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  /src/games/warp/
init.c 44 int xdist = 0; local in function:initialize
179 ydist = xdist = 0;
181 ydist = xdist = 6; /* well, maybe not so random */
192 xdist = rand_mod(2);
194 printf("%s\r\n",distname[ydist+4*xdist]);
215 xdist = rand_mod(2) + 4; /* flip x axis? */
231 xdist = rand_mod(2);
233 ydist = xdist = 6;
238 printf("%s\r\n",distname[ydist+4*xdist]);
244 switch (xdist) {
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term.c 422 int xdist; local in function:move
427 xdist = x - real_x;
429 xdist * (xdist < 0 ? -BCsize : NDsize);
440 if (xdist < 0)
441 for (; xdist; xdist++)
445 for (; xdist; xdist--)

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