/src/lib/libc/softfloat/bits32/ |
softfloat.c | 1944 bits32 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float64_div 1991 mul64By32To96( bSig0, bSig1, zSig0, &term0, &term1, &term2 ); 1992 sub96( aSig0, aSig1, 0, term0, term1, term2, &rem0, &rem1, &rem2 ); 1999 mul64By32To96( bSig0, bSig1, zSig1, &term1, &term2, &term3 ); 2000 sub96( rem1, rem2, 0, term1, term2, term3, &rem1, &rem2, &rem3 ); 2024 bits32 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; local in function:float64_rem 2071 mul64By32To96( bSig0, bSig1, q, &term0, &term1, &term2 ); 2072 shortShift96Left( term0, term1, term2, 29, &term1, &term2, &allZero ); 2074 sub64( aSig0, 0, term1, term2, &aSig0, &aSig1 ) 2130 bits32 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float64_sqrt [all...] |
/src/sys/lib/libkern/ |
softfloat.c | 3759 bits64 rem0, rem1, rem2, term0, term1, term2; local in function:floatx80_div 3814 mul64To128( bSig, zSig1, &term1, &term2 ); 3815 sub128( rem1, 0, term1, term2, &rem1, &rem2 ); 3936 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:floatx80_sqrt 3974 mul64To128( doubleZSig0, zSig1, &term1, &term2 ); 3975 sub128( rem1, 0, term1, term2, &rem1, &rem2 ); 3976 mul64To128( zSig1, zSig1, &term2, &term3 ); 3977 sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); 3980 shortShift128Left( 0, zSig1, 1, &term2, &term3 ); 3982 term2 |= doubleZSig0 4864 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_div 4947 bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; local in function:float128_rem 5058 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_sqrt [all...] |
/src/lib/libc/softfloat/bits64/ |
softfloat.c | 3867 bits64 rem0, rem1, rem2, term0, term1, term2; local in function:floatx80_div 3922 mul64To128( bSig, zSig1, &term1, &term2 ); 3923 sub128( rem1, 0, term1, term2, &rem1, &rem2 ); 4046 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:floatx80_sqrt 4084 mul64To128( doubleZSig0, zSig1, &term1, &term2 ); 4085 sub128( rem1, 0, term1, term2, &rem1, &rem2 ); 4086 mul64To128( zSig1, zSig1, &term2, &term3 ); 4087 sub192( rem1, rem2, 0, 0, term2, term3, &rem1, &rem2, &rem3 ); 4090 shortShift128Left( 0, zSig1, 1, &term2, &term3 ); 4092 term2 |= doubleZSig0 5049 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_div 5133 bits64 aSig0, aSig1, bSig0, bSig1, q, term0, term1, term2; local in function:float128_rem 5244 bits64 rem0, rem1, rem2, rem3, term0, term1, term2, term3; local in function:float128_sqrt [all...] |