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Searched
defs:raw_state
(Results
1 - 4
of
4
) sorted by relevancy
/src/external/bsd/lutok/dist/
c_gate_test.cpp
41
lua_State*
raw_state
= luaL_newstate();
local
42
ATF_REQUIRE(
raw_state
!= NULL);
45
lutok::state state = lutok::state_c_gate::connect(
raw_state
);
50
ATF_REQUIRE_EQ(123, lua_tointeger(
raw_state
, -1));
52
lua_close(
raw_state
);
63
lua_State*
raw_state
= gate.c_state();
local
64
ATF_REQUIRE_EQ(5, lua_tointeger(
raw_state
, -1));
exceptions.cpp
83
lua_State*
raw_state
= lutok::state_c_gate(state_).c_state();
local
85
assert(lua_isstring(
raw_state
, -1));
86
const std::string message = lua_tostring(
raw_state
, -1);
87
lua_pop(
raw_state
, 1);
debug.cpp
69
lua_State*
raw_state
= state_c_gate(s).c_state();
local
71
if (lua_getinfo(
raw_state
, what_.c_str(), &_pimpl->lua_debug) == 0)
83
lua_State*
raw_state
= state_c_gate(s).c_state();
local
85
lua_getstack(
raw_state
, level, &_pimpl->lua_debug);
state.cpp
134
/// \param
raw_state
The raw Lua state.
140
lua_State*
raw_state
) throw()
145
lutok::state state = lutok::state_c_gate::connect(
raw_state
);
158
return luaL_error(
raw_state
, "%s", error_buf);
170
/// \param
raw_state
The Lua C API state.
174
cxx_closure_trampoline(lua_State*
raw_state
)
176
lutok::state state = lutok::state_c_gate::connect(
raw_state
);
181
lua_getstack(
raw_state
, 0, &debug);
182
lua_getinfo(
raw_state
, "u", &debug);
188
return call_cxx_function_from_c(*function,
raw_state
);
889
lutok::state::
raw_state
(void)
function in class:lutok::state
[
all
...]
Completed in 24 milliseconds
Indexes created Sun Mar 01 05:31:48 UTC 2026