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    Searched defs:weapon (Results 1 - 2 of 2) sorted by relevancy

  /src/games/rogue/
throw.c 67 object *weapon; local in function:throw
82 if ((wch = pack_letter("throw what?", WEAPON)) == CANCEL) {
87 if (!(weapon = get_letter_object(wch))) {
91 if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
97 if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
98 unwield(rogue.weapon);
99 } else if (weapon->in_use_flags & BEING_WORN) {
103 } else if (weapon->in_use_flags & ON_EITHER_HAND)
    [all...]
rogue.h 63 #define WEAPON ((unsigned short) 02)
258 object *weapon; member in struct:fightr

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