/src/sys/external/bsd/drm2/dist/drm/vmwgfx/ |
vmwgfx_shader.c | 85 static bool vmw_shader_id_ok(u32 user_key, SVGA3dShaderType shader_type); 86 static u32 vmw_shader_key(u32 user_key, SVGA3dShaderType shader_type); 590 * @shader_type: The shader type. 596 SVGA3dShaderType shader_type, 611 if (!vmw_shader_id_ok(user_key, shader_type)) 722 SVGA3dShaderType shader_type, 768 offset, shader_type, num_input_sig, 797 SVGA3dShaderType shader_type) 836 offset, shader_type, 0, 0, buffer, 853 SVGA3dShaderType shader_type; local in function:vmw_shader_define [all...] |
/src/sys/external/bsd/drm2/dist/include/uapi/drm/ |
vmwgfx_drm.h | 841 * @shader_type: Shader type of the shader to create. 853 enum drm_vmw_shader_type shader_type; member in struct:drm_vmw_shader_create_arg
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