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Searched
refs:rendering
(Results
1 - 25
of
31
) sorted by relevancy
1
2
/xsrc/external/mit/fontconfig/dist/conf.d/
10-sub-pixel-bgr.conf
4
<description>Enable sub-pixel
rendering
with the BGR stripes layout</description>
5
<!-- Enable sub-pixel
rendering
-->
10-sub-pixel-none.conf
4
<description>Disable sub-pixel
rendering
</description>
5
<!-- Disable sub-pixel
rendering
-->
10-sub-pixel-rgb.conf
4
<description>Enable sub-pixel
rendering
with the RGB stripes layout</description>
5
<!-- Enable sub-pixel
rendering
-->
10-sub-pixel-vbgr.conf
4
<description>Enable sub-pixel
rendering
with the vertical BGR stripes layout</description>
5
<!-- Enable sub-pixel
rendering
-->
10-sub-pixel-vrgb.conf
4
<description>Enable sub-pixel
rendering
with the vertical RGB stripes layout</description>
5
<!-- Enable sub-pixel
rendering
-->
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/
MESA_set_3dfx_mode.spec
32
The Mesa Glide driver allows full-screen
rendering
or
rendering
into
34
to switch between full-screen and windowed
rendering
.
55
The Mesa Glide device driver allows either
rendering
in full-screen
56
mode or
rendering
into an X window. An application can switch between
57
full-screen and window
rendering
with the command:
62
rendering
or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
MESA_sprite_point.spec
68
POLYGON_SMOOTH does effect the
rendering
of the quadrilateral, however.
97
No. Since we're
rendering
the point as a quadrilateral there's no
/xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/
MESA_set_3dfx_mode.spec
32
The Mesa Glide driver allows full-screen
rendering
or
rendering
into
34
to switch between full-screen and windowed
rendering
.
55
The Mesa Glide device driver allows either
rendering
in full-screen
56
mode or
rendering
into an X window. An application can switch between
57
full-screen and window
rendering
with the command:
62
rendering
or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
MESA_sprite_point.spec
68
POLYGON_SMOOTH does effect the
rendering
of the quadrilateral, however.
97
No. Since we're
rendering
the point as a quadrilateral there's no
/xsrc/external/mit/ttf-bitstream-vera/dist/
local.conf
5
<!-- Enable sub-pixel
rendering
/xsrc/external/mit/xorg-server.old/dist/glx/
glxext.c
121
** contains the ancillary buffers needed for
rendering
.
477
__glXnopEnterServer(GLboolean
rendering
)
482
__glXnopLeaveServer(GLboolean
rendering
)
497
void __glXenterServer(GLboolean
rendering
)
502
(*__glXenterServerFunc)(
rendering
);
505
void __glXleaveServer(GLboolean
rendering
)
508
(*__glXleaveServerFunc)(
rendering
);
553
GLboolean
rendering
= opcode <= X_GLXRenderLarge;
local
554
__glXleaveServer(
rendering
);
560
__glXenterServer(
rendering
);
[
all
...]
glxserver.h
130
void __glXenterServer(GLboolean
rendering
);
131
void __glXleaveServer(GLboolean
rendering
);
152
** Keep track of large
rendering
commands, which span multiple requests.
184
* Tables for computing the size of each
rendering
command.
233
* Routines for computing the size of variably-sized
rendering
commands.
glxdri.c
113
__glXDRIleaveServer(GLboolean
rendering
)
117
for (i = 0;
rendering
&& i < screenInfo.numScreens; i++) {
139
for (i = 0;
rendering
&& i < screenInfo.numScreens; i++) {
164
__glXDRIenterServer(GLboolean
rendering
)
168
for (i = 0;
rendering
&& i < screenInfo.numScreens; i++) {
1207
LogMessage(X_ERROR, "AIGLX: reverting to software
rendering
\n");
/xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
MESA_pixmap_colormap.spec
32
Since Mesa allows RGB
rendering
into drawables with PseudoColor,
34
in order to compute pixel values during
rendering
.
