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  /src/games/hangman/
prword.c 51 addstr(Known);
prdata.c 59 addstr("Guessed: ");
setup.c 67 addstr(*sp);
  /src/lib/libc/nameser/
ns_print.c 66 static int addstr(const char *src, size_t len,
129 T(addstr("\t\t\t", (size_t)3, &buf, &buflen));
135 T(addstr("@\t\t\t", (size_t)4, &buf, &buflen));
137 T(addstr(name, (size_t)len, &buf, &buflen));
143 T(addstr(".", (size_t)1, &buf, &buflen));
156 T(addstr(tmp, (size_t)len, &buf, &buflen));
187 T(addstr(" ", (size_t)1, &buf, &buflen));
205 T(addstr(" ", (size_t)1, &buf, &buflen));
209 T(addstr(" (\n", (size_t)3, &buf, &buflen));
217 T(addstr("\t\t\t\t\t", (size_t)5, &buf, &buflen))
1232 addstr(const char *src, size_t len, char **buf, size_t *buflen) { function in typeref:typename:int
    [all...]
  /src/sys/arch/m68k/m68k/
db_disasm.c 88 static void addstr(dis_buffer_t *, const char *s);
248 addstr(dbuf, tmp);
251 addstr(dbuf, ",sr");
254 addstr(dbuf, ",ccr");
260 addstr(dbuf, "rtm\t");
269 addstr(dbuf, "movp");
308 addstr(dbuf, tmp);
330 addstr(dbuf, tmp);
345 addstr(dbuf, "cas2l\t");
347 addstr(dbuf, "cas2w\t")
2305 addstr(dis_buffer_t *dbuf, const char *s) function in typeref:typename:void
    [all...]
  /src/games/phantasia/
fight.c 227 addstr("6:Ally ");
229 addstr("6:Luckout ");
234 addstr("7:Use Ring ");
526 addstr("but was unsuccessful.");
528 addstr("and ran away with it!");
657 addstr("2:Magic Bolt ");
659 addstr("3:Force Field ");
661 addstr("4:Transform ");
663 addstr("5:Increase Might\n");
667 addstr("7:Transport ")
    [all...]
interplayer.c 302 addstr("4:Luckout ");
415 addstr("You've hit an energy void !\n");
423 addstr("The king transported you ! ");
425 addstr("But your charm saved you. . .\n");
439 addstr("You've been cursed ! ");
441 addstr("But your blessing saved you. . .\n");
453 addstr("You have been vaporized!\n");
459 addstr("The Valar zapped you with a monster!\n");
465 addstr("The Valar has blessed you!\n");
475 addstr("You've been relocated. . .\n")
    [all...]
macros.h 19 #define SOMEBETTER() addstr(Somebetter)
main.c 287 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
289 addstr("6:Cloak ");
291 addstr("7:Teleport ");
293 addstr("8:Intervene ");
369 addstr("7:Super ? ");
372 addstr("? ");
427 addstr(" Pick another.\n");
798 addstr("Your character did not exit normally last time.\n");
799 addstr("If you think you have good cause to have your character saved,\n");
801 addstr("Otherwise, continuing spells certain death.\n")
    [all...]
misc.c 67 addstr("Good Luck on your search for the Holy Grail.\n");
177 addstr("You are at a trading post. All purchases must be made with gold.");
227 addstr("Sorry, this merchant doesn't have that.");
358 addstr("You already have a blessing.");
610 addstr("Characters must be retired upon reaching level 10000. Sorry.");
615 addstr("You should be more cautious. You've been killed.\n");
622 addstr("You had your chances, but Valar aren't totally\n");
623 addstr("immortal. You are now left to wither and die . . .\n");
678 addstr(deathmesg[(int) ROLL(0.0, (double) sizeof(deathmesg) / sizeof(char *))]);
679 addstr("Care to give it another try ? ")
    [all...]
  /src/usr.bin/systat/
ifcmds.c 64 addstr("what scale? ");
65 addstr(get_helplist());
globalcmds.c 97 addstr(name);
netcmds.c 124 addstr("show what?");
197 addstr("tcp ");
200 addstr("udp ");
  /src/games/robots/
query.c 56 addstr(prompt);
init_field.c 113 addstr(desc[i]);
130 addstr(on ? "Teleport!" : " ");
  /src/games/hunt/hunt/
playit.c 295 addstr("Re-enter game [ynwo]? ");
311 addstr("Write a parting message [yn]? ");
332 addstr("Message: ");
373 addstr("(Yes, No, Write message, or Options) ");
380 addstr("Scan, Cloak, Flying, or Quit? ");
382 addstr("Scan, Cloak, or Quit? ");
403 addstr("[SCFQ] ");
405 addstr("[SCQ] ");
hunt.c 404 addstr("Pick one:");
412 addstr("Enter letter: ");
476 addstr("Starting...");
500 addstr("Connecting...");
578 addstr("Really quit? ");
600 addstr("(Yes or No) ");
  /src/games/battlestar/
fly.c 208 addstr("------- + -------");
221 addstr(" ");
  /src/games/mille/
misc.c 85 addstr(unctrl(c));
208 addstr(unctrl(c));
save.c 98 addstr(unctrl(*sp));
  /src/lib/libcurses/
addnstr.c 49 * addstr --
53 addstr(const char *s) function in typeref:typename:int
55 __CTRACE(__CTRACE_INPUT, "addstr: %s\n", s);
67 __CTRACE(__CTRACE_INPUT, "addstr: win %p, sttring: %s\n", win, s);
  /src/lib/libcurses/EXAMPLES/
ex1.c 157 addstr( "Input:" );
254 addstr( nostr );
260 //addstr( nostr );
292 addstr( keyname( c ));
  /src/usr.sbin/sysinst/
run.c 376 addstr(msg_string(MSG_Running));
382 addstr("\n\n");
687 addstr("\n");
690 addstr(errstr);
695 addstr(msg_string(MSG_Finished));
706 addstr("\n");
707 addstr(msg_string(MSG_Hit_enter_to_continue));
  /src/games/gomoku/
main.c 100 addstr(" (already exists)");
259 addstr("Ha ha, I won");
261 addstr("Well, you won (and lost)");
263 addstr("Rats! you won");
266 addstr("Wow! It's a tie");
269 addstr("Illegal move");
bdisp.c 305 addstr("\b \b");
312 addstr("\b \b");

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