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      1 /*	$NetBSD: video.h,v 1.10 2023/03/25 21:51:12 andvar Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 1995 Leo Weppelman.
      5  * All rights reserved.
      6  *
      7  * Redistribution and use in source and binary forms, with or without
      8  * modification, are permitted provided that the following conditions
      9  * are met:
     10  * 1. Redistributions of source code must retain the above copyright
     11  *    notice, this list of conditions and the following disclaimer.
     12  * 2. Redistributions in binary form must reproduce the above copyright
     13  *    notice, this list of conditions and the following disclaimer in the
     14  *    documentation and/or other materials provided with the distribution.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     17  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     18  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     19  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     20  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     21  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     22  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     23  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     24  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     25  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #ifndef _MACHINE_VIDEO_H
     29 #define _MACHINE_VIDEO_H
     30 /*
     31  * Access to circuitry for video
     32  */
     33 
     34 #define	VIDEO	((struct video *)AD_VIDEO)
     35 
     36 struct video {
     37     volatile	char	vdb[14];	/* sparsely filled		    */
     38     volatile	u_short vd_line_wide;	/* Falcon line word distance        */
     39     volatile	u_short vd_vert_wrap;	/* Falcon line length		    */
     40     volatile	char	vd_fill0[45];	/* filler			    */
     41     volatile	u_short	vd_st_rgb[16];	/* RGB for simultaneous colors	(ST)*/
     42     volatile	u_char	vd_st_res;	/* ST resolution		    */
     43     volatile	char	vd_fill1;	/* filler			    */
     44     volatile	u_short	vd_tt_res;	/* TT-resolution mode		    */
     45     volatile	u_char  vd_ste_hscroll;	/* MEGA STe hor bitwise scroll	    */
     46     volatile	u_short vd_fal_res;	/* Falcon resolution		    */
     47     volatile	char    vd_fill2[23];
     48     volatile	u_short vd_h_hold_cnt;	/* Falcon horizontal hold counter   */
     49     volatile	u_short vd_h_hold_tim;	/* Falcon horizontal hold timer     */
     50     volatile	u_short vd_h_bord_beg;  /* Falcon horizontal border begin   */
     51     volatile	u_short vd_h_bord_end;	/* Falcon horizontal border end     */
     52     volatile	u_short vd_h_dis_beg;	/* Falcon horizontal display begin  */
     53     volatile	u_short vd_h_dis_end;	/* Falcon horizontal display end    */
     54     volatile	u_short vd_h_ss;	/* Falcon horizontal SS             */
     55     volatile    u_short vd_h_fs;	/* Falcon horizontal FS		    */
     56     volatile	u_short vd_h_hh;	/* Falcon horizontal HH		    */
     57     volatile	char    vd_fill3[13];
     58     volatile	u_short vd_v_freq_cnt;	/* Falcon vertical frequency count  */
     59     volatile	u_short vd_v_freq_tim;	/* Falcon vertical frequency timer  */
     60     volatile	u_short vd_v_bord_beg;	/* Falcon vertical border begin     */
     61     volatile	u_short vd_v_bord_end;	/* Falcon vertical border end       */
