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  /src/external/bsd/ntp/dist/include/
libntp.h 17 extern void make_socket_nonblocking( SOCKET fd );
18 extern SOCKET move_fd( SOCKET fd );
ntp_io.h 88 SOCKET move_fd(SOCKET fd);
  /src/external/bsd/ntp/dist/libntp/
socket.c 1 /* $NetBSD: socket.c,v 1.7 2024/08/18 20:47:13 christos Exp $ */
4 * socket.c - low-level socket operations
32 * in order to keep this range clean, for socket
38 * - keep a current socket fd boundary initialized with
49 * - fds will be moved above the socket fd boundary
51 * - the socket boundary will be reduced until
55 SOCKET
57 SOCKET fd
80 static SOCKET socket_boundary = -1
    [all...]
  /src/external/gpl3/gdb/dist/gnulib/import/
accept.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
43 SOCKET fh = accept (sock, addr, addrlen);
bind.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
listen.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
socket.c 0 /* socket.c --- wrappers for Windows socket function
24 #include <sys/socket.h>
38 SOCKET fh;
connect.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
sockets.h 1 /* sockets.h - wrappers for Windows socket functions
41 /* This function is useful it you create a socket using gnulib's
42 Winsock wrappers but needs to pass on the socket handle to some
46 # include <sys/socket.h>
54 static inline SOCKET
sockets.c 1 /* sockets.c --- wrappers for Windows socket functions
28 # include <sys/socket.h>
49 SOCKET sock;
52 /* Test whether fd refers to a socket. */
58 /* fd refers to a socket. */
86 SOCKET sock;
89 /* Test whether fd refers to a socket. */
95 /* fd refers to a socket. */
  /src/external/gpl3/gdb.old/dist/gnulib/import/
accept.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
43 SOCKET fh = accept (sock, addr, addrlen);
bind.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
listen.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
socket.c 0 /* socket.c --- wrappers for Windows socket function
24 #include <sys/socket.h>
38 SOCKET fh;
connect.c 24 #include <sys/socket.h>
34 SOCKET sock = FD_TO_SOCKET (fd);
sockets.h 1 /* sockets.h - wrappers for Windows socket functions
41 /* This function is useful it you create a socket using gnulib's
42 Winsock wrappers but needs to pass on the socket handle to some
46 # include <sys/socket.h>
54 static inline SOCKET
sockets.c 1 /* sockets.c --- wrappers for Windows socket functions
28 # include <sys/socket.h>
49 SOCKET sock;
52 /* Test whether fd refers to a socket. */
58 /* fd refers to a socket. */
86 SOCKET sock;
89 /* Test whether fd refers to a socket. */
95 /* fd refers to a socket. */
  /src/external/bsd/libpcap/dist/pcap/
socket.h 41 * socket access on UN*X and Windows.
52 * \brief In Winsock, a socket handle is of type SOCKET; in UN*X, it's
55 * SOCKET on Windows, so that it can be used on both platforms.
57 * We used to use SOCKET rather than PCAP_SOCKET, but that collided
59 * definitions of SOCKET, so we changed it to PCAP_SOCKET.
62 * the two active-mode APIs that return a socket handle would
63 * probably be assigning their return values to a SOCKET, and
64 * as, on Windows, we're defining PCAP_SOCKET as SOCKET, there
68 #define PCAP_SOCKET SOCKET
    [all...]
  /src/external/gpl3/gcc.old/dist/libphobos/libdruntime/core/sys/windows/
winsock2.d 16 alias SOCKET = size_t;
19 enum SOCKET INVALID_SOCKET = cast(SOCKET)~0;
49 SOCKET socket(int af, int type, int protocol);
50 int ioctlsocket(SOCKET s, int cmd, uint* argp);
51 int bind(SOCKET s, const(sockaddr)* name, socklen_t namelen);
52 int connect(SOCKET s, const(sockaddr)* name, socklen_t namelen);
53 int listen(SOCKET s, int backlog);
54 SOCKET accept(SOCKET s, sockaddr* addr, socklen_t* addrlen)
    [all...]
mswsock.d 91 int WSARecvEx(SOCKET, char*, int, int*);
99 BOOL TransmitFile(SOCKET, HANDLE, DWORD, DWORD, LPOVERLAPPED, LPTRANSMIT_FILE_BUFFERS, DWORD);
103 alias BOOL function(SOCKET, SOCKET, PVOID, DWORD, DWORD, DWORD, LPDWORD, LPOVERLAPPED) LPFN_ACCEPTEX;
106 alias BOOL function(SOCKET, SOCKADDR*, int, PVOID, DWORD, LPDWORD, LPOVERLAPPED) LPFN_CONNECTEX;
184 extern(Windows) BOOL DisconnectEx(SOCKET, LPOVERLAPPED, DWORD, DWORD);
191 extern(Windows) int WSARecvMsg(SOCKET, LPWSAMSG, LPDWORD, LPWSAOVERLAPPED, LPWSAOVERLAPPED_COMPLETION_ROUTINE);
  /src/sys/arch/hpc/stand/hpcboot/
file_http.h 38 class Socket {
41 SOCKET _socket;
43 explicit Socket(struct sockaddr_in &);
44 operator SOCKET() const { return _socket; }
45 virtual ~Socket(void);
61 // IP Socket
88 size_t _recv_buffer(SOCKET, char *, size_t);
  /src/games/hunt/hunt/
hunt_private.h 68 extern SOCKET Daemon;
  /src/external/mit/libuv/dist/include/uv/
win.h 130 (SOCKET sListenSocket,
131 SOCKET sAcceptSocket,
140 (SOCKET s,
159 (SOCKET hSocket,
165 (SOCKET hSocket,
178 (SOCKET socket,
187 (SOCKET socket,
232 typedef SOCKET uv_os_sock_t
    [all...]
  /src/external/bsd/libevent/dist/
iocp-internal.h 59 typedef BOOL (WINAPI *AcceptExPtr)(SOCKET, SOCKET, PVOID, DWORD, DWORD, DWORD, LPDWORD, LPOVERLAPPED);
60 typedef BOOL (WINAPI *ConnectExPtr)(SOCKET, const struct sockaddr *, int, PVOID, DWORD, LPDWORD, LPOVERLAPPED);
115 socket. The socket must be associated with an IO completion port using
  /src/external/bsd/ntp/dist/sntp/libevent/
iocp-internal.h 60 typedef BOOL (WINAPI *AcceptExPtr)(SOCKET, SOCKET, PVOID, DWORD, DWORD, DWORD, LPDWORD, LPOVERLAPPED);
61 typedef BOOL (WINAPI *ConnectExPtr)(SOCKET, const struct sockaddr *, int, PVOID, DWORD, LPDWORD, LPOVERLAPPED);
116 socket. The socket must be associated with an IO completion port using

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