/src/games/snake/snscore/ |
snscore.c | 60 short scores; member in struct:player 85 printf("Snake players scores to date\n"); 87 printf("No scores recorded yet!\n"); 101 players[noplayers].scores = score; 113 /* bubble sort scores */ 117 if (players[i].scores < players[i + 1].scores) { 127 printf("%d:\t$%d\t%s\n", j, players[i].scores, players[i].name); 128 if (players[i].scores > players[i + 1].scores) [all...] |
/src/games/rogue/ |
score.c | 339 struct score_entry scores[NUM_SCORE_ENTRIES]; local in function:put_scores 358 if (read_score_entry(&scores[numscores], fp) == 0) { 365 if (!strcmp(scores[i].username, login_name)) { 367 if (rogue.gold < scores[i].gold) { 382 scores[i] = scores[i+1]; 394 if (rogue.gold >= scores[i].gold) { 403 scores[i] = scores[i-1]; 408 make_score(&scores[rank], monster, other) [all...] |
/src/games/tetris/ |
scores.c | 1 /* $NetBSD: scores.c,v 1.26 2021/05/02 12:50:46 rillig Exp $ */ 34 * @(#)scores.c 8.1 (Berkeley) 5/31/93 58 #include "scores.h" 62 * Allow updating the high scores unless we're built as part of /rescue. 73 * As long as the scores are kept sorted, this is simply the first one at 82 static struct highscore scores[NUMSPOTS]; variable in typeref:struct:highscore[] 302 readname(scores[i].hs_name, sizeof(scores[i].hs_name), 304 scores[i].hs_score = read32(buf[i].hso_score, doflip); 305 scores[i].hs_level = read32(buf[i].hso_level, doflip) [all...] |