     62     volatile	u_short vd_v_dis_beg;	/* Falcon vertical display begin    */
     63     volatile	u_short vd_v_dis_end;	/* Falcon vertical display end      */
     64     volatile	u_short vd_v_ss;	/* Falcon vertical SS               */
     65     volatile	char    vd_fill4[17];
     66     volatile	u_short vd_fal_ctrl;	/* Falcon video control		    */
     67     volatile	u_short vd_fal_mode;	/* Falcon video mode	            */
     68     volatile	char    vd_fill5[315];
     69     volatile	u_short vd_tt_rgb[256];	/* RGB for simultaneous TT colors   */
     70     volatile	char	vd_fill6[4608];
     71     volatile	u_long  vd_fal_rgb[256];/* RGB for Falcon colors            */
     72 };
     73 
     74 #define	vd_ramh		vdb[ 1]	/* base address Video RAM, high byte	*/
     75 #define	vd_ramm		vdb[ 3]	/* base address Video RAM, mid byte	*/
     76 #define	vd_raml		vdb[13]	/* base address Video RAM, low byte	*/
     77 #define	vd_ptrh		vdb[ 5]	/* scan address Video RAM, high byte	*/
     78 #define	vd_ptrm		vdb[ 7]	/* scan address Video RAM, mid byte	*/
     79 #define	vd_ptrl		vdb[ 9]	/* scan address Video RAM, low byte	*/
     80 #define	vd_sync		vdb[10]	/* synchronization mode			*/
     81 
     82 /* bits in vd_sync: */
     83 #define	SYNC_EXT	0x01	/* extern sync				*/
     84 #define	SYNC_50		0x02	/* 50 Hertz (used for color)		*/
     85 
     86 /* bits in vd_st_rgb[]: */
     87 #define	RGB_B		0x0007
     88 #define	RGB_G		0x0070
     89 #define	RGB_R		0x0700
     90 
     91 /* some values for vd_st_rgb[]: */
     92 #define	RGB_BLACK	0x0000
     93 #define	RGB_RED		0x0700
     94 #define	RGB_GREEN	0x0070
     95 #define	RGB_BLUE	0x0007
     96 #define	RGB_WHITE	0x0777
     97 #define	RGB_MAGENTA	0x0707
     98 #define	RGB_CYAN	0x0077
     99 #define	RGB_YELLOW	0x0770
    100 #define	RGB_LGREY	0x0555
    101 #define	RGB_DGREY	0x0222
    102 
    103 /* values for vd_st_res: */
    104 #define	RES_LOW		0x00	/* 320x200, 16 colors			*/
    105 #define	RES_MID		0x01	/* 640x200,  4 colors			*/
    106 #define	RES_HIGH	0x02	/* 640x400, monochrome			*/
    107 
    108 /* masks for vd_tt_res: */
    109 #define	RES_STLOW	0x0000	/* 320x200, 16 colors			*/
    110 #define	RES_STMID	0x0100	/* 640x200,  4 colors			*/
    111 #define	RES_STHIGH	0x0200	/* 640x400, monochrome			*/
    112 #define	RES_TTMID	0x0400	/* 640x480, 16 colors			*/
    113 #define	RES_TTHIGH	0x0600	/* 1280x960, monochrome			*/
    114 #define	RES_TTLOW	0x0700	/* 320x480,  256 colors			*/
    115 #define TT_PALLET	0x000f	/* Palette number			*/
    116 #define	TT_HYMONO	0x8000	/* Hyper mono mode			*/
    117 #define	TT_SHOLD	0x1000	/* Sample/hold mode			*/
    118 
    119 /* The falcon video modes */
    120 #define RES_FALAUTO	0	/* Falcon resolution detected at boot	*/
    121 #define RES_VGA2	1	/* 640x480,   2 colors			*/
    122 #define RES_VGA4	2	/* 640x480,   4 colors			*/
    123 #define RES_VGA16	3	/* 640x480,  16 colors			*/
    124 #define RES_VGA256	4	/* 640x480, 256 colors			*/
    125 #define RES_DIRECT	5	/* 320x200, 65536 colors		*/
    126 #define RES_FAL_STLOW	6	/* 320x200,  16 colors			*/
    127 #define RES_FAL_STMID	7	/* 640x200,   4 colors			*/
    128 #define RES_FAL_STHIGH	8	/* 640x400,   2 colors			*/
    129 #define RES_FAL_TTLOW	9	/* 320x480, 256 colors			*/
    130 
    131 /* Falcon monitor types */
    132 #define FAL_SM		0x0000
    133 #define FAL_SC		0x0100
    134 #define FAL_VGA		0x0200
    135 #define FAL_TV		0x0300
    136 
    137 #endif /*  _MACHINE_VIDEO_H */
    138