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Searched
refs:p_ident
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/hunt/huntd/
draw.c
111
np->
p_ident
->i_score,
112
stat_char(np), np->
p_ident
->i_name,
113
np->
p_ident
->i_team);
123
np->
p_ident
->i_name, np->
p_ident
->i_team);
389
if (npp->
p_ident
->i_team == ' ')
392
if (pp->
p_ident
->i_team == '*')
393
return npp->
p_ident
->i_team;
395
if (pp->
p_ident
->i_team != npp->
p_ident
->i_team
[
all
...]
answer.c
203
pp->
p_ident
= get_ident(machine, uid, name, team);
235
pp->
p_ident
->i_name, pp->
p_ident
->i_team);
337
newpp->
p_ident
->i_score,
338
stat_char(newpp), newpp->
p_ident
->i_name,
339
newpp->
p_ident
->i_team);
driver.c
623
else if (ouch->
p_ident
->i_team == ' '
624
|| ouch->
p_ident
->i_team != credit->i_team) {
633
ouch->
p_ident
->i_deaths++;
635
ouch->
p_ident
->i_stillb++;
650
(void) snprintf(Buf, sizeof(Buf), "%5.2f", gotcha->
p_ident
->i_score);
738
pp->
p_ident
->i_name);
814
pp->
p_ident
->i_score, stat_char(pp),
815
pp->
p_ident
->i_name, pp->
p_ident
->i_team);
854
pp->
p_ident
->i_name, pp->p_ident->i_team)
[
all
...]
hunt.h
78
IDENT *
p_ident
;
member in struct:player_def
shots.c
303
pp->
p_ident
->i_shot += bp->b_charge;
314
pp->
p_ident
->i_saved++;
316
pp->
p_ident
->i_absorbed += bp->b_charge;
324
pp->
p_ident
->i_faced += bp->b_charge;
332
pp->
p_ident
->i_ducked += bp->b_charge;
335
pp->
p_ident
->i_saved++;
execute.c
269
checkdam(newp, pp, pp->
p_ident
, STABDAM, KNIFE);
464
(owner == NULL) ? NULL : owner->
p_ident
, expl, over);
Completed in 14 milliseconds
Indexes created Mon Oct 13 16:09:52 GMT 2025