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    Searched refs:resting (Results 1 - 7 of 7) sorted by relevancy

  /src/games/trek/
rest.c 51 ** they tend to attack you while you are resting.
84 Move.resting = 1;
play.c 106 Move.resting = 0;
attack.c 74 ** resting -- set if attack while resting
78 attack(int resting)
96 if (!resting)
events.c 86 /* schedule attacks if resting too long */
87 if (Move.time > 0.5 && Move.resting)
412 if (!Move.resting) {
457 if (restcancel && Move.resting &&
trek.h 268 char resting; /* set if this move is a rest */ member in struct:Move_struct
  /src/sys/arch/m68k/060sp/dist/
pfpsp.s 1597 # somewhere on the stack until we can copy it to its final resting place.
1765 # somewhere on the stack until we can copy it to its final resting place
fpsp.s 1597 # somewhere on the stack until we can copy it to its final resting place.
1765 # somewhere on the stack until we can copy it to its final resting place

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