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      1 /* SPDX-License-Identifier: MIT */
      2 /*
      3  * Copyright 2011 Intel Corporation
      4  */
      5 
      6 #ifndef DRM_FOURCC_H
      7 #define DRM_FOURCC_H
      8 
      9 #include "drm.h"
     10 
     11 #if defined(__cplusplus)
     12 extern "C" {
     13 #endif
     14 
     15 /**
     16  * DOC: overview
     17  *
     18  * In the DRM subsystem, framebuffer pixel formats are described using the
     19  * fourcc codes defined in `include/uapi/drm/drm_fourcc.h`. In addition to the
     20  * fourcc code, a Format Modifier may optionally be provided, in order to
     21  * further describe the buffer's format - for example tiling or compression.
     22  *
     23  * Format Modifiers
     24  * ----------------
     25  *
     26  * Format modifiers are used in conjunction with a fourcc code, forming a
     27  * unique fourcc:modifier pair. This format:modifier pair must fully define the
     28  * format and data layout of the buffer, and should be the only way to describe
     29  * that particular buffer.
     30  *
     31  * Having multiple fourcc:modifier pairs which describe the same layout should
     32  * be avoided, as such aliases run the risk of different drivers exposing
     33  * different names for the same data format, forcing userspace to understand
     34  * that they are aliases.
     35  *
     36  * Format modifiers may change any property of the buffer, including the number
     37  * of planes and/or the required allocation size. Format modifiers are
     38  * vendor-namespaced, and as such the relationship between a fourcc code and a
     39  * modifier is specific to the modifier being used. For example, some modifiers
     40  * may preserve meaning - such as number of planes - from the fourcc code,
     41  * whereas others may not.
     42  *
     43  * Modifiers must uniquely encode buffer layout. In other words, a buffer must
     44  * match only a single modifier. A modifier must not be a subset of layouts of
     45  * another modifier. For instance, it's incorrect to encode pitch alignment in
     46  * a modifier: a buffer may match a 64-pixel aligned modifier and a 32-pixel
     47  * aligned modifier. That said, modifiers can have implicit minimal
     48  * requirements.
     49  *
     50  * For modifiers where the combination of fourcc code and modifier can alias,
     51  * a canonical pair needs to be defined and used by all drivers. Preferred
     52  * combinations are also encouraged where all combinations might lead to
     53  * confusion and unnecessarily reduced interoperability. An example for the
     54  * latter is AFBC, where the ABGR layouts are preferred over ARGB layouts.
     55  *
     56  * There are two kinds of modifier users:
     57  *
     58  * - Kernel and user-space drivers: for drivers it's important that modifiers
     59  *   don't alias, otherwise two drivers might support the same format but use
     60  *   different aliases, preventing them from sharing buffers in an efficient
     61  *   format.
     62  * - Higher-level programs interfacing with KMS/GBM/EGL/Vulkan/etc: these users
     63  *   see modifiers as opaque tokens they can check for equality and intersect.
     64  *   These users mustn't need to know to reason about the modifier value
     65  *   (i.e. they are not expected to extract information out of the modifier).
     66  *
     67  * Vendors should document their modifier usage in as much detail as
     68  * possible, to ensure maximum compatibility across devices, drivers and
     69  * applications.
     70  *
     71  * The authoritative list of format modifier codes is found in
     72  * `include/uapi/drm/drm_fourcc.h`
     73  *
     74  * Open Source User Waiver
     75  * -----------------------
     76  *
     77  * Because this is the authoritative source for pixel formats and modifiers
     78  * referenced by GL, Vulkan extensions and other standards and hence used both
     79  * by open source and closed source driver stacks, the usual requirement for an
     80  * upstream in-kernel or open source userspace user does not apply.
     81  *
     82  * To ensure, as much as feasible, compatibility across stacks and avoid
     83  * confusion with incompatible enumerations stakeholders for all relevant driver
     84  * stacks should approve additions.
     85  */
     86 
     87 #define fourcc_code(a, b, c, d) ((__u32)(a) | ((__u32)(b) << 8) | \
     88 				 ((__u32)(c) << 16) | ((__u32)(d) << 24))
     89 
     90 #define DRM_FORMAT_BIG_ENDIAN (1U<<31) /* format is big endian instead of little endian */
     91 
     92 /* Reserve 0 for the invalid format specifier */
     93 #define DRM_FORMAT_INVALID	0
     94 
     95 /* color index */
     96 #define DRM_FORMAT_C1		fourcc_code('C', '1', ' ', ' ') /* [7:0] C0:C1:C2:C3:C4:C5:C6:C7 1:1:1:1:1:1:1:1 eight pixels/byte */
     97 #define DRM_FORMAT_C2		fourcc_code('C', '2', ' ', ' ') /* [7:0] C0:C1:C2:C3 2:2:2:2 four pixels/byte */
     98 #define DRM_FORMAT_C4		fourcc_code('C', '4', ' ', ' ') /* [7:0] C0:C1 4:4 two pixels/byte */
     99 #define DRM_FORMAT_C8		fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
    100 
    101 /* 1 bpp Darkness (inverse relationship between channel value and brightness) */
    102 #define DRM_FORMAT_D1		fourcc_code('D', '1', ' ', ' ') /* [7:0] D0:D1:D2:D3:D4:D5:D6:D7 1:1:1:1:1:1:1:1 eight pixels/byte */
    103 
    104 /* 2 bpp Darkness (inverse relationship between channel value and brightness) */
    105 #define DRM_FORMAT_D2		fourcc_code('D', '2', ' ', ' ') /* [7:0] D0:D1:D2:D3 2:2:2:2 four pixels/byte */
    106 
    107 /* 4 bpp Darkness (inverse relationship between channel value and brightness) */
    108 #define DRM_FORMAT_D4		fourcc_code('D', '4', ' ', ' ') /* [7:0] D0:D1 4:4 two pixels/byte */
    109 
    110 /* 8 bpp Darkness (inverse relationship between channel value and brightness) */
    111 #define DRM_FORMAT_D8		fourcc_code('D', '8', ' ', ' ') /* [7:0] D */
    112 
    113 /* 1 bpp Red (direct relationship between channel value and brightness) */
    114 #define DRM_FORMAT_R1		fourcc_code('R', '1', ' ', ' ') /* [7:0] R0:R1:R2:R3:R4:R5:R6:R7 1:1:1:1:1:1:1:1 eight pixels/byte */
    115 
    116 /* 2 bpp Red (direct relationship between channel value and brightness) */
    117 #define DRM_FORMAT_R2		fourcc_code('R', '2', ' ', ' ') /* [7:0] R0:R1:R2:R3 2:2:2:2 four pixels/byte */
    118 
    119 /* 4 bpp Red (direct relationship between channel value and brightness) */
    120 #define DRM_FORMAT_R4		fourcc_code('R', '4', ' ', ' ') /* [7:0] R0:R1 4:4 two pixels/byte */
    121 
    122 /* 8 bpp Red (direct relationship between channel value and brightness) */
    123 #define DRM_FORMAT_R8		fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
    124 
    125 /* 10 bpp Red (direct relationship between channel value and brightness) */
    126 #define DRM_FORMAT_R10		fourcc_code('R', '1', '0', ' ') /* [15:0] x:R 6:10 little endian */
    127 
    128 /* 12 bpp Red (direct relationship between channel value and brightness) */
    129 #define DRM_FORMAT_R12		fourcc_code('R', '1', '2', ' ') /* [15:0] x:R 4:12 little endian */
    130 
    131 /* 16 bpp Red (direct relationship between channel value and brightness) */
    132 #define DRM_FORMAT_R16		fourcc_code('R', '1', '6', ' ') /* [15:0] R little endian */
    133 
    134 /* 16 bpp RG */
    135 #define DRM_FORMAT_RG88		fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
    136 #define DRM_FORMAT_GR88		fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
    137 
    138 /* 32 bpp RG */
    139 #define DRM_FORMAT_RG1616	fourcc_code('R', 'G', '3', '2') /* [31:0] R:G 16:16 little endian */
    140 #define DRM_FORMAT_GR1616	fourcc_code('G', 'R', '3', '2') /* [31:0] G:R 16:16 little endian */
    141 
    142 /* 8 bpp RGB */
    143 #define DRM_FORMAT_RGB332	fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
    144 #define DRM_FORMAT_BGR233	fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
    145 
    146 /* 16 bpp RGB */
    147 #define DRM_FORMAT_XRGB4444	fourcc_code('X', 'R', '1', '2') /* [15:0] x:R:G:B 4:4:4:4 little endian */
