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  /src/games/warp/
move.h 14 OBJECT *lookimg(int, int, char);
them.c 95 if ((obj = lookimg(curkl->posy, curkl->posx, '@')) ||
96 (obj = lookimg(curkl->posy, curkl->posx, 'B')) ) {
126 else if (lookimg(curkl->posy, curkl->posx, '@') ||
127 lookimg(curkl->posy, curkl->posx, 'B')) {
135 if ((obj = lookimg(curkl->posy, curkl->posx, 'E')) ||
136 (obj = lookimg(curkl->posy, curkl->posx, 'B')) ) {
160 lookimg(curkl->posy, curkl->posx, '@') ) {
move.c 654 lookimg(int y, int x, char what) function in typeref:typename:OBJECT *

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