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  /src/games/atc/
log.c 160 SCORE score[100], thisscore; local in function:log_score
203 (void)strlcpy(thisscore.name, pw->pw_name, SCORE_NAME_LEN);
205 (void)strlcpy(thisscore.host, lname.nodename,
206 sizeof(thisscore.host));
215 (void)strlcpy(thisscore.game, cp, SCORE_GAME_LEN);
217 thisscore.time = clck;
218 thisscore.planes = safe_planes;
219 thisscore.real_time = time(0) - start_time;
222 if (strcmp(thisscore.name, score[i].name) == 0 &&
223 strcmp(thisscore.host, score[i].host) == 0 &
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