    148 #define DRM_FORMAT_XBGR4444	fourcc_code('X', 'B', '1', '2') /* [15:0] x:B:G:R 4:4:4:4 little endian */
    149 #define DRM_FORMAT_RGBX4444	fourcc_code('R', 'X', '1', '2') /* [15:0] R:G:B:x 4:4:4:4 little endian */
    150 #define DRM_FORMAT_BGRX4444	fourcc_code('B', 'X', '1', '2') /* [15:0] B:G:R:x 4:4:4:4 little endian */
    151 
    152 #define DRM_FORMAT_ARGB4444	fourcc_code('A', 'R', '1', '2') /* [15:0] A:R:G:B 4:4:4:4 little endian */
    153 #define DRM_FORMAT_ABGR4444	fourcc_code('A', 'B', '1', '2') /* [15:0] A:B:G:R 4:4:4:4 little endian */
    154 #define DRM_FORMAT_RGBA4444	fourcc_code('R', 'A', '1', '2') /* [15:0] R:G:B:A 4:4:4:4 little endian */
    155 #define DRM_FORMAT_BGRA4444	fourcc_code('B', 'A', '1', '2') /* [15:0] B:G:R:A 4:4:4:4 little endian */
    156 
    157 #define DRM_FORMAT_XRGB1555	fourcc_code('X', 'R', '1', '5') /* [15:0] x:R:G:B 1:5:5:5 little endian */
    158 #define DRM_FORMAT_XBGR1555	fourcc_code('X', 'B', '1', '5') /* [15:0] x:B:G:R 1:5:5:5 little endian */
    159 #define DRM_FORMAT_RGBX5551	fourcc_code('R', 'X', '1', '5') /* [15:0] R:G:B:x 5:5:5:1 little endian */
    160 #define DRM_FORMAT_BGRX5551	fourcc_code('B', 'X', '1', '5') /* [15:0] B:G:R:x 5:5:5:1 little endian */
    161 
    162 #define DRM_FORMAT_ARGB1555	fourcc_code('A', 'R', '1', '5') /* [15:0] A:R:G:B 1:5:5:5 little endian */
    163 #define DRM_FORMAT_ABGR1555	fourcc_code('A', 'B', '1', '5') /* [15:0] A:B:G:R 1:5:5:5 little endian */
    164 #define DRM_FORMAT_RGBA5551	fourcc_code('R', 'A', '1', '5') /* [15:0] R:G:B:A 5:5:5:1 little endian */
    165 #define DRM_FORMAT_BGRA5551	fourcc_code('B', 'A', '1', '5') /* [15:0] B:G:R:A 5:5:5:1 little endian */
    166 
    167 #define DRM_FORMAT_RGB565	fourcc_code('R', 'G', '1', '6') /* [15:0] R:G:B 5:6:5 little endian */
    168 #define DRM_FORMAT_BGR565	fourcc_code('B', 'G', '1', '6') /* [15:0] B:G:R 5:6:5 little endian */
    169 
    170 /* 24 bpp RGB */
    171 #define DRM_FORMAT_RGB888	fourcc_code('R', 'G', '2', '4') /* [23:0] R:G:B little endian */
    172 #define DRM_FORMAT_BGR888	fourcc_code('B', 'G', '2', '4') /* [23:0] B:G:R little endian */
    173 
    174 /* 32 bpp RGB */
    175 #define DRM_FORMAT_XRGB8888	fourcc_code('X', 'R', '2', '4') /* [31:0] x:R:G:B 8:8:8:8 little endian */
    176 #define DRM_FORMAT_XBGR8888	fourcc_code('X', 'B', '2', '4') /* [31:0] x:B:G:R 8:8:8:8 little endian */
    177 #define DRM_FORMAT_RGBX8888	fourcc_code('R', 'X', '2', '4') /* [31:0] R:G:B:x 8:8:8:8 little endian */
    178 #define DRM_FORMAT_BGRX8888	fourcc_code('B', 'X', '2', '4') /* [31:0] B:G:R:x 8:8:8:8 little endian */
    179 
    180 #define DRM_FORMAT_ARGB8888	fourcc_code('A', 'R', '2', '4') /* [31:0] A:R:G:B 8:8:8:8 little endian */
    181 #define DRM_FORMAT_ABGR8888	fourcc_code('A', 'B', '2', '4') /* [31:0] A:B:G:R 8:8:8:8 little endian */
    182 #define DRM_FORMAT_RGBA8888	fourcc_code('R', 'A', '2', '4') /* [31:0] R:G:B:A 8:8:8:8 little endian */
    183 #define DRM_FORMAT_BGRA8888	fourcc_code('B', 'A', '2', '4') /* [31:0] B:G:R:A 8:8:8:8 little endian */
    184 
    185 #define DRM_FORMAT_XRGB2101010	fourcc_code('X', 'R', '3', '0') /* [31:0] x:R:G:B 2:10:10:10 little endian */
    186 #define DRM_FORMAT_XBGR2101010	fourcc_code('X', 'B', '3', '0') /* [31:0] x:B:G:R 2:10:10:10 little endian */
    187 #define DRM_FORMAT_RGBX1010102	fourcc_code('R', 'X', '3', '0') /* [31:0] R:G:B:x 10:10:10:2 little endian */
    188 #define DRM_FORMAT_BGRX1010102	fourcc_code('B', 'X', '3', '0') /* [31:0] B:G:R:x 10:10:10:2 little endian */
    189 
    190 #define DRM_FORMAT_ARGB2101010	fourcc_code('A', 'R', '3', '0') /* [31:0] A:R:G:B 2:10:10:10 little endian */
    191 #define DRM_FORMAT_ABGR2101010	fourcc_code('A', 'B', '3', '0') /* [31:0] A:B:G:R 2:10:10:10 little endian */
    192 #define DRM_FORMAT_RGBA1010102	fourcc_code('R', 'A', '3', '0') /* [31:0] R:G:B:A 10:10:10:2 little endian */
    193 #define DRM_FORMAT_BGRA1010102	fourcc_code('B', 'A', '3', '0') /* [31:0] B:G:R:A 10:10:10:2 little endian */
    194 
    195 /* 48 bpp RGB */
    196 #define DRM_FORMAT_RGB161616 fourcc_code('R', 'G', '4', '8') /* [47:0] R:G:B 16:16:16 little endian */
    197 #define DRM_FORMAT_BGR161616 fourcc_code('B', 'G', '4', '8') /* [47:0] B:G:R 16:16:16 little endian */
    198 
    199 /* 64 bpp RGB */
    200 #define DRM_FORMAT_XRGB16161616	fourcc_code('X', 'R', '4', '8') /* [63:0] x:R:G:B 16:16:16:16 little endian */
    201 #define DRM_FORMAT_XBGR16161616	fourcc_code('X', 'B', '4', '8') /* [63:0] x:B:G:R 16:16:16:16 little endian */
    202 
    203 #define DRM_FORMAT_ARGB16161616	fourcc_code('A', 'R', '4', '8') /* [63:0] A:R:G:B 16:16:16:16 little endian */
    204 #define DRM_FORMAT_ABGR16161616	fourcc_code('A', 'B', '4', '8') /* [63:0] A:B:G:R 16:16:16:16 little endian */
    205 
    206 /*
    207  * Half-Floating point - 16b/component
    208  * IEEE 754-2008 binary16 half-precision float
    209  * [15:0] sign:exponent:mantissa 1:5:10
    210  */
    211 #define DRM_FORMAT_XRGB16161616F fourcc_code('X', 'R', '4', 'H') /* [63:0] x:R:G:B 16:16:16:16 little endian */
    212 #define DRM_FORMAT_XBGR16161616F fourcc_code('X', 'B', '4', 'H') /* [63:0] x:B:G:R 16:16:16:16 little endian */
    213 
    214 #define DRM_FORMAT_ARGB16161616F fourcc_code('A', 'R', '4', 'H') /* [63:0] A:R:G:B 16:16:16:16 little endian */
    215 #define DRM_FORMAT_ABGR16161616F fourcc_code('A', 'B', '4', 'H') /* [63:0] A:B:G:R 16:16:16:16 little endian */
    216 
    217 #define DRM_FORMAT_R16F          fourcc_code('R', ' ', ' ', 'H') /* [15:0] R 16 little endian */
    218 #define DRM_FORMAT_GR1616F       fourcc_code('G', 'R', ' ', 'H') /* [31:0] G:R 16:16 little endian */
    219 #define DRM_FORMAT_BGR161616F    fourcc_code('B', 'G', 'R', 'H') /* [47:0] B:G:R 16:16:16 little endian */
    220 
    221 /*
    222  * Floating point - 32b/component
    223  * IEEE 754-2008 binary32 float
    224  * [31:0] sign:exponent:mantissa 1:8:23
    225  */
    226 #define DRM_FORMAT_R32F          fourcc_code('R', ' ', ' ', 'F') /* [31:0] R 32 little endian */
    227 #define DRM_FORMAT_GR3232F       fourcc_code('G', 'R', ' ', 'F') /* [63:0] G:R 32:32 little endian */
    228 #define DRM_FORMAT_BGR323232F    fourcc_code('B', 'G', 'R', 'F') /* [95:0] B:G:R 32:32:32 little endian */
    229 #define DRM_FORMAT_ABGR32323232F fourcc_code('A', 'B', '8', 'F') /* [127:0] A:B:G:R 32:32:32:32 little endian */
    230 
    231 /*
    232  * RGBA format with 10-bit components packed in 64-bit per pixel, with 6 bits
    233  * of unused padding per component:
    234  */
    235 #define DRM_FORMAT_AXBXGXRX106106106106 fourcc_code('A', 'B', '1', '0') /* [63:0] A:x:B:x:G:x:R:x 10:6:10:6:10:6:10:6 little endian */
    236 
    237 /* packed YCbCr */
    238 #define DRM_FORMAT_YUYV		fourcc_code('Y', 'U', 'Y', 'V') /* [31:0] Cr0:Y1:Cb0:Y0 8:8:8:8 little endian */
    239 #define DRM_FORMAT_YVYU		fourcc_code('Y', 'V', 'Y', 'U') /* [31:0] Cb0:Y1:Cr0:Y0 8:8:8:8 little endian */
    240 #define DRM_FORMAT_UYVY		fourcc_code('U', 'Y', 'V', 'Y') /* [31:0] Y1:Cr0:Y0:Cb0 8:8:8:8 little endian */
    241 #define DRM_FORMAT_VYUY		fourcc_code('V', 'Y', 'U', 'Y') /* [31:0] Y1:Cb0:Y0:Cr0 8:8:8:8 little endian */
    242 
    243 #define DRM_FORMAT_AYUV		fourcc_code('A', 'Y', 'U', 'V') /* [31:0] A:Y:Cb:Cr 8:8:8:8 little endian */
    244 #define DRM_FORMAT_AVUY8888	fourcc_code('A', 'V', 'U', 'Y') /* [31:0] A:Cr:Cb:Y 8:8:8:8 little endian */
    245 #define DRM_FORMAT_XYUV8888	fourcc_code('X', 'Y', 'U', 'V') /* [31:0] X:Y:Cb:Cr 8:8:8:8 little endian */
    246 #define DRM_FORMAT_XVUY8888	fourcc_code('X', 'V', 'U', 'Y') /* [31:0] X:Cr:Cb:Y 8:8:8:8 little endian */
    247 #define DRM_FORMAT_VUY888	fourcc_code('V', 'U', '2', '4') /* [23:0] Cr:Cb:Y 8:8:8 little endian */
    248 #define DRM_FORMAT_VUY101010	fourcc_code('V', 'U', '3', '0') /* Y followed by U then V, 10:10:10. Non-linear modifier only */
    249 #define DRM_FORMAT_XVUY2101010	fourcc_code('X', 'Y', '3', '0') /* [31:0] x:Cr:Cb:Y 2:10:10:10 little endian */
    250 
    251 /*
    252  * packed Y2xx indicate for each component, xx valid data occupy msb
    253  * 16-xx padding occupy lsb
    254  */
