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  /src/games/larn/
global.c 421 take(int theitem, int arg)
429 iven[i] = theitem;
432 switch (theitem) {
492 int theitem; local in function:drop_object
495 theitem = iven[k];
497 if (theitem == 0) {
508 item[playerx][playery] = theitem;
521 adjustcvalues(theitem, ivenarg[k]);
689 adjustcvalues(int theitem, int arg)
693 switch (theitem) {
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