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    Searched refs:add_to_pack (Results 1 - 5 of 5) sorted by relevancy

  /src/games/rogue/
init.c 157 (void)add_to_pack(obj, &rogue.pack, 1);
165 (void)add_to_pack(obj, &rogue.pack, 1);
174 (void)add_to_pack(obj, &rogue.pack, 1);
184 (void)add_to_pack(obj, &rogue.pack, 1);
194 (void)add_to_pack(obj, &rogue.pack, 1);
object.c 242 (void)add_to_pack(obj, &level_objects, 0);
251 (void)add_to_pack(obj, &level_objects, 0);
807 (void)add_to_pack(obj, &rogue.pack, 1);
pack.c 66 add_to_pack(object *obj, object *pack, int condense) function in typeref:typename:object *
146 obj = add_to_pack(obj, &rogue.pack, 1);
rogue.h 640 object *add_to_pack(object *, object *, int);
monster.c 725 (void)add_to_pack(monster, &level_monsters, 0);

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