    255 #define DRM_FORMAT_Y210         fourcc_code('Y', '2', '1', '0') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 10:6:10:6:10:6:10:6 little endian per 2 Y pixels */
    256 #define DRM_FORMAT_Y212         fourcc_code('Y', '2', '1', '2') /* [63:0] Cr0:0:Y1:0:Cb0:0:Y0:0 12:4:12:4:12:4:12:4 little endian per 2 Y pixels */
    257 #define DRM_FORMAT_Y216         fourcc_code('Y', '2', '1', '6') /* [63:0] Cr0:Y1:Cb0:Y0 16:16:16:16 little endian per 2 Y pixels */
    258 
    259 /*
    260  * packed Y4xx indicate for each component, xx valid data occupy msb
    261  * 16-xx padding occupy lsb except Y410
    262  */
    263 #define DRM_FORMAT_Y410         fourcc_code('Y', '4', '1', '0') /* [31:0] A:Cr:Y:Cb 2:10:10:10 little endian */
    264 #define DRM_FORMAT_Y412         fourcc_code('Y', '4', '1', '2') /* [63:0] A:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
    265 #define DRM_FORMAT_Y416         fourcc_code('Y', '4', '1', '6') /* [63:0] A:Cr:Y:Cb 16:16:16:16 little endian */
    266 
    267 #define DRM_FORMAT_XVYU2101010	fourcc_code('X', 'V', '3', '0') /* [31:0] X:Cr:Y:Cb 2:10:10:10 little endian */
    268 #define DRM_FORMAT_XVYU12_16161616	fourcc_code('X', 'V', '3', '6') /* [63:0] X:0:Cr:0:Y:0:Cb:0 12:4:12:4:12:4:12:4 little endian */
    269 #define DRM_FORMAT_XVYU16161616	fourcc_code('X', 'V', '4', '8') /* [63:0] X:Cr:Y:Cb 16:16:16:16 little endian */
    270 
    271 /*
    272  * packed YCbCr420 2x2 tiled formats
    273  * first 64 bits will contain Y,Cb,Cr components for a 2x2 tile
    274  */
    275 /* [63:0]   A3:A2:Y3:0:Cr0:0:Y2:0:A1:A0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
    276 #define DRM_FORMAT_Y0L0		fourcc_code('Y', '0', 'L', '0')
    277 /* [63:0]   X3:X2:Y3:0:Cr0:0:Y2:0:X1:X0:Y1:0:Cb0:0:Y0:0  1:1:8:2:8:2:8:2:1:1:8:2:8:2:8:2 little endian */
    278 #define DRM_FORMAT_X0L0		fourcc_code('X', '0', 'L', '0')
    279 
    280 /* [63:0]   A3:A2:Y3:Cr0:Y2:A1:A0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
    281 #define DRM_FORMAT_Y0L2		fourcc_code('Y', '0', 'L', '2')
    282 /* [63:0]   X3:X2:Y3:Cr0:Y2:X1:X0:Y1:Cb0:Y0  1:1:10:10:10:1:1:10:10:10 little endian */
    283 #define DRM_FORMAT_X0L2		fourcc_code('X', '0', 'L', '2')
    284 
    285 /*
    286  * 1-plane YUV 4:2:0
    287  * In these formats, the component ordering is specified (Y, followed by U
    288  * then V), but the exact Linear layout is undefined.
    289  * These formats can only be used with a non-Linear modifier.
    290  */
    291 #define DRM_FORMAT_YUV420_8BIT	fourcc_code('Y', 'U', '0', '8')
    292 #define DRM_FORMAT_YUV420_10BIT	fourcc_code('Y', 'U', '1', '0')
    293 
    294 /*
    295  * 2 plane RGB + A
    296  * index 0 = RGB plane, same format as the corresponding non _A8 format has
    297  * index 1 = A plane, [7:0] A
    298  */
    299 #define DRM_FORMAT_XRGB8888_A8	fourcc_code('X', 'R', 'A', '8')
    300 #define DRM_FORMAT_XBGR8888_A8	fourcc_code('X', 'B', 'A', '8')
    301 #define DRM_FORMAT_RGBX8888_A8	fourcc_code('R', 'X', 'A', '8')
    302 #define DRM_FORMAT_BGRX8888_A8	fourcc_code('B', 'X', 'A', '8')
    303 #define DRM_FORMAT_RGB888_A8	fourcc_code('R', '8', 'A', '8')
    304 #define DRM_FORMAT_BGR888_A8	fourcc_code('B', '8', 'A', '8')
    305 #define DRM_FORMAT_RGB565_A8	fourcc_code('R', '5', 'A', '8')
    306 #define DRM_FORMAT_BGR565_A8	fourcc_code('B', '5', 'A', '8')
    307 
    308 /*
    309  * 2 plane YCbCr
    310  * index 0 = Y plane, [7:0] Y
    311  * index 1 = Cr:Cb plane, [15:0] Cr:Cb little endian
    312  * or
    313  * index 1 = Cb:Cr plane, [15:0] Cb:Cr little endian
    314  */
    315 #define DRM_FORMAT_NV12		fourcc_code('N', 'V', '1', '2') /* 2x2 subsampled Cr:Cb plane */
    316 #define DRM_FORMAT_NV21		fourcc_code('N', 'V', '2', '1') /* 2x2 subsampled Cb:Cr plane */
    317 #define DRM_FORMAT_NV16		fourcc_code('N', 'V', '1', '6') /* 2x1 subsampled Cr:Cb plane */
    318 #define DRM_FORMAT_NV61		fourcc_code('N', 'V', '6', '1') /* 2x1 subsampled Cb:Cr plane */
    319 #define DRM_FORMAT_NV24		fourcc_code('N', 'V', '2', '4') /* non-subsampled Cr:Cb plane */
    320 #define DRM_FORMAT_NV42		fourcc_code('N', 'V', '4', '2') /* non-subsampled Cb:Cr plane */
    321 /*
    322  * 2 plane YCbCr
    323  * index 0 = Y plane, [39:0] Y3:Y2:Y1:Y0 little endian
    324  * index 1 = Cr:Cb plane, [39:0] Cr1:Cb1:Cr0:Cb0 little endian
    325  */
    326 #define DRM_FORMAT_NV15		fourcc_code('N', 'V', '1', '5') /* 2x2 subsampled Cr:Cb plane */
    327 #define DRM_FORMAT_NV20		fourcc_code('N', 'V', '2', '0') /* 2x1 subsampled Cr:Cb plane */
    328 #define DRM_FORMAT_NV30		fourcc_code('N', 'V', '3', '0') /* non-subsampled Cr:Cb plane */
    329 
    330 /*
    331  * 2 plane YCbCr MSB aligned
    332  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
    333  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
    334  */
    335 #define DRM_FORMAT_P210		fourcc_code('P', '2', '1', '0') /* 2x1 subsampled Cr:Cb plane, 10 bit per channel */
    336 
    337 /*
    338  * 2 plane YCbCr MSB aligned
    339  * index 0 = Y plane, [15:0] Y:x [10:6] little endian
    340  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [10:6:10:6] little endian
    341  */
    342 #define DRM_FORMAT_P010		fourcc_code('P', '0', '1', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel */
    343 
    344 /*
    345  * 2 plane YCbCr MSB aligned
    346  * index 0 = Y plane, [15:0] Y:x [12:4] little endian
    347  * index 1 = Cr:Cb plane, [31:0] Cr:x:Cb:x [12:4:12:4] little endian
    348  */
    349 #define DRM_FORMAT_P012		fourcc_code('P', '0', '1', '2') /* 2x2 subsampled Cr:Cb plane 12 bits per channel */
    350 
    351 /*
    352  * 2 plane YCbCr MSB aligned
    353  * index 0 = Y plane, [15:0] Y little endian
    354  * index 1 = Cr:Cb plane, [31:0] Cr:Cb [16:16] little endian
    355  */
    356 #define DRM_FORMAT_P016		fourcc_code('P', '0', '1', '6') /* 2x2 subsampled Cr:Cb plane 16 bits per channel */
    357 
    358 /* 2 plane YCbCr420.
    359  * 3 10 bit components and 2 padding bits packed into 4 bytes.
    360  * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian
    361  * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian
    362  */
    363 #define DRM_FORMAT_P030		fourcc_code('P', '0', '3', '0') /* 2x2 subsampled Cr:Cb plane 10 bits per channel packed */
    364 
    365 /*
    366  * 2 plane YCbCr422.
    367  * 3 10 bit components and 2 padding bits packed into 4 bytes.
    368  * index 0 = Y plane, [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian
    369  * index 1 = Cr:Cb plane, [63:0] x:Cr2:Cb2:Cr1:x:Cb1:Cr0:Cb0 [2:10:10:10:2:10:10:10] little endian
    370  */
    371 #define DRM_FORMAT_P230		fourcc_code('P', '2', '3', '0') /* 2x1 subsampled Cr:Cb plane 10 bits per channel packed */
    372 
    373 /* 3 plane non-subsampled (444) YCbCr
    374  * 16 bits per component, but only 10 bits are used and 6 bits are padded
    375  * index 0: Y plane, [15:0] Y:x [10:6] little endian
    376  * index 1: Cb plane, [15:0] Cb:x [10:6] little endian
    377  * index 2: Cr plane, [15:0] Cr:x [10:6] little endian
    378  */
    379 #define DRM_FORMAT_Q410		fourcc_code('Q', '4', '1', '0')
    380 
    381 /* 3 plane non-subsampled (444) YCrCb
    382  * 16 bits per component, but only 10 bits are used and 6 bits are padded
    383  * index 0: Y plane, [15:0] Y:x [10:6] little endian
    384  * index 1: Cr plane, [15:0] Cr:x [10:6] little endian
    385  * index 2: Cb plane, [15:0] Cb:x [10:6] little endian
    386  */
    387 #define DRM_FORMAT_Q401		fourcc_code('Q', '4', '0', '1')
    388 
    389 /*
    390  * 3 plane non-subsampled (444) YCbCr LSB aligned
    391  * 10 bpc, 30 bits per sample image data in a single contiguous buffer.
    392  * index 0: Y plane,  [31:0] x:Y2:Y1:Y0    [2:10:10:10] little endian
    393  * index 1: Cb plane, [31:0] x:Cb2:Cb1:Cb0 [2:10:10:10] little endian
    394  * index 2: Cr plane, [31:0] x:Cr2:Cr1:Cr0 [2:10:10:10] little endian
    395  */
    396 #define DRM_FORMAT_T430		fourcc_code('T', '4', '3', '0')
    397 
    398 /*
    399  * 3 plane YCbCr LSB aligned
    400  * In order to use these formats in a similar fashion to MSB aligned ones
    401  * implementation can multiply the values by 2^6=64. For that reason the padding
    402  * must only contain zeros.
