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  /src/games/sail/
pl_3.c 56 int guns, car, ready, shootat, hit; local in function:acceptcombat
107 shootat = RIGGING;
110 shootat = HULL;
113 shootat = -1;
118 shootat = -1;
121 shootat = RIGGING;
123 if (shootat == -1)
186 t = &(shootat == RIGGING ? RigTable : HullTable)
199 table(ms, closest, shootat, load, hit, roll);
dr_1.c 276 int shootat, hit; local in function:compcombat
336 shootat = HULL;
338 shootat = RIGGING;
395 table(sp, closest, shootat, load, hit,

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