/src/games/hack/ |
hack.mkmaze.c | 84 int zx, zy; local in function:makemaz 94 zx = 2 * (COLNO / 4) - 1; 96 for (x = zx - 2; x < zx + 4; x++) 99 (y == zy - 2 || y == zy + 2 || x == zx - 2 || x == zx + 3) ? POOL : 100 (y == zy - 1 || y == zy + 1 || x == zx - 1 || x == zx + 2) ? HWALL : 103 (void) mkobj_at(AMULET_SYM, zx, zy); 105 walkfrom(zx + 4, zy) [all...] |
hack.search.c | 76 xchar zx, zy; local in function:findit 89 for (zx = lx; zx <= hx; zx++) { 90 if (levl[zx][zy].typ == SDOOR) { 91 levl[zx][zy].typ = DOOR; 92 atl(zx, zy, '+'); 94 } else if (levl[zx][zy].typ == SCORR) { 95 levl[zx][zy].typ = CORR; 96 atl(zx, zy, CORR_SYM) [all...] |
hack.read.c | 419 int num, zx, zy; local in function:doread 425 for (zx = 0; zx < COLNO; zx++) { 428 lev = &(levl[zx][zy]); 446 newsym(zx, zy); 448 on_scr(zx, zy); 455 int zx, zy; local in function:doread 458 for (zx = 0; zx < COLNO; zx++ 546 int num, zx, zy; local in function:litroom [all...] |
hack.zap.c | 204 xchar zx, zy; local in function:dozap 300 zx = u.ux + u.dx; 305 if (!isok(zx, zy)) 307 room = &levl[zx][zy]; 308 Tmp_at(zx, zy); 310 if (zx < 3 || zx > COLNO - 3 || 326 mnewsym(zx, zy); 327 zx += u.dx; 330 mnewsym(zx, zy); /* not always necessary * [all...] |
/src/lib/libc/gdtoa/ |
g_ddfmt.c | 45 ULong *L, bits0[4], *bits, *zx; local in function:g_ddfmt 149 bits = zx = z->x; 150 for(i = 0; !*zx; zx++) 152 i += lo0bits(zx);
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