    403  * index 0 = Y plane, [15:0] z:Y [6:10] little endian
    404  * index 1 = Cb plane, [15:0] z:Cb [6:10] little endian
    405  * index 2 = Cr plane, [15:0] z:Cr [6:10] little endian
    406  */
    407 #define DRM_FORMAT_S010	fourcc_code('S', '0', '1', '0') /* 2x2 subsampled Cb (1) and Cr (2) planes 10 bits per channel */
    408 #define DRM_FORMAT_S210	fourcc_code('S', '2', '1', '0') /* 2x1 subsampled Cb (1) and Cr (2) planes 10 bits per channel */
    409 #define DRM_FORMAT_S410	fourcc_code('S', '4', '1', '0') /* non-subsampled Cb (1) and Cr (2) planes 10 bits per channel */
    410 
    411 /*
    412  * 3 plane YCbCr LSB aligned
    413  * In order to use these formats in a similar fashion to MSB aligned ones
    414  * implementation can multiply the values by 2^4=16. For that reason the padding
    415  * must only contain zeros.
    416  * index 0 = Y plane, [15:0] z:Y [4:12] little endian
    417  * index 1 = Cb plane, [15:0] z:Cb [4:12] little endian
    418  * index 2 = Cr plane, [15:0] z:Cr [4:12] little endian
    419  */
    420 #define DRM_FORMAT_S012	fourcc_code('S', '0', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes 12 bits per channel */
    421 #define DRM_FORMAT_S212	fourcc_code('S', '2', '1', '2') /* 2x1 subsampled Cb (1) and Cr (2) planes 12 bits per channel */
    422 #define DRM_FORMAT_S412	fourcc_code('S', '4', '1', '2') /* non-subsampled Cb (1) and Cr (2) planes 12 bits per channel */
    423 
    424 /*
    425  * 3 plane YCbCr
    426  * index 0 = Y plane, [15:0] Y little endian
    427  * index 1 = Cb plane, [15:0] Cb little endian
    428  * index 2 = Cr plane, [15:0] Cr little endian
    429  */
    430 #define DRM_FORMAT_S016	fourcc_code('S', '0', '1', '6') /* 2x2 subsampled Cb (1) and Cr (2) planes 16 bits per channel */
    431 #define DRM_FORMAT_S216	fourcc_code('S', '2', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes 16 bits per channel */
    432 #define DRM_FORMAT_S416	fourcc_code('S', '4', '1', '6') /* non-subsampled Cb (1) and Cr (2) planes 16 bits per channel */
    433 
    434 /*
    435  * 3 plane YCbCr
    436  * index 0: Y plane, [7:0] Y
    437  * index 1: Cb plane, [7:0] Cb
    438  * index 2: Cr plane, [7:0] Cr
    439  * or
    440  * index 1: Cr plane, [7:0] Cr
    441  * index 2: Cb plane, [7:0] Cb
    442  */
    443 #define DRM_FORMAT_YUV410	fourcc_code('Y', 'U', 'V', '9') /* 4x4 subsampled Cb (1) and Cr (2) planes */
    444 #define DRM_FORMAT_YVU410	fourcc_code('Y', 'V', 'U', '9') /* 4x4 subsampled Cr (1) and Cb (2) planes */
    445 #define DRM_FORMAT_YUV411	fourcc_code('Y', 'U', '1', '1') /* 4x1 subsampled Cb (1) and Cr (2) planes */
    446 #define DRM_FORMAT_YVU411	fourcc_code('Y', 'V', '1', '1') /* 4x1 subsampled Cr (1) and Cb (2) planes */
    447 #define DRM_FORMAT_YUV420	fourcc_code('Y', 'U', '1', '2') /* 2x2 subsampled Cb (1) and Cr (2) planes */
    448 #define DRM_FORMAT_YVU420	fourcc_code('Y', 'V', '1', '2') /* 2x2 subsampled Cr (1) and Cb (2) planes */
    449 #define DRM_FORMAT_YUV422	fourcc_code('Y', 'U', '1', '6') /* 2x1 subsampled Cb (1) and Cr (2) planes */
    450 #define DRM_FORMAT_YVU422	fourcc_code('Y', 'V', '1', '6') /* 2x1 subsampled Cr (1) and Cb (2) planes */
    451 #define DRM_FORMAT_YUV444	fourcc_code('Y', 'U', '2', '4') /* non-subsampled Cb (1) and Cr (2) planes */
    452 #define DRM_FORMAT_YVU444	fourcc_code('Y', 'V', '2', '4') /* non-subsampled Cr (1) and Cb (2) planes */
    453 
    454 /*
    455  * Y-only (greyscale) formats
    456  *
    457  * The Y-only formats are handled similarly to the YCbCr formats in the display
    458  * pipeline, with the Cb and Cr implicitly neutral (0.0 in nominal values). This
    459  * also means that COLOR_RANGE property applies to the Y-only formats.
    460  */
    461 
    462 #define DRM_FORMAT_Y8		fourcc_code('G', 'R', 'E', 'Y')  /* 8-bit Y-only */
    463 #define DRM_FORMAT_XYYY2101010	fourcc_code('Y', 'P', 'A', '4')  /* [31:0] x:Y2:Y1:Y0 2:10:10:10 little endian */
    464 
    465 /*
    466  * Format Modifiers:
    467  *
    468  * Format modifiers describe, typically, a re-ordering or modification
    469  * of the data in a plane of an FB.  This can be used to express tiled/
    470  * swizzled formats, or compression, or a combination of the two.
    471  *
    472  * The upper 8 bits of the format modifier are a vendor-id as assigned
    473  * below.  The lower 56 bits are assigned as vendor sees fit.
    474  */
    475 
    476 /* Vendor Ids: */
    477 #define DRM_FORMAT_MOD_VENDOR_NONE    0
    478 #define DRM_FORMAT_MOD_VENDOR_INTEL   0x01
    479 #define DRM_FORMAT_MOD_VENDOR_AMD     0x02
    480 #define DRM_FORMAT_MOD_VENDOR_NVIDIA  0x03
    481 #define DRM_FORMAT_MOD_VENDOR_SAMSUNG 0x04
    482 #define DRM_FORMAT_MOD_VENDOR_QCOM    0x05
    483 #define DRM_FORMAT_MOD_VENDOR_VIVANTE 0x06
    484 #define DRM_FORMAT_MOD_VENDOR_BROADCOM 0x07
    485 #define DRM_FORMAT_MOD_VENDOR_ARM     0x08
    486 #define DRM_FORMAT_MOD_VENDOR_ALLWINNER 0x09
    487 #define DRM_FORMAT_MOD_VENDOR_AMLOGIC 0x0a
    488 #define DRM_FORMAT_MOD_VENDOR_MTK     0x0b
    489 #define DRM_FORMAT_MOD_VENDOR_APPLE   0x0c
    490 
    491 /* add more to the end as needed */
    492 
    493 #define DRM_FORMAT_RESERVED	      ((1ULL << 56) - 1)
    494 
    495 #define fourcc_mod_get_vendor(modifier) \
    496 	(((modifier) >> 56) & 0xff)
    497 
    498 #define fourcc_mod_is_vendor(modifier, vendor) \
    499 	(fourcc_mod_get_vendor(modifier) == DRM_FORMAT_MOD_VENDOR_## vendor)
    500 
    501 #define fourcc_mod_code(vendor, val) \
    502 	((((__u64)DRM_FORMAT_MOD_VENDOR_## vendor) << 56) | ((val) & 0x00ffffffffffffffULL))
    503 
    504 /*
    505  * Format Modifier tokens:
    506  *
    507  * When adding a new token please document the layout with a code comment,
    508  * similar to the fourcc codes above. drm_fourcc.h is considered the
    509  * authoritative source for all of these.
    510  *
    511  * Generic modifier names:
    512  *
    513  * DRM_FORMAT_MOD_GENERIC_* definitions are used to provide vendor-neutral names
    514  * for layouts which are common across multiple vendors. To preserve
    515  * compatibility, in cases where a vendor-specific definition already exists and
    516  * a generic name for it is desired, the common name is a purely symbolic alias
    517  * and must use the same numerical value as the original definition.
    518  *
    519  * Note that generic names should only be used for modifiers which describe
    520  * generic layouts (such as pixel re-ordering), which may have
    521  * independently-developed support across multiple vendors.
    522  *
    523  * In future cases where a generic layout is identified before merging with a
    524  * vendor-specific modifier, a new 'GENERIC' vendor or modifier using vendor
    525  * 'NONE' could be considered. This should only be for obvious, exceptional
    526  * cases to avoid polluting the 'GENERIC' namespace with modifiers which only
    527  * apply to a single vendor.
    528  *
    529  * Generic names should not be used for cases where multiple hardware vendors
    530  * have implementations of the same standardised compression scheme (such as
    531  * AFBC). In those cases, all implementations should use the same format
    532  * modifier(s), reflecting the vendor of the standard.
    533  */
    534 
    535 #define DRM_FORMAT_MOD_GENERIC_16_16_TILE DRM_FORMAT_MOD_SAMSUNG_16_16_TILE
    536 
    537 /*
    538  * Invalid Modifier
    539  *
    540  * This modifier can be used as a sentinel to terminate the format modifiers
    541  * list, or to initialize a variable with an invalid modifier. It might also be
    542  * used to report an error back to userspace for certain APIs.
    543  */
    544 #define DRM_FORMAT_MOD_INVALID	fourcc_mod_code(NONE, DRM_FORMAT_RESERVED)
    545 
    546 /*
    547  * Linear Layout
    548  *
    549  * Just plain linear layout. Note that this is different from no specifying any
    550  * modifier (e.g. not setting DRM_MODE_FB_MODIFIERS in the DRM_ADDFB2 ioctl),
    551  * which tells the driver to also take driver-internal information into account
    552  * and so might actually result in a tiled framebuffer.
