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    Searched refs:p_ident (Results 1 - 6 of 6) sorted by relevancy

  /src/games/hunt/huntd/
draw.c 111 np->p_ident->i_score,
112 stat_char(np), np->p_ident->i_name,
113 np->p_ident->i_team);
123 np->p_ident->i_name, np->p_ident->i_team);
389 if (npp->p_ident->i_team == ' ')
392 if (pp->p_ident->i_team == '*')
393 return npp->p_ident->i_team;
395 if (pp->p_ident->i_team != npp->p_ident->i_team
    [all...]
answer.c 203 pp->p_ident = get_ident(machine, uid, name, team);
235 pp->p_ident->i_name, pp->p_ident->i_team);
337 newpp->p_ident->i_score,
338 stat_char(newpp), newpp->p_ident->i_name,
339 newpp->p_ident->i_team);
driver.c 623 else if (ouch->p_ident->i_team == ' '
624 || ouch->p_ident->i_team != credit->i_team) {
633 ouch->p_ident->i_deaths++;
635 ouch->p_ident->i_stillb++;
650 (void) snprintf(Buf, sizeof(Buf), "%5.2f", gotcha->p_ident->i_score);
738 pp->p_ident->i_name);
814 pp->p_ident->i_score, stat_char(pp),
815 pp->p_ident->i_name, pp->p_ident->i_team);
854 pp->p_ident->i_name, pp->p_ident->i_team)
    [all...]
hunt.h 78 IDENT *p_ident; member in struct:player_def
shots.c 303 pp->p_ident->i_shot += bp->b_charge;
314 pp->p_ident->i_saved++;
316 pp->p_ident->i_absorbed += bp->b_charge;
324 pp->p_ident->i_faced += bp->b_charge;
332 pp->p_ident->i_ducked += bp->b_charge;
335 pp->p_ident->i_saved++;
execute.c 269 checkdam(newp, pp, pp->p_ident, STABDAM, KNIFE);
464 (owner == NULL) ? NULL : owner->p_ident, expl, over);

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