| /xsrc/external/mit/pixman/dist/pixman/ |
| pixman-arm-detect-win32.asm | 6 ;; I don't think the msvc arm asm knows how to do SIMD insns
15 ;; I don't think the msvc arm asm knows how to do NEON insns
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| /xsrc/external/mit/MesaGLUT/dist/src/glut/glx/ |
| glut_fullscrn.c | 24 #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
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| glut_init.c | 25 #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
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| layerutil.c | 19 #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
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| glut_cmap.c | 32 #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how)
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| glut_gamemode.c | 27 #define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) 93 /* Determine how many display modes there are. */ 109 /* Now that we know how many display modes to expect, 151 /* Determine how many display modes there are. */ 514 /* Attempt to estimate how many criteria entries should be
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| /xsrc/external/mit/MesaLib/dist/.gitlab/issue_templates/ |
| Bug Report - AMD Radeon Vulkan.md | 16 seeing instead. How frequent is the issue? Is it a one time occurrence? Does it appear multiple times but randomly? Can you easily reproduce it? 19 The more detail about how things are going wrong, the better. 23 For rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos. 33 How can Mesa developers reproduce the issue? When reporting a game issue, start explaining from a fresh save file and don't assume prior knowledge of the game's story.
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| Bug Report.md | 33 seeing instead. How frequent is the issue? Is it a one time occurrence? Does it appear multiple times but randomly? Can you easily reproduce it? 36 The more detail about how things are going wrong, the better.
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/ |
| WL_bind_wayland_display.spec | 119 describes how many EGLImages must be used, which components will 120 be sampled from each EGLImage and how they map to rgba components 123 how those components map to the rgba value returned by the
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| MESA_query_renderer.spec | 203 1) How should the difference between on-card and GART memory be exposed? 207 2) How should memory limitations of unified memory architecture (UMA) 213 3) How should the renderer's API preference be advertised? 227 5) How can applications tell the difference between different hardware 243 7) How does an application determine the number of available renderers? 289 11) How can application learn about multi-GPU (e.g., SLI, CrossFireX, 296 it's not clear how this information can be communicated.
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| MESA_texture_array.spec | 263 "Various parameters control how the texel array is treated when 525 how the 4-tuple is mapped into the coordinates used for sampling. The 754 (3) How does LOD selection work for stacked textures? 763 as for a 3D texture, or should a new query be added? How about for 1D 768 (5) How are array textures exposed in GLSL? 776 (7) How are stacked textures attached to framebuffer objects? 783 (8) How is this extension related to GL_EXT_texture_array?
|
| /xsrc/external/mit/MesaLib.old/dist/docs/specs/ |
| WL_bind_wayland_display.spec | 119 describes how many EGLImages must be used, which components will 120 be sampled from each EGLImage and how they map to rgba components 123 how those components map to the rgba value returned by the
|
| MESA_query_renderer.spec | 203 1) How should the difference between on-card and GART memory be exposed? 207 2) How should memory limitations of unified memory architecture (UMA) 213 3) How should the renderer's API preference be advertised? 227 5) How can applications tell the difference between different hardware 243 7) How does an application determine the number of available renderers? 289 11) How can application learn about multi-GPU (e.g., SLI, CrossFireX, 296 it's not clear how this information can be communicated.
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| MESA_texture_array.spec | 263 "Various parameters control how the texel array is treated when 525 how the 4-tuple is mapped into the coordinates used for sampling. The 754 (3) How does LOD selection work for stacked textures? 763 as for a 3D texture, or should a new query be added? How about for 1D 768 (5) How are array textures exposed in GLSL? 776 (7) How are stacked textures attached to framebuffer objects? 783 (8) How is this extension related to GL_EXT_texture_array?
|
| /xsrc/external/mit/xorg-server/dist/os/ |
| inputthread.c | 528 int xthread_sigmask(int how, const sigset_t *set, sigset_t *oldset) 530 return pthread_sigmask(how, set, oldset); 559 int xthread_sigmask(int how, const sigset_t *set, sigset_t *oldset) 562 return sigprocmask(how, set, oldset);
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| /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/ |
| MESA_program_debug.spec | 78 clear how terminal and GUI-based interfaces would work, for 87 3. How do we prevent the user from doing something crazy in the 311 The following is a very simple example of how this extension may
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| /xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/ |
| MESA_program_debug.spec | 78 clear how terminal and GUI-based interfaces would work, for 87 3. How do we prevent the user from doing something crazy in the 311 The following is a very simple example of how this extension may
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| /xsrc/external/mit/MesaLib/dist/src/util/ |
| u_thread.h | 150 #warning Not sure how to call pthread_setname_np
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| /xsrc/external/mit/imake/dist/ |
| mergelib.cpp | 55 XCOMM Create a temp directory, and figure out how to reference the
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| /xsrc/external/mit/xorg-server/dist/include/ |
| os.h | 729 xthread_sigmask(int how, const sigset_t *set, sigset_t *oldest);
|
| /xsrc/external/mit/fontconfig/dist/doc/ |
| fcconfig.fncs | 464 i.e. how fontconfig actually read them.
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| /xsrc/external/mit/freetype/dist/ |
| vms_make.com | 1109 ! Example: The following lines show how definitions
|
| /xsrc/external/mit/xf86-input-ws/dist/ |
| configure | 4190 { $as_echo "$as_me:$LINENO: checking how to recognize dependent libraries" >&5 4191 $as_echo_n "checking how to recognize dependent libraries... " >&6; } 4625 { $as_echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5 4626 $as_echo_n "checking how to run the C preprocessor... " >&6; } 4689 # can be detected and how. 4796 # can be detected and how. 5750 { $as_echo "$as_me:$LINENO: checking how to run the C++ preprocessor" >&5 5751 $as_echo_n "checking how to run the C++ preprocessor... " >&6; } 5810 # can be detected and how. 5917 # can be detected and how [all...] |
| /xsrc/external/mit/libXfontcache/dist/ |
| configure | 4315 { $as_echo "$as_me:$LINENO: checking how to recognize dependent libraries" >&5 4316 $as_echo_n "checking how to recognize dependent libraries... " >&6; } 4750 { $as_echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5 4751 $as_echo_n "checking how to run the C preprocessor... " >&6; } 4814 # can be detected and how. 4921 # can be detected and how. 5893 { $as_echo "$as_me:$LINENO: checking how to run the C++ preprocessor" >&5 5894 $as_echo_n "checking how to run the C++ preprocessor... " >&6; } 5953 # can be detected and how. 6060 # can be detected and how [all...] |
| /xsrc/external/mit/freetype/dist/docs/reference/assets/javascripts/ |
| application.c33a9706.js | 44 */,D.generateStopWordFilter=function(e){var t=e.reduce(function(e,t){return e[t]=t,e},{});return function(e){if(e&&t[e.toString()]!==e.toString())return e}},D.stopWordFilter=D.generateStopWordFilter(["a","able","about","across","after","all","almost","also","am","among","an","and","any","are","as","at","be","because","been","but","by","can","cannot","could","dear","did","do","does","either","else","ever","every","for","from","get","got","had","has","have","he","her","hers","him","his","how","however","i","if","in","into","is","it","its","just","least","let","like","likely","may","me","might","most","must","my","neither","no","nor","not","of","off","often","on","only","or","other","our","own","rather","said","say","says","she","should","since","so","some","than","that","the","their","them","then","there","these","they","this","tis","to","too","twas","us","wants","was","we","were","what","when","where","which","while","who","whom","why","will","with","would","yet","you","your"]),D.Pipeline.registerFunction(D.stopWordFilter,"stopWordFilter")
|