    553  */
    554 #define DRM_FORMAT_MOD_LINEAR	fourcc_mod_code(NONE, 0)
    555 
    556 /*
    557  * Deprecated: use DRM_FORMAT_MOD_LINEAR instead
    558  *
    559  * The "none" format modifier doesn't actually mean that the modifier is
    560  * implicit, instead it means that the layout is linear. Whether modifiers are
    561  * used is out-of-band information carried in an API-specific way (e.g. in a
    562  * flag for drm_mode_fb_cmd2).
    563  */
    564 #define DRM_FORMAT_MOD_NONE	0
    565 
    566 /* Intel framebuffer modifiers */
    567 
    568 /*
    569  * Intel X-tiling layout
    570  *
    571  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
    572  * in row-major layout. Within the tile bytes are laid out row-major, with
    573  * a platform-dependent stride. On top of that the memory can apply
    574  * platform-depending swizzling of some higher address bits into bit6.
    575  *
    576  * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
    577  * On earlier platforms the is highly platforms specific and not useful for
    578  * cross-driver sharing. It exists since on a given platform it does uniquely
    579  * identify the layout in a simple way for i915-specific userspace, which
    580  * facilitated conversion of userspace to modifiers. Additionally the exact
    581  * format on some really old platforms is not known.
    582  */
    583 #define I915_FORMAT_MOD_X_TILED	fourcc_mod_code(INTEL, 1)
    584 
    585 /*
    586  * Intel Y-tiling layout
    587  *
    588  * This is a tiled layout using 4Kb tiles (except on gen2 where the tiles 2Kb)
    589  * in row-major layout. Within the tile bytes are laid out in OWORD (16 bytes)
    590  * chunks column-major, with a platform-dependent height. On top of that the
    591  * memory can apply platform-depending swizzling of some higher address bits
    592  * into bit6.
    593  *
    594  * Note that this layout is only accurate on intel gen 8+ or valleyview chipsets.
    595  * On earlier platforms the is highly platforms specific and not useful for
    596  * cross-driver sharing. It exists since on a given platform it does uniquely
    597  * identify the layout in a simple way for i915-specific userspace, which
    598  * facilitated conversion of userspace to modifiers. Additionally the exact
    599  * format on some really old platforms is not known.
    600  */
    601 #define I915_FORMAT_MOD_Y_TILED	fourcc_mod_code(INTEL, 2)
    602 
    603 /*
    604  * Intel Yf-tiling layout
    605  *
    606  * This is a tiled layout using 4Kb tiles in row-major layout.
    607  * Within the tile pixels are laid out in 16 256 byte units / sub-tiles which
    608  * are arranged in four groups (two wide, two high) with column-major layout.
    609  * Each group therefore consists out of four 256 byte units, which are also laid
    610  * out as 2x2 column-major.
    611  * 256 byte units are made out of four 64 byte blocks of pixels, producing
    612  * either a square block or a 2:1 unit.
    613  * 64 byte blocks of pixels contain four pixel rows of 16 bytes, where the width
    614  * in pixel depends on the pixel depth.
    615  */
    616 #define I915_FORMAT_MOD_Yf_TILED fourcc_mod_code(INTEL, 3)
    617 
    618 /*
    619  * Intel color control surface (CCS) for render compression
    620  *
    621  * The framebuffer format must be one of the 8:8:8:8 RGB formats.
    622  * The main surface will be plane index 0 and must be Y/Yf-tiled,
    623  * the CCS will be plane index 1.
    624  *
    625  * Each CCS tile matches a 1024x512 pixel area of the main surface.
    626  * To match certain aspects of the 3D hardware the CCS is
    627  * considered to be made up of normal 128Bx32 Y tiles, Thus
    628  * the CCS pitch must be specified in multiples of 128 bytes.
    629  *
    630  * In reality the CCS tile appears to be a 64Bx64 Y tile, composed
    631  * of QWORD (8 bytes) chunks instead of OWORD (16 bytes) chunks.
    632  * But that fact is not relevant unless the memory is accessed
    633  * directly.
    634  */
    635 #define I915_FORMAT_MOD_Y_TILED_CCS	fourcc_mod_code(INTEL, 4)
    636 #define I915_FORMAT_MOD_Yf_TILED_CCS	fourcc_mod_code(INTEL, 5)
    637 
    638 /*
    639  * Intel color control surfaces (CCS) for Gen-12 render compression.
    640  *
    641  * The main surface is Y-tiled and at plane index 0, the CCS is linear and
    642  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
    643  * main surface. In other words, 4 bits in CCS map to a main surface cache
    644  * line pair. The main surface pitch is required to be a multiple of four
    645  * Y-tile widths.
    646  */
    647 #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS fourcc_mod_code(INTEL, 6)
    648 
    649 /*
    650  * Intel color control surfaces (CCS) for Gen-12 media compression
    651  *
    652  * The main surface is Y-tiled and at plane index 0, the CCS is linear and
    653  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
    654  * main surface. In other words, 4 bits in CCS map to a main surface cache
    655  * line pair. The main surface pitch is required to be a multiple of four
    656  * Y-tile widths. For semi-planar formats like NV12, CCS planes follow the
    657  * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
    658  * planes 2 and 3 for the respective CCS.
    659  */
    660 #define I915_FORMAT_MOD_Y_TILED_GEN12_MC_CCS fourcc_mod_code(INTEL, 7)
    661 
    662 /*
    663  * Intel Color Control Surface with Clear Color (CCS) for Gen-12 render
    664  * compression.
    665  *
    666  * The main surface is Y-tiled and is at plane index 0 whereas CCS is linear
    667  * and at index 1. The clear color is stored at index 2, and the pitch should
    668  * be 64 bytes aligned. The clear color structure is 256 bits. The first 128 bits
    669  * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
    670  * by 32 bits. The raw clear color is consumed by the 3d engine and generates
    671  * the converted clear color of size 64 bits. The first 32 bits store the Lower
    672  * Converted Clear Color value and the next 32 bits store the Higher Converted
    673  * Clear Color value when applicable. The Converted Clear Color values are
    674  * consumed by the DE. The last 64 bits are used to store Color Discard Enable
    675  * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
    676  * corresponds to an area of 4x1 tiles in the main surface. The main surface
    677  * pitch is required to be a multiple of 4 tile widths.
    678  */
    679 #define I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC fourcc_mod_code(INTEL, 8)
    680 
    681 /*
    682  * Intel Tile 4 layout
    683  *
    684  * This is a tiled layout using 4KB tiles in a row-major layout. It has the same
    685  * shape as Tile Y at two granularities: 4KB (128B x 32) and 64B (16B x 4). It
    686  * only differs from Tile Y at the 256B granularity in between. At this
    687  * granularity, Tile Y has a shape of 16B x 32 rows, but this tiling has a shape
    688  * of 64B x 8 rows.
    689  */
    690 #define I915_FORMAT_MOD_4_TILED         fourcc_mod_code(INTEL, 9)
    691 
    692 /*
    693  * Intel color control surfaces (CCS) for DG2 render compression.
    694  *
    695  * The main surface is Tile 4 and at plane index 0. The CCS data is stored
    696  * outside of the GEM object in a reserved memory area dedicated for the
    697  * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
    698  * main surface pitch is required to be a multiple of four Tile 4 widths.
    699  */
    700 #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS fourcc_mod_code(INTEL, 10)
    701 
    702 /*
    703  * Intel color control surfaces (CCS) for DG2 media compression.
    704  *
    705  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
    706  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
    707  * 0 and 1, respectively. The CCS for all planes are stored outside of the
    708  * GEM object in a reserved memory area dedicated for the storage of the
    709  * CCS data for all RC/RC_CC/MC compressible GEM objects. The main surface
    710  * pitch is required to be a multiple of four Tile 4 widths.
    711  */
    712 #define I915_FORMAT_MOD_4_TILED_DG2_MC_CCS fourcc_mod_code(INTEL, 11)
    713 
    714 /*
    715  * Intel Color Control Surface with Clear Color (CCS) for DG2 render compression.
    716  *
    717  * The main surface is Tile 4 and at plane index 0. The CCS data is stored
    718  * outside of the GEM object in a reserved memory area dedicated for the
    719  * storage of the CCS data for all RC/RC_CC/MC compressible GEM objects. The
    720  * main surface pitch is required to be a multiple of four Tile 4 widths. The
    721  * clear color is stored at plane index 1 and the pitch should be 64 bytes
    722  * aligned. The format of the 256 bits of clear color data matches the one used
    723  * for the I915_FORMAT_MOD_Y_TILED_GEN12_RC_CCS_CC modifier, see its description
    724  * for details.
    725  */
    726 #define I915_FORMAT_MOD_4_TILED_DG2_RC_CCS_CC fourcc_mod_code(INTEL, 12)
    727 
    728 /*
    729  * Intel Color Control Surfaces (CCS) for display ver. 14 render compression.
    730  *
    731  * The main surface is tile4 and at plane index 0, the CCS is linear and
    732  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
    733  * main surface. In other words, 4 bits in CCS map to a main surface cache
    734  * line pair. The main surface pitch is required to be a multiple of four
    735  * tile4 widths.
    736  */
    737 #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS fourcc_mod_code(INTEL, 13)
    738 
    739 /*
    740  * Intel Color Control Surfaces (CCS) for display ver. 14 media compression
    741  *
    742  * The main surface is tile4 and at plane index 0, the CCS is linear and
    743  * at index 1. A 64B CCS cache line corresponds to an area of 4x1 tiles in
    744  * main surface. In other words, 4 bits in CCS map to a main surface cache
    745  * line pair. The main surface pitch is required to be a multiple of four
    746  * tile4 widths. For semi-planar formats like NV12, CCS planes follow the
    747  * Y and UV planes i.e., planes 0 and 1 are used for Y and UV surfaces,
    748  * planes 2 and 3 for the respective CCS.
    749  */
    750 #define I915_FORMAT_MOD_4_TILED_MTL_MC_CCS fourcc_mod_code(INTEL, 14)
    751 
    752 /*
    753  * Intel Color Control Surface with Clear Color (CCS) for display ver. 14 render
    754  * compression.
