nouveau_nvkm_engine_gr_ctxnv40.c | 558 int vs, vs_nr, vs_len, vs_nr_b0, vs_nr_b1, b0_offset, b1_offset; local in function:nv40_gr_construct_shader 565 b0_offset = 0x2200/4; /* 33a0 */ 570 b0_offset = 0x2200/4; /* 2200 */ 574 b0_offset = 0x1d40/4; /* 2200 */ 594 nvkm_wo32(obj, (offset + b0_offset + i) * 4, 0x00000001);
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