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  /src/games/hunt/huntd/
driver.c 124 #ifdef VOLCANO
125 static int volcano = 0; /* Explosion size */ variable in typeref:typename:int
597 #ifdef VOLCANO
776 #ifdef VOLCANO
777 volcano += pp->p_ammo - x;
778 if (rand_num(100) < volcano / 50) {
783 (void) add_shot(LAVA, y, x, LEFTS, volcano,
786 message(np, "Volcano eruption.");
787 volcano = 0;

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