    755  *
    756  * The main surface is tile4 and is at plane index 0 whereas CCS is linear
    757  * and at index 1. The clear color is stored at index 2, and the pitch should
    758  * be ignored. The clear color structure is 256 bits. The first 128 bits
    759  * represents Raw Clear Color Red, Green, Blue and Alpha color each represented
    760  * by 32 bits. The raw clear color is consumed by the 3d engine and generates
    761  * the converted clear color of size 64 bits. The first 32 bits store the Lower
    762  * Converted Clear Color value and the next 32 bits store the Higher Converted
    763  * Clear Color value when applicable. The Converted Clear Color values are
    764  * consumed by the DE. The last 64 bits are used to store Color Discard Enable
    765  * and Depth Clear Value Valid which are ignored by the DE. A CCS cache line
    766  * corresponds to an area of 4x1 tiles in the main surface. The main surface
    767  * pitch is required to be a multiple of 4 tile widths.
    768  */
    769 #define I915_FORMAT_MOD_4_TILED_MTL_RC_CCS_CC fourcc_mod_code(INTEL, 15)
    770 
    771 /*
    772  * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
    773  * on integrated graphics
    774  *
    775  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
    776  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
    777  * 0 and 1, respectively. The CCS for all planes are stored outside of the
    778  * GEM object in a reserved memory area dedicated for the storage of the
    779  * CCS data for all compressible GEM objects.
    780  */
    781 #define I915_FORMAT_MOD_4_TILED_LNL_CCS fourcc_mod_code(INTEL, 16)
    782 
    783 /*
    784  * Intel Color Control Surfaces (CCS) for graphics ver. 20 unified compression
    785  * on discrete graphics
    786  *
    787  * The main surface is Tile 4 and at plane index 0. For semi-planar formats
    788  * like NV12, the Y and UV planes are Tile 4 and are located at plane indices
    789  * 0 and 1, respectively. The CCS for all planes are stored outside of the
    790  * GEM object in a reserved memory area dedicated for the storage of the
    791  * CCS data for all compressible GEM objects. The GEM object must be stored in
    792  * contiguous memory with a size aligned to 64KB
    793  */
    794 #define I915_FORMAT_MOD_4_TILED_BMG_CCS fourcc_mod_code(INTEL, 17)
    795 
    796 /*
    797  * Tiled, NV12MT, grouped in 64 (pixels) x 32 (lines) -sized macroblocks
    798  *
    799  * Macroblocks are laid in a Z-shape, and each pixel data is following the
    800  * standard NV12 style.
    801  * As for NV12, an image is the result of two frame buffers: one for Y,
    802  * one for the interleaved Cb/Cr components (1/2 the height of the Y buffer).
    803  * Alignment requirements are (for each buffer):
    804  * - multiple of 128 pixels for the width
    805  * - multiple of  32 pixels for the height
    806  *
    807  * For more information: see https://linuxtv.org/downloads/v4l-dvb-apis/re32.html
    808  */
    809 #define DRM_FORMAT_MOD_SAMSUNG_64_32_TILE	fourcc_mod_code(SAMSUNG, 1)
    810 
    811 /*
    812  * Tiled, 16 (pixels) x 16 (lines) - sized macroblocks
    813  *
    814  * This is a simple tiled layout using tiles of 16x16 pixels in a row-major
    815  * layout. For YCbCr formats Cb/Cr components are taken in such a way that
    816  * they correspond to their 16x16 luma block.
    817  */
    818 #define DRM_FORMAT_MOD_SAMSUNG_16_16_TILE	fourcc_mod_code(SAMSUNG, 2)
    819 
    820 /*
    821  * Qualcomm Compressed Format
    822  *
    823  * Refers to a compressed variant of the base format that is compressed.
    824  * Implementation may be platform and base-format specific.
    825  *
    826  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
    827  * Pixel data pitch/stride is aligned with macrotile width.
    828  * Pixel data height is aligned with macrotile height.
    829  * Entire pixel data buffer is aligned with 4k(bytes).
    830  */
    831 #define DRM_FORMAT_MOD_QCOM_COMPRESSED	fourcc_mod_code(QCOM, 1)
    832 
    833 /*
    834  * Qualcomm Tiled Format
    835  *
    836  * Similar to DRM_FORMAT_MOD_QCOM_COMPRESSED but not compressed.
    837  * Implementation may be platform and base-format specific.
    838  *
    839  * Each macrotile consists of m x n (mostly 4 x 4) tiles.
    840  * Pixel data pitch/stride is aligned with macrotile width.
    841  * Pixel data height is aligned with macrotile height.
    842  * Entire pixel data buffer is aligned with 4k(bytes).
    843  */
    844 #define DRM_FORMAT_MOD_QCOM_TILED3	fourcc_mod_code(QCOM, 3)
    845 
    846 /*
    847  * Qualcomm Alternate Tiled Format
    848  *
    849  * Alternate tiled format typically only used within GMEM.
    850  * Implementation may be platform and base-format specific.
    851  */
    852 #define DRM_FORMAT_MOD_QCOM_TILED2	fourcc_mod_code(QCOM, 2)
    853 
    854 
    855 /* Vivante framebuffer modifiers */
    856 
    857 /*
    858  * Vivante 4x4 tiling layout
    859  *
    860  * This is a simple tiled layout using tiles of 4x4 pixels in a row-major
    861  * layout.
    862  */
    863 #define DRM_FORMAT_MOD_VIVANTE_TILED		fourcc_mod_code(VIVANTE, 1)
    864 
    865 /*
    866  * Vivante 64x64 super-tiling layout
    867  *
    868  * This is a tiled layout using 64x64 pixel super-tiles, where each super-tile
    869  * contains 8x4 groups of 2x4 tiles of 4x4 pixels (like above) each, all in row-
    870  * major layout.
    871  *
    872  * For more information: see
    873  * https://github.com/etnaviv/etna_viv/blob/master/doc/hardware.md#texture-tiling
    874  */
    875 #define DRM_FORMAT_MOD_VIVANTE_SUPER_TILED	fourcc_mod_code(VIVANTE, 2)
    876 
    877 /*
    878  * Vivante 4x4 tiling layout for dual-pipe
    879  *
    880  * Same as the 4x4 tiling layout, except every second 4x4 pixel tile starts at a
    881  * different base address. Offsets from the base addresses are therefore halved
    882  * compared to the non-split tiled layout.
    883  */
    884 #define DRM_FORMAT_MOD_VIVANTE_SPLIT_TILED	fourcc_mod_code(VIVANTE, 3)
    885 
    886 /*
    887  * Vivante 64x64 super-tiling layout for dual-pipe
    888  *
    889  * Same as the 64x64 super-tiling layout, except every second 4x4 pixel tile
    890  * starts at a different base address. Offsets from the base addresses are
    891  * therefore halved compared to the non-split super-tiled layout.
    892  */
    893 #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4)
    894 
    895 /*
    896  * Vivante TS (tile-status) buffer modifiers. They can be combined with all of
    897  * the color buffer tiling modifiers defined above. When TS is present it's a
    898  * separate buffer containing the clear/compression status of each tile. The
    899  * modifiers are defined as VIVANTE_MOD_TS_c_s, where c is the color buffer
    900  * tile size in bytes covered by one entry in the status buffer and s is the
    901  * number of status bits per entry.
    902  * We reserve the top 8 bits of the Vivante modifier space for tile status
    903  * clear/compression modifiers, as future cores might add some more TS layout
    904  * variations.
    905  */
    906 #define VIVANTE_MOD_TS_64_4               (1ULL << 48)
    907 #define VIVANTE_MOD_TS_64_2               (2ULL << 48)
    908 #define VIVANTE_MOD_TS_128_4              (3ULL << 48)
    909 #define VIVANTE_MOD_TS_256_4              (4ULL << 48)
    910 #define VIVANTE_MOD_TS_MASK               (0xfULL << 48)
    911 
    912 /*
    913  * Vivante compression modifiers. Those depend on a TS modifier being present
    914  * as the TS bits get reinterpreted as compression tags instead of simple
    915  * clear markers when compression is enabled.
    916  */
    917 #define VIVANTE_MOD_COMP_DEC400           (1ULL << 52)
    918 #define VIVANTE_MOD_COMP_MASK             (0xfULL << 52)
    919 
    920 /* Masking out the extension bits will yield the base modifier. */
    921 #define VIVANTE_MOD_EXT_MASK              (VIVANTE_MOD_TS_MASK | \
    922                                            VIVANTE_MOD_COMP_MASK)
    923 
    924 /* NVIDIA frame buffer modifiers */
    925 
    926 /*
    927  * Tegra Tiled Layout, used by Tegra 2, 3 and 4.
    928  *
    929  * Pixels are arranged in simple tiles of 16 x 16 bytes.
    930  */
    931 #define DRM_FORMAT_MOD_NVIDIA_TEGRA_TILED fourcc_mod_code(NVIDIA, 1)
    932 
    933 /*
    934  * Generalized Block Linear layout, used by desktop GPUs starting with NV50/G80,
    935  * and Tegra GPUs starting with Tegra K1.
    936  *
    937  * Pixels are arranged in Groups of Bytes (GOBs).  GOB size and layout varies
    938  * based on the architecture generation.  GOBs themselves are then arranged in
    939  * 3D blocks, with the block dimensions (in terms of GOBs) always being a power
    940  * of two, and hence expressible as their log2 equivalent (E.g., "2" represents
    941  * a block depth or height of "4").
    942  *
    943  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
    944  * in full detail.
    945  *
    946  *       Macro
    947  * Bits  Param Description
    948  * ----  ----- -----------------------------------------------------------------
    949  *
    950  *  3:0  h     log2(height) of each block, in GOBs.  Placed here for
    951  *             compatibility with the existing
    952  *             DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
    953  *
    954  *  4:4  -     Must be 1, to indicate block-linear layout.  Necessary for
    955  *             compatibility with the existing
    956  *             DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK()-based modifiers.
    957  *
    958  *  8:5  -     Reserved (To support 3D-surfaces with variable log2(depth) block
    959  *             size).  Must be zero.
    960  *
    961  *             Note there is no log2(width) parameter.  Some portions of the
    962  *             hardware support a block width of two gobs, but it is impractical
    963  *             to use due to lack of support elsewhere, and has no known
    964  *             benefits.
    965  *
    966  * 11:9  -     Reserved (To support 2D-array textures with variable array stride
    967  *             in blocks, specified via log2(tile width in blocks)).  Must be
    968  *             zero.