61
Add to section 3.4.2 Off Screen
Rendering
63
The Mesa implementation of GLX allows RGB
rendering
into X windows and
MESA_multithread_makecurrent.spec
66
Replace the following sentence from section 2.2
Rendering
Contexts:
67
In addition, a
rendering
context can be current for only one
70
In addition, an indirect
rendering
context can be current for
71
only one thread at a time. A direct
rendering
context may be
78
Replace the following sentence from section 3.3.7
Rendering
Contexts:
85
Replace the following sentence from section 3.5
Rendering
Contexts:
94
None. The GLX extension only extends to direct
rendering
contexts.
130
further
rendering
in either thread will use the new
MESA_swap_control.spec
107
GLXContext or if the current context is not a direct
rendering
context.
111
None. This extension only extends to direct
rendering
contexts.
MESA_swap_frame_usage.spec
183
GLX_BAD_CONTEXT The current
rendering
context is not a direct
188
None. This extension only extends to direct
rendering
contexts.
MESA_query_renderer.spec
38
rendering
device before creating a context for that device. Information
294
configurations (e.g., Hybrid CrossFireX) and different
rendering
295
modes (e.g., split-frame
rendering
vs. alternate-frame
rendering
),
/xsrc/external/mit/MesaLib.old/dist/docs/specs/
MESA_pixmap_colormap.spec
32
Since Mesa allows RGB
rendering
into drawables with PseudoColor,
34
in order to compute pixel values during
rendering
.
61
Add to section 3.4.2 Off Screen
Rendering
63
The Mesa implementation of GLX allows RGB
rendering
into X windows and
MESA_multithread_makecurrent.spec
66
Replace the following sentence from section 2.2
Rendering
Contexts:
67
In addition, a
rendering
context can be current for only one
70
In addition, an indirect
rendering
context can be current for
71
only one thread at a time. A direct
rendering
context may be
78
Replace the following sentence from section 3.3.7
Rendering
Contexts:
85
Replace the following sentence from section 3.5
Rendering
Contexts:
94
None. The GLX extension only extends to direct
rendering
contexts.
130
further
rendering
in either thread will use the new
MESA_swap_control.spec
107
GLXContext or if the current context is not a direct
rendering
context.
111
None. This extension only extends to direct
rendering
contexts.
MESA_swap_frame_usage.spec
183
GLX_BAD_CONTEXT The current
rendering
context is not a direct
188
None. This extension only extends to direct
rendering
contexts.
/xsrc/external/mit/MesaLib/dist/.gitlab/issue_templates/
Bug Report - AMD Radeon Vulkan.md
23
For
rendering
errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
brw_draw.c
343
* or shader image. This causes a self-dependency, where both
rendering
385
* surface. In order to work around the bug we have to stall
rendering
with a
393
* compressed texture prior to
rendering
. This second part is handled in
464
brw_predraw_resolve_inputs(struct brw_context *brw, bool
rendering
,
472
if (
rendering
) {
531
if (
rendering
) {
580
if (
rendering
) {
1124
/* Do GL_SELECT and GL_FEEDBACK
rendering
using swrast, even though it
/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_draw.c
374
* or shader image. This causes a self-dependency, where both
rendering
416
* surface. In order to work around the bug we have to stall
rendering
with a
424
* compressed texture prior to
rendering
. This second part is handled in
493
brw_predraw_resolve_inputs(struct brw_context *brw, bool
rendering
,
501
if (
rendering
) {
560
if (
rendering
) {
609
if (
rendering
) {
1160
/* Do GL_SELECT and GL_FEEDBACK
rendering
using swrast, even though it
1245
/* Do GL_SELECT and GL_FEEDBACK
rendering
using swrast, even though it
Completed in 20 milliseconds
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Indexes created Tue Aug 11 00:25:38 UTC 2026