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  /src/games/rogue/
object.c 59 unsigned short dungeon[DROWS][DCOLS]; variable in typeref:typename:unsigned short[][]
219 if ((dungeon[row][col] == FLOOR) ||
220 (dungeon[row][col] == TUNNEL)) {
241 dungeon[row][col] |= OBJECT;
250 dungeon[row][col] |= OBJECT;
259 if (dungeon[row][col] & (MONSTER | OBJECT)) {
619 dungeon[row][col] |= STAIRS;
688 if (dungeon[row][col] & MONSTER) {

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