nouveau_nvkm_engine_gr_ctxnv40.c | 558 int vs, vs_nr, vs_len, vs_nr_b0, vs_nr_b1, b0_offset, b1_offset; local in function:nv40_gr_construct_shader 566 b1_offset = 0x55a0/4; /* 1500 */ 571 b1_offset = 0x4400/4; /* 0b00 */ 575 b1_offset = 0x3f40/4; /* 0b00 : 0a40 */ 596 nvkm_wo32(obj, (offset + b1_offset + i) * 4, 0x3f800000);
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