| /src/sys/dev/wscons/ |
| H A D | wsemul_dumb.c | 74 u_int nrows, ncols, crow, ccol; member in struct:wsemul_dumb_emuldata 81 wsemul_dumb_cnattach(const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument 101 wsemul_dumb_attach(int console,const struct wsscreen_descr * type,void * cookie,int ccol,int crow,void * cbcookie,long defattr) argument [all...] |
| H A D | vt100_base.h | 35 u_int nrows, ncols, crow, ccol; member in struct:vt100base_data
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| H A D | wsemul_sun.c | 84 u_int nrows, ncols, crow, ccol; member in struct:wsemul_sun_emuldata 116 wsemul_sun_cnattach(const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument 172 wsemul_sun_attach(int console,const struct wsscreen_descr * type,void * cookie,int ccol,int crow,void * cbcookie,long defattr) argument [all...] |
| H A D | wsemul_vt100.c | 141 wsemul_vt100_init(struct wsemul_vt100_emuldata * edp,const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument 216 wsemul_vt100_cnattach(const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument 241 wsemul_vt100_attach(int console,const struct wsscreen_descr * type,void * cookie,int ccol,int crow,void * cbcookie,long defattr) argument [all...] |
| H A D | wsdisplay.c | 379 u_int ccol, crow; /* XXX */ local in function:wsscreen_detach 444 int ccol, crow; local in function:wsdisplay_addscreen 315 wsscreen_attach(struct wsdisplay_softc * sc,int console,const char * emul,const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument 921 wsdisplay_cnattach(const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument 953 wsdisplay_preattach(const struct wsscreen_descr * type,void * cookie,int ccol,int crow,long defattr) argument [all...] |
| /src/games/boggle/boggle/ |
| H A D | mach.c | 64 static int ccol, crow, maxw; variable in typeref:typename:int [all...] |
| /src/games/rogue/ |
| H A D | move.c | 627 short crow = rogue.row, ccol = rogue.col, turns = 0; local in function:turn_passage
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| /src/games/tetris/ |
| H A D | screen.c | 297 int i, ccol, j; local in function:scr_update
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