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  /src/games/gomoku/
main.c 252 declare_winner(int outcome, const enum input_source *input, player_color color)
256 switch (outcome) {
276 struct outcome { struct
281 static struct outcome
317 int outcome; local in function:main_game_loop
318 if ((outcome = makemove(color, curmove)) != MOVEOK)
319 return (struct outcome){ outcome, color };
381 struct outcome outcome = main_game_loop(input) local in function:main
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