    969  *
    970  * 19:12 k     Page Kind.  This value directly maps to a field in the page
    971  *             tables of all GPUs >= NV50.  It affects the exact layout of bits
    972  *             in memory and can be derived from the tuple
    973  *
    974  *               (format, GPU model, compression type, samples per pixel)
    975  *
    976  *             Where compression type is defined below.  If GPU model were
    977  *             implied by the format modifier, format, or memory buffer, page
    978  *             kind would not need to be included in the modifier itself, but
    979  *             since the modifier should define the layout of the associated
    980  *             memory buffer independent from any device or other context, it
    981  *             must be included here.
    982  *
    983  * 21:20 g     GOB Height and Page Kind Generation.  The height of a GOB changed
    984  *             starting with Fermi GPUs.  Additionally, the mapping between page
    985  *             kind and bit layout has changed at various points.
    986  *
    987  *               0 = Gob Height 8, Fermi - Volta, Tegra K1+ Page Kind mapping
    988  *               1 = Gob Height 4, G80 - GT2XX Page Kind mapping
    989  *               2 = Gob Height 8, Turing+ Page Kind mapping
    990  *               3 = Reserved for future use.
    991  *
    992  * 22:22 s     Sector layout.  There is a further bit remapping step that occurs
    993  * 26:27       at an even lower level than the page kind and block linear
    994  *             swizzles.  This causes the bit arrangement of surfaces in memory
    995  *             to differ subtly, and prevents direct sharing of surfaces between
    996  *             GPUs with different layouts.
    997  *
    998  *               0 = Tegra K1 - Tegra Parker/TX2 Layout
    999  *               1 = Pre-GB20x, GB20x 32+ bpp, GB10, Tegra Xavier-Orin Layout
   1000  *               2 = GB20x(Blackwell 2)+ 8 bpp surface layout
   1001  *               3 = GB20x(Blackwell 2)+ 16 bpp surface layout
   1002  *               4 = Reserved for future use.
   1003  *               5 = Reserved for future use.
   1004  *               6 = Reserved for future use.
   1005  *               7 = Reserved for future use.
   1006  *
   1007  * 25:23 c     Lossless Framebuffer Compression type.
   1008  *
   1009  *               0 = none
   1010  *               1 = ROP/3D, layout 1, exact compression format implied by Page
   1011  *                   Kind field
   1012  *               2 = ROP/3D, layout 2, exact compression format implied by Page
   1013  *                   Kind field
   1014  *               3 = CDE horizontal
   1015  *               4 = CDE vertical
   1016  *               5 = Reserved for future use
   1017  *               6 = Reserved for future use
   1018  *               7 = Reserved for future use
   1019  *
   1020  * 55:28 -     Reserved for future use.  Must be zero.
   1021  */
   1022 #define DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(c, s, g, k, h) \
   1023 	fourcc_mod_code(NVIDIA, (0x10 | \
   1024 				 ((h) & 0xf) | \
   1025 				 (((k) & 0xff) << 12) | \
   1026 				 (((g) & 0x3) << 20) | \
   1027 				 (((s) & 0x1) << 22) | \
   1028 				 (((s) & 0x6) << 25) | \
   1029 				 (((c) & 0x7) << 23)))
   1030 
   1031 /* To grandfather in prior block linear format modifiers to the above layout,
   1032  * the page kind "0", which corresponds to "pitch/linear" and hence is unusable
   1033  * with block-linear layouts, is remapped within drivers to the value 0xfe,
   1034  * which corresponds to the "generic" kind used for simple single-sample
   1035  * uncompressed color formats on Fermi - Volta GPUs.
   1036  */
   1037 static __inline__ __u64
   1038 drm_fourcc_canonicalize_nvidia_format_mod(__u64 modifier)
   1039 {
   1040 	if (!(modifier & 0x10) || (modifier & (0xff << 12)))
   1041 		return modifier;
   1042 	else
   1043 		return modifier | (0xfe << 12);
   1044 }
   1045 
   1046 /*
   1047  * 16Bx2 Block Linear layout, used by Tegra K1 and later
   1048  *
   1049  * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked
   1050  * vertically by a power of 2 (1 to 32 GOBs) to form a block.
   1051  *
   1052  * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape.
   1053  *
   1054  * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically.
   1055  * Valid values are:
   1056  *
   1057  * 0 == ONE_GOB
   1058  * 1 == TWO_GOBS
   1059  * 2 == FOUR_GOBS
   1060  * 3 == EIGHT_GOBS
   1061  * 4 == SIXTEEN_GOBS
   1062  * 5 == THIRTYTWO_GOBS
   1063  *
   1064  * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format
   1065  * in full detail.
   1066  */
   1067 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(v) \
   1068 	DRM_FORMAT_MOD_NVIDIA_BLOCK_LINEAR_2D(0, 0, 0, 0, (v))
   1069 
   1070 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_ONE_GOB \
   1071 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(0)
   1072 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_TWO_GOB \
   1073 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(1)
   1074 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_FOUR_GOB \
   1075 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(2)
   1076 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_EIGHT_GOB \
   1077 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(3)
   1078 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_SIXTEEN_GOB \
   1079 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(4)
   1080 #define DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK_THIRTYTWO_GOB \
   1081 	DRM_FORMAT_MOD_NVIDIA_16BX2_BLOCK(5)
   1082 
   1083 /*
   1084  * Some Broadcom modifiers take parameters, for example the number of
   1085  * vertical lines in the image. Reserve the lower 32 bits for modifier
   1086  * type, and the next 24 bits for parameters. Top 8 bits are the
   1087  * vendor code.
   1088  */
   1089 #define __fourcc_mod_broadcom_param_shift 8
   1090 #define __fourcc_mod_broadcom_param_bits 48
   1091 #define fourcc_mod_broadcom_code(val, params) \
   1092 	fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val))
   1093 #define fourcc_mod_broadcom_param(m) \
   1094 	((int)(((m) >> __fourcc_mod_broadcom_param_shift) &	\
   1095 	       ((1ULL << __fourcc_mod_broadcom_param_bits) - 1)))
   1096 #define fourcc_mod_broadcom_mod(m) \
   1097 	((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) <<	\
   1098 		 __fourcc_mod_broadcom_param_shift))
   1099 
   1100 /*
   1101  * Broadcom VC4 "T" format
   1102  *
   1103  * This is the primary layout that the V3D GPU can texture from (it
   1104  * can't do linear).  The T format has:
   1105  *
   1106  * - 64b utiles of pixels in a raster-order grid according to cpp.  It's 4x4
   1107  *   pixels at 32 bit depth.
   1108  *
   1109  * - 1k subtiles made of a 4x4 raster-order grid of 64b utiles (so usually
   1110  *   16x16 pixels).
   1111  *
   1112  * - 4k tiles made of a 2x2 grid of 1k subtiles (so usually 32x32 pixels).  On
   1113  *   even 4k tile rows, they're arranged as (BL, TL, TR, BR), and on odd rows
   1114  *   they're (TR, BR, BL, TL), where bottom left is start of memory.
   1115  *
   1116  * - an image made of 4k tiles in rows either left-to-right (even rows of 4k
   1117  *   tiles) or right-to-left (odd rows of 4k tiles).
   1118  */
   1119 #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1)
   1120 
   1121 /*
   1122  * Broadcom SAND format
   1123  *
   1124  * This is the native format that the H.264 codec block uses.  For VC4
   1125  * HVS, it is only valid for H.264 (NV12/21) and RGBA modes.
   1126  *
   1127  * The image can be considered to be split into columns, and the
   1128  * columns are placed consecutively into memory.  The width of those
   1129  * columns can be either 32, 64, 128, or 256 pixels, but in practice
   1130  * only 128 pixel columns are used.
   1131  *
   1132  * The pitch between the start of each column is set to optimally
   1133  * switch between SDRAM banks. This is passed as the number of lines
   1134  * of column width in the modifier (we can't use the stride value due
   1135  * to various core checks that look at it , so you should set the
   1136  * stride to width*cpp).
   1137  *
   1138  * Note that the column height for this format modifier is the same
   1139  * for all of the planes, assuming that each column contains both Y
   1140  * and UV.  Some SAND-using hardware stores UV in a separate tiled
   1141  * image from Y to reduce the column height, which is not supported
   1142  * with these modifiers.
   1143  *
   1144  * The DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT modifier is also
   1145  * supported for DRM_FORMAT_P030 where the columns remain as 128 bytes
   1146  * wide, but as this is a 10 bpp format that translates to 96 pixels.
   1147  */
   1148 
   1149 #define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \
   1150 	fourcc_mod_broadcom_code(2, v)
   1151 #define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \
   1152 	fourcc_mod_broadcom_code(3, v)
   1153 #define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \
   1154 	fourcc_mod_broadcom_code(4, v)
   1155 #define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \
   1156 	fourcc_mod_broadcom_code(5, v)
   1157 
   1158 #define DRM_FORMAT_MOD_BROADCOM_SAND32 \
   1159 	DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0)
   1160 #define DRM_FORMAT_MOD_BROADCOM_SAND64 \
   1161 	DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0)
   1162 #define DRM_FORMAT_MOD_BROADCOM_SAND128 \
   1163 	DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0)
   1164 #define DRM_FORMAT_MOD_BROADCOM_SAND256 \
   1165 	DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0)
   1166 
   1167 /* Broadcom UIF format
   1168  *
   1169  * This is the common format for the current Broadcom multimedia
   1170  * blocks, including V3D 3.x and newer, newer video codecs, and
   1171  * displays.
   1172  *
   1173  * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles),
   1174  * and macroblocks (4x4 UIF blocks).  Those 4x4 UIF block groups are
   1175  * stored in columns, with padding between the columns to ensure that
   1176  * moving from one column to the next doesn't hit the same SDRAM page
   1177  * bank.
   1178  *
   1179  * To calculate the padding, it is assumed that each hardware block
   1180  * and the software driving it knows the platform's SDRAM page size,
   1181  * number of banks, and XOR address, and that it's identical between
   1182  * all blocks using the format.  This tiling modifier will use XOR as
   1183  * necessary to reduce the padding.  If a hardware block can't do XOR,
   1184  * the assumption is that a no-XOR tiling modifier will be created.
   1185  */
   1186 #define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6)
   1187 
   1188 /*
   1189  * Arm Framebuffer Compression (AFBC) modifiers
   1190  *
   1191  * AFBC is a proprietary lossless image compression protocol and format.
   1192  * It provides fine-grained random access and minimizes the amount of data
   1193  * transferred between IP blocks.
