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Searched
refs:resting
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/trek/
rest.c
51
** they tend to attack you while you are
resting
.
84
Move.
resting
= 1;
play.c
106
Move.
resting
= 0;
attack.c
74
**
resting
-- set if attack while
resting
78
attack(int
resting
)
96
if (!
resting
)
events.c
86
/* schedule attacks if
resting
too long */
87
if (Move.time > 0.5 && Move.
resting
)
412
if (!Move.
resting
) {
457
if (restcancel && Move.
resting
&&
trek.h
268
char
resting
; /* set if this move is a rest */
member in struct:Move_struct
/src/sys/arch/m68k/060sp/dist/
pfpsp.s
1597
# somewhere on the stack until we can copy it to its final
resting
place.
1765
# somewhere on the stack until we can copy it to its final
resting
place
fpsp.s
1597
# somewhere on the stack until we can copy it to its final
resting
place.
1765
# somewhere on the stack until we can copy it to its final
resting
place
Completed in 64 milliseconds
Indexes created Mon Oct 13 16:09:52 GMT 2025