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  /src/games/warp/
move.c 239 OBJECT *biggie = 0; local in function:move_universe
517 if (!biggie)
518 biggie = curobj;
520 if (biggie->mass > curobj->mass)
523 bounce(biggie);
524 biggie = curobj;
529 if (biggie) {
530 occupant[y][x] = biggie;
531 if (numamoebas && biggie->image == ' ')
534 mvaddch(y+1,x*2, biggie->image)
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