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  /src/games/trek/
computer.c 120 double warpfact; local in function:computer
237 warpfact = getfltpar("warp factor");
238 if (warpfact <= 0.0)
239 warpfact = Ship.warp;
240 cost = (dist + 0.05) * warpfact * warpfact * warpfact;
241 time = Param.warptime * dist / (warpfact * warpfact);
244 warpfact, dist, time, cost, cost + cost)
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