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Searched
refs:Star
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/warp/
object.h
18
#define
Star
3
move.c
98
if (!(temp=occupant[y][x]) || temp->type !=
Star
||
119
curobj->type ==
Star
||
169
case
Star
:
174
if (temp->type ==
Star
) {
554
curobj->energy += 25*lookaround(curobj->posy,curobj->posx,
Star
);
weapon.c
428
if (nukey < 0) /* free
star
*/
469
size && (!occupant[y][x]||(skipping && occupant[y][x]->type==
Star
));
578
if (occupant[y][x] && occupant[y][x]->type ==
Star
) {
657
tractee->type ==
Star
) {
init.c
11
* Added random walk
star
fields.
324
obj = make_object(
Star
,ch,y,x,0,0,e+rand_mod(super*100+1),e/4,&root);
382
} while (occupant[y][x] || lookaround(y,x,
Star
) * 7 < e--);
them.c
212
case
Star
:
226
break; /* go ahead and ram the
star
*/
us.c
377
obj->type ==
Star
;
score.c
418
snprintf(spbuf, sizeof(spbuf), "
Star
save ratio: %1.8f (%d/%d)",
511
if (obj->type ==
Star
) {
/src/share/terminfo/
terminfo
2673
# with little snowflake or
star
characters (IBM PC ROM character \017 = ^O)
21248
#### North
Star
21250
# North
Star
Advantage from Lt. Fickie <brl-ibd!fickie> via BRL
21251
northstar|North
Star
Advantage,
[
all
...]
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Indexes created Sat Oct 11 19:10:01 GMT 2025