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  /xsrc/external/mit/fontconfig/dist/conf.d/
10-sub-pixel-bgr.conf 4 <description>Enable sub-pixel rendering with the BGR stripes layout</description>
5 <!-- Enable sub-pixel rendering -->
10-sub-pixel-none.conf 4 <description>Disable sub-pixel rendering</description>
5 <!-- Disable sub-pixel rendering -->
10-sub-pixel-rgb.conf 4 <description>Enable sub-pixel rendering with the RGB stripes layout</description>
5 <!-- Enable sub-pixel rendering -->
10-sub-pixel-vbgr.conf 4 <description>Enable sub-pixel rendering with the vertical BGR stripes layout</description>
5 <!-- Enable sub-pixel rendering -->
10-sub-pixel-vrgb.conf 4 <description>Enable sub-pixel rendering with the vertical RGB stripes layout</description>
5 <!-- Enable sub-pixel rendering -->
  /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/OLD/
MESA_set_3dfx_mode.spec 32 The Mesa Glide driver allows full-screen rendering or rendering into
34 to switch between full-screen and windowed rendering.
55 The Mesa Glide device driver allows either rendering in full-screen
56 mode or rendering into an X window. An application can switch between
57 full-screen and window rendering with the command:
62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
MESA_sprite_point.spec 68 POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
97 No. Since we're rendering the point as a quadrilateral there's no
  /xsrc/external/mit/MesaLib.old/dist/docs/specs/OLD/
MESA_set_3dfx_mode.spec 32 The Mesa Glide driver allows full-screen rendering or rendering into
34 to switch between full-screen and windowed rendering.
55 The Mesa Glide device driver allows either rendering in full-screen
56 mode or rendering into an X window. An application can switch between
57 full-screen and window rendering with the command:
62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
MESA_sprite_point.spec 68 POLYGON_SMOOTH does effect the rendering of the quadrilateral, however.
97 No. Since we're rendering the point as a quadrilateral there's no
  /xsrc/external/mit/ttf-bitstream-vera/dist/
local.conf 5 <!-- Enable sub-pixel rendering
  /xsrc/external/mit/xorg-server.old/dist/glx/
glxext.c 121 ** contains the ancillary buffers needed for rendering.
477 __glXnopEnterServer(GLboolean rendering)
482 __glXnopLeaveServer(GLboolean rendering)
497 void __glXenterServer(GLboolean rendering)
502 (*__glXenterServerFunc)(rendering);
505 void __glXleaveServer(GLboolean rendering)
508 (*__glXleaveServerFunc)(rendering);
553 GLboolean rendering = opcode <= X_GLXRenderLarge; local
554 __glXleaveServer(rendering);
560 __glXenterServer(rendering);
    [all...]
glxserver.h 130 void __glXenterServer(GLboolean rendering);
131 void __glXleaveServer(GLboolean rendering);
152 ** Keep track of large rendering commands, which span multiple requests.
184 * Tables for computing the size of each rendering command.
233 * Routines for computing the size of variably-sized rendering commands.
glxdri.c 113 __glXDRIleaveServer(GLboolean rendering)
117 for (i = 0; rendering && i < screenInfo.numScreens; i++) {
139 for (i = 0; rendering && i < screenInfo.numScreens; i++) {
164 __glXDRIenterServer(GLboolean rendering)
168 for (i = 0; rendering && i < screenInfo.numScreens; i++) {
1207 LogMessage(X_ERROR, "AIGLX: reverting to software rendering\n");
  /xsrc/external/mit/MesaLib/dist/docs/_extra/specs/
MESA_pixmap_colormap.spec 32 Since Mesa allows RGB rendering into drawables with PseudoColor,
34 in order to compute pixel values during rendering.
61 Add to section 3.4.2 Off Screen Rendering
63 The Mesa implementation of GLX allows RGB rendering into X windows and
MESA_multithread_makecurrent.spec 66 Replace the following sentence from section 2.2 Rendering Contexts:
67 In addition, a rendering context can be current for only one
70 In addition, an indirect rendering context can be current for
71 only one thread at a time. A direct rendering context may be
78 Replace the following sentence from section 3.3.7 Rendering Contexts:
85 Replace the following sentence from section 3.5 Rendering Contexts:
94 None. The GLX extension only extends to direct rendering contexts.
130 further rendering in either thread will use the new
MESA_swap_control.spec 107 GLXContext or if the current context is not a direct rendering context.
111 None. This extension only extends to direct rendering contexts.
MESA_swap_frame_usage.spec 183 GLX_BAD_CONTEXT The current rendering context is not a direct
188 None. This extension only extends to direct rendering contexts.
MESA_query_renderer.spec 38 rendering device before creating a context for that device. Information
294 configurations (e.g., Hybrid CrossFireX) and different rendering
295 modes (e.g., split-frame rendering vs. alternate-frame rendering),
  /xsrc/external/mit/MesaLib.old/dist/docs/specs/
MESA_pixmap_colormap.spec 32 Since Mesa allows RGB rendering into drawables with PseudoColor,
34 in order to compute pixel values during rendering.
61 Add to section 3.4.2 Off Screen Rendering
63 The Mesa implementation of GLX allows RGB rendering into X windows and
MESA_multithread_makecurrent.spec 66 Replace the following sentence from section 2.2 Rendering Contexts:
67 In addition, a rendering context can be current for only one
70 In addition, an indirect rendering context can be current for
71 only one thread at a time. A direct rendering context may be
78 Replace the following sentence from section 3.3.7 Rendering Contexts:
85 Replace the following sentence from section 3.5 Rendering Contexts:
94 None. The GLX extension only extends to direct rendering contexts.
130 further rendering in either thread will use the new
MESA_swap_control.spec 107 GLXContext or if the current context is not a direct rendering context.
111 None. This extension only extends to direct rendering contexts.
MESA_swap_frame_usage.spec 183 GLX_BAD_CONTEXT The current rendering context is not a direct
188 None. This extension only extends to direct rendering contexts.
  /xsrc/external/mit/MesaLib/dist/.gitlab/issue_templates/
Bug Report - AMD Radeon Vulkan.md 23 For rendering errors, attach screenshots of the problem and (if possible) of how it should look. For freezes, it may be useful to provide a screenshot of the affected game scene. Prefer screenshots over videos.
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
brw_draw.c 343 * or shader image. This causes a self-dependency, where both rendering
385 * surface. In order to work around the bug we have to stall rendering with a
393 * compressed texture prior to rendering. This second part is handled in
464 brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
472 if (rendering) {
531 if (rendering) {
580 if (rendering) {
1124 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/i965/
brw_draw.c 374 * or shader image. This causes a self-dependency, where both rendering
416 * surface. In order to work around the bug we have to stall rendering with a
424 * compressed texture prior to rendering. This second part is handled in
493 brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
501 if (rendering) {
560 if (rendering) {
609 if (rendering) {
1160 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
1245 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it

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