monster.c | 63 * hitm(x,y,amt) Function to just hit a monster at a given coordinates 130 static int hitm(int, int, int); 462 hitm(i, j, 200); 772 hitm(x, y, dam); 840 dam -= hitm(x, y, dam); 987 hitm(x, y, dam); 1154 hitm(x, y, damag); 1163 * hitm(x,y,amt) Function to just hit a monster at a given coordinates 1171 hitm(int x, int y, int amt) function in typeref:typename:int
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