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  /src/games/warp/
object.h 18 #define Star 3
move.c 98 if (!(temp=occupant[y][x]) || temp->type != Star ||
119 curobj->type == Star ||
169 case Star:
174 if (temp->type == Star) {
554 curobj->energy += 25*lookaround(curobj->posy,curobj->posx,Star);
weapon.c 428 if (nukey < 0) /* free star */
469 size && (!occupant[y][x]||(skipping && occupant[y][x]->type==Star));
578 if (occupant[y][x] && occupant[y][x]->type == Star) {
657 tractee->type == Star) {
init.c 11 * Added random walk star fields.
324 obj = make_object(Star,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
382 } while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
them.c 212 case Star:
226 break; /* go ahead and ram the star */
us.c 377 obj->type == Star;
score.c 418 snprintf(spbuf, sizeof(spbuf), "Star save ratio: %1.8f (%d/%d)",
511 if (obj->type == Star) {
  /src/share/terminfo/
terminfo 2673 # with little snowflake or star characters (IBM PC ROM character \017 = ^O)
21248 #### North Star
21250 # North Star Advantage from Lt. Fickie <brl-ibd!fickie> via BRL
21251 northstar|North Star Advantage,
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