HomeSort by: relevance | last modified time | path
    Searched defs:target_room (Results 1 - 1 of 1) sorted by relevancy

  /src/games/rogue/
level.c 538 short target_room, rooms_found = 0; local
552 target_room = rn + offsets[i];
554 if (((target_room < 0) || (target_room >= MAXROOMS)) ||
555 (!(same_row(rn,target_room) || same_col(rn,target_room))) ||
556 (!(rooms[target_room].is_room & (R_ROOM | R_MAZE)))) {
559 if (same_row(rn, target_room)) {
560 tunnel_dir = (rooms[rn].left_col < rooms[target_room].left_col) ?
563 tunnel_dir = (rooms[rn].top_row < rooms[target_room].top_row)
    [all...]

Completed in 16 milliseconds