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  /src/games/hack/
hack.dog.c 108 struct monst *fallen_down = 0;/* monsters that fell through a trapdoor */ variable in typeref:struct:monst *
121 while ((mtmp = fallen_down) != NULL) {
122 fallen_down = mtmp->nmon;
150 mtmp->nmon = fallen_down;
151 fallen_down = mtmp;

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