1 /* $NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $ */ 2 3 /* 4 * Copyright (c) 1980, 1993 5 * The Regents of the University of California. All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 1. Redistributions of source code must retain the above copyright 11 * notice, this list of conditions and the following disclaimer. 12 * 2. Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 3. Neither the name of the University nor the names of its contributors 16 * may be used to endorse or promote products derived from this software 17 * without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND 20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE 23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS 25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 29 * SUCH DAMAGE. 30 */ 31 32 #include <sys/cdefs.h> 33 #ifndef lint 34 #if 0 35 static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93"; 36 #else 37 __RCSID("$NetBSD: attack.c,v 1.9 2009/05/24 22:55:03 dholland Exp $"); 38 #endif 39 #endif /* not lint */ 40 41 #include <stdio.h> 42 #include <math.h> 43 #include "trek.h" 44 45 /* 46 ** Klingon Attack Routine 47 ** 48 ** This routine performs the Klingon attack provided that 49 ** (1) Something happened this move (i.e., not free), and 50 ** (2) You are not cloaked. Note that if you issue the 51 ** cloak command, you are not considered cloaked until you 52 ** expend some time. 53 ** 54 ** Klingons are permitted to move both before and after the 55 ** attack. They will tend to move toward you before the 56 ** attack and away from you after the attack. 57 ** 58 ** Under certain conditions you can get a critical hit. This 59 ** sort of hit damages devices. The probability that a given 60 ** device is damaged depends on the device. Well protected 61 ** devices (such as the computer, which is in the core of the 62 ** ship and has considerable redundancy) almost never get 63 ** damaged, whereas devices which are exposed (such as the 64 ** warp engines) or which are particularly delicate (such as 65 ** the transporter) have a much higher probability of being 66 ** damaged. 67 ** 68 ** The actual amount of damage (i.e., how long it takes to fix 69 ** it) depends on the amount of the hit and the "damfac[]" 70 ** entry for the particular device. 71 ** 72 ** Casualties can also occur. 73 ** 74 ** resting -- set if attack while resting 75 */ 76 77 void 78 attack(int resting) 79 { 80 int hit, i, l; 81 int maxhit, tothit, shldabsb; 82 double chgfac, propor, extradm; 83 double dustfac, tothe; 84 int cas; 85 int hitflag; 86 87 if (Move.free) 88 return; 89 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0) 90 return; 91 if (Ship.cloaked && Ship.cloakgood) 92 return; 93 /* move before attack */ 94 klmove(0); 95 if (Ship.cond == DOCKED) { 96 if (!resting) 97 printf("Starbase shields protect the %s\n", 98 Ship.shipname); 99 return; 100 } 101 /* setup shield effectiveness */ 102 chgfac = 1.0; 103 if (Move.shldchg) 104 chgfac = 0.25 + 0.50 * franf(); 105 maxhit = tothit = 0; 106 hitflag = 0; 107 108 /* let each Klingon do his damndest */ 109 for (i = 0; i < Etc.nkling; i++) { 110 /* if he's low on power he won't attack */ 111 if (Etc.klingon[i].power < 20) 112 continue; 113 if (!hitflag) { 114 printf("\nStardate %.2f: Klingon attack:\n", 115 Now.date); 116 hitflag++; 117 } 118 /* complete the hit */ 119 dustfac = 0.90 + 0.01 * franf(); 120 tothe = Etc.klingon[i].avgdist; 121 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac; 122 /* deplete his energy */ 123 dustfac = Etc.klingon[i].power; 124 Etc.klingon[i].power = dustfac * Param.phasfac * 125 (1.0 + (franf() - 0.5) * 0.2); 126 /* see how much of hit shields will absorb */ 127 shldabsb = 0; 128 if (Ship.shldup || Move.shldchg) { 129 propor = Ship.shield; 130 propor /= Param.shield; 131 shldabsb = propor * chgfac * hit; 132 if (shldabsb > Ship.shield) 133 shldabsb = Ship.shield; 134 Ship.shield -= shldabsb; 135 } 136 /* actually do the hit */ 137 printf("\aHIT: %d units", hit); 138 if (!damaged(SRSCAN)) 139 printf(" from %d,%d", 140 Etc.klingon[i].x, Etc.klingon[i].y); 141 cas = (shldabsb * 100) / hit; 142 hit -= shldabsb; 143 if (shldabsb > 0) 144 printf(", shields absorb %d%%, effective hit %d\n", 145 cas, hit); 146 else 147 printf("\n"); 148 tothit += hit; 149 if (hit > maxhit) 150 maxhit = hit; 151 Ship.energy -= hit; 152 /* see if damages occurred */ 153 if (hit >= (15 - Game.skill) * (25 - ranf(12))) { 154 printf("\aCRITICAL HIT!!!\a\n"); 155 /* select a device from probability vector */ 156 cas = ranf(1000); 157 for (l = 0; cas >= 0; l++) 158 cas -= Param.damprob[l]; 159 l -= 1; 160 /* compute amount of damage */ 161 extradm = (hit * Param.damfac[l]) / 162 (75 + ranf(25)) + 0.5; 163 /* damage the device */ 164 damage(l, extradm); 165 if (damaged(SHIELD)) { 166 if (Ship.shldup) 167 printf("Sulu: Shields knocked down, " 168 "captain.\n"); 169 Ship.shldup = 0; 170 Move.shldchg = 0; 171 } 172 } 173 if (Ship.energy <= 0) 174 lose(L_DSTRYD); 175 } 176 177 /* see what our casualities are like */ 178 if (maxhit >= 200 || tothit >= 500) { 179 cas = tothit * 0.015 * franf(); 180 if (cas >= 2) { 181 printf("McCoy: we suffered %d casualties in that " 182 "attack.\n", 183 cas); 184 Game.deaths += cas; 185 Ship.crew -= cas; 186 } 187 } 188 189 /* allow Klingons to move after attacking */ 190 klmove(1); 191 192 return; 193 } 194