   1194  *
   1195  * AFBC has several features which may be supported and/or used, which are
   1196  * represented using bits in the modifier. Not all combinations are valid,
   1197  * and different devices or use-cases may support different combinations.
   1198  *
   1199  * Further information on the use of AFBC modifiers can be found in
   1200  * Documentation/gpu/afbc.rst
   1201  */
   1202 
   1203 /*
   1204  * The top 4 bits (out of the 56 bits allotted for specifying vendor specific
   1205  * modifiers) denote the category for modifiers. Currently we have three
   1206  * categories of modifiers ie AFBC, MISC and AFRC. We can have a maximum of
   1207  * sixteen different categories.
   1208  */
   1209 #define DRM_FORMAT_MOD_ARM_CODE(__type, __val) \
   1210 	fourcc_mod_code(ARM, ((__u64)(__type) << 52) | ((__val) & 0x000fffffffffffffULL))
   1211 
   1212 #define DRM_FORMAT_MOD_ARM_TYPE_AFBC 0x00
   1213 #define DRM_FORMAT_MOD_ARM_TYPE_MISC 0x01
   1214 
   1215 #define DRM_FORMAT_MOD_ARM_AFBC(__afbc_mode) \
   1216 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFBC, __afbc_mode)
   1217 
   1218 /*
   1219  * AFBC superblock size
   1220  *
   1221  * Indicates the superblock size(s) used for the AFBC buffer. The buffer
   1222  * size (in pixels) must be aligned to a multiple of the superblock size.
   1223  * Four lowest significant bits(LSBs) are reserved for block size.
   1224  *
   1225  * Where one superblock size is specified, it applies to all planes of the
   1226  * buffer (e.g. 16x16, 32x8). When multiple superblock sizes are specified,
   1227  * the first applies to the Luma plane and the second applies to the Chroma
   1228  * plane(s). e.g. (32x8_64x4 means 32x8 Luma, with 64x4 Chroma).
   1229  * Multiple superblock sizes are only valid for multi-plane YCbCr formats.
   1230  */
   1231 #define AFBC_FORMAT_MOD_BLOCK_SIZE_MASK      0xf
   1232 #define AFBC_FORMAT_MOD_BLOCK_SIZE_16x16     (1ULL)
   1233 #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8      (2ULL)
   1234 #define AFBC_FORMAT_MOD_BLOCK_SIZE_64x4      (3ULL)
   1235 #define AFBC_FORMAT_MOD_BLOCK_SIZE_32x8_64x4 (4ULL)
   1236 
   1237 /*
   1238  * AFBC lossless colorspace transform
   1239  *
   1240  * Indicates that the buffer makes use of the AFBC lossless colorspace
   1241  * transform.
   1242  */
   1243 #define AFBC_FORMAT_MOD_YTR     (1ULL <<  4)
   1244 
   1245 /*
   1246  * AFBC block-split
   1247  *
   1248  * Indicates that the payload of each superblock is split. The second
   1249  * half of the payload is positioned at a predefined offset from the start
   1250  * of the superblock payload.
   1251  */
   1252 #define AFBC_FORMAT_MOD_SPLIT   (1ULL <<  5)
   1253 
   1254 /*
   1255  * AFBC sparse layout
   1256  *
   1257  * This flag indicates that the payload of each superblock must be stored at a
   1258  * predefined position relative to the other superblocks in the same AFBC
   1259  * buffer. This order is the same order used by the header buffer. In this mode
   1260  * each superblock is given the same amount of space as an uncompressed
   1261  * superblock of the particular format would require, rounding up to the next
   1262  * multiple of 128 bytes in size.
   1263  */
   1264 #define AFBC_FORMAT_MOD_SPARSE  (1ULL <<  6)
   1265 
   1266 /*
   1267  * AFBC copy-block restrict
   1268  *
   1269  * Buffers with this flag must obey the copy-block restriction. The restriction
   1270  * is such that there are no copy-blocks referring across the border of 8x8
   1271  * blocks. For the subsampled data the 8x8 limitation is also subsampled.
   1272  */
   1273 #define AFBC_FORMAT_MOD_CBR     (1ULL <<  7)
   1274 
   1275 /*
   1276  * AFBC tiled layout
   1277  *
   1278  * The tiled layout groups superblocks in 8x8 or 4x4 tiles, where all
   1279  * superblocks inside a tile are stored together in memory. 8x8 tiles are used
   1280  * for pixel formats up to and including 32 bpp while 4x4 tiles are used for
   1281  * larger bpp formats. The order between the tiles is scan line.
   1282  * When the tiled layout is used, the buffer size (in pixels) must be aligned
   1283  * to the tile size.
   1284  */
   1285 #define AFBC_FORMAT_MOD_TILED   (1ULL <<  8)
   1286 
   1287 /*
   1288  * AFBC solid color blocks
   1289  *
   1290  * Indicates that the buffer makes use of solid-color blocks, whereby bandwidth
   1291  * can be reduced if a whole superblock is a single color.
   1292  */
   1293 #define AFBC_FORMAT_MOD_SC      (1ULL <<  9)
   1294 
   1295 /*
   1296  * AFBC double-buffer
   1297  *
   1298  * Indicates that the buffer is allocated in a layout safe for front-buffer
   1299  * rendering.
   1300  */
   1301 #define AFBC_FORMAT_MOD_DB      (1ULL << 10)
   1302 
   1303 /*
   1304  * AFBC buffer content hints
   1305  *
   1306  * Indicates that the buffer includes per-superblock content hints.
   1307  */
   1308 #define AFBC_FORMAT_MOD_BCH     (1ULL << 11)
   1309 
   1310 /* AFBC uncompressed storage mode
   1311  *
   1312  * Indicates that the buffer is using AFBC uncompressed storage mode.
   1313  * In this mode all superblock payloads in the buffer use the uncompressed
   1314  * storage mode, which is usually only used for data which cannot be compressed.
   1315  * The buffer layout is the same as for AFBC buffers without USM set, this only
   1316  * affects the storage mode of the individual superblocks. Note that even a
   1317  * buffer without USM set may use uncompressed storage mode for some or all
   1318  * superblocks, USM just guarantees it for all.
   1319  */
   1320 #define AFBC_FORMAT_MOD_USM	(1ULL << 12)
   1321 
   1322 /*
   1323  * Arm Fixed-Rate Compression (AFRC) modifiers
   1324  *
   1325  * AFRC is a proprietary fixed rate image compression protocol and format,
   1326  * designed to provide guaranteed bandwidth and memory footprint
   1327  * reductions in graphics and media use-cases.
   1328  *
   1329  * AFRC buffers consist of one or more planes, with the same components
   1330  * and meaning as an uncompressed buffer using the same pixel format.
   1331  *
   1332  * Within each plane, the pixel/luma/chroma values are grouped into
   1333  * "coding unit" blocks which are individually compressed to a
   1334  * fixed size (in bytes). All coding units within a given plane of a buffer
   1335  * store the same number of values, and have the same compressed size.
   1336  *
   1337  * The coding unit size is configurable, allowing different rates of compression.
   1338  *
   1339  * The start of each AFRC buffer plane must be aligned to an alignment granule which
   1340  * depends on the coding unit size.
   1341  *
   1342  * Coding Unit Size   Plane Alignment
   1343  * ----------------   ---------------
   1344  * 16 bytes           1024 bytes
   1345  * 24 bytes           512  bytes
   1346  * 32 bytes           2048 bytes
   1347  *
   1348  * Coding units are grouped into paging tiles. AFRC buffer dimensions must be aligned
   1349  * to a multiple of the paging tile dimensions.
   1350  * The dimensions of each paging tile depend on whether the buffer is optimised for
   1351  * scanline (SCAN layout) or rotated (ROT layout) access.
   1352  *
   1353  * Layout   Paging Tile Width   Paging Tile Height
   1354  * ------   -----------------   ------------------
   1355  * SCAN     16 coding units     4 coding units
   1356  * ROT      8  coding units     8 coding units
   1357  *
   1358  * The dimensions of each coding unit depend on the number of components
   1359  * in the compressed plane and whether the buffer is optimised for
   1360  * scanline (SCAN layout) or rotated (ROT layout) access.
   1361  *
   1362  * Number of Components in Plane   Layout      Coding Unit Width   Coding Unit Height
   1363  * -----------------------------   ---------   -----------------   ------------------
   1364  * 1                               SCAN        16 samples          4 samples
   1365  * Example: 16x4 luma samples in a 'Y' plane
   1366  *          16x4 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
   1367  * -----------------------------   ---------   -----------------   ------------------
   1368  * 1                               ROT         8 samples           8 samples
   1369  * Example: 8x8 luma samples in a 'Y' plane
   1370  *          8x8 chroma 'V' values, in the 'V' plane of a fully-planar YUV buffer
   1371  * -----------------------------   ---------   -----------------   ------------------
   1372  * 2                               DONT CARE   8 samples           4 samples
   1373  * Example: 8x4 chroma pairs in the 'UV' plane of a semi-planar YUV buffer
   1374  * -----------------------------   ---------   -----------------   ------------------
   1375  * 3                               DONT CARE   4 samples           4 samples
   1376  * Example: 4x4 pixels in an RGB buffer without alpha
   1377  * -----------------------------   ---------   -----------------   ------------------
   1378  * 4                               DONT CARE   4 samples           4 samples
   1379  * Example: 4x4 pixels in an RGB buffer with alpha
   1380  */
   1381 
   1382 #define DRM_FORMAT_MOD_ARM_TYPE_AFRC 0x02
   1383 
   1384 #define DRM_FORMAT_MOD_ARM_AFRC(__afrc_mode) \
   1385 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_AFRC, __afrc_mode)
   1386 
   1387 /*
   1388  * AFRC coding unit size modifier.
   1389  *
   1390  * Indicates the number of bytes used to store each compressed coding unit for
   1391  * one or more planes in an AFRC encoded buffer. The coding unit size for chrominance
   1392  * is the same for both Cb and Cr, which may be stored in separate planes.
   1393  *
   1394  * AFRC_FORMAT_MOD_CU_SIZE_P0 indicates the number of bytes used to store
   1395  * each compressed coding unit in the first plane of the buffer. For RGBA buffers
   1396  * this is the only plane, while for semi-planar and fully-planar YUV buffers,
   1397  * this corresponds to the luma plane.
   1398  *
   1399  * AFRC_FORMAT_MOD_CU_SIZE_P12 indicates the number of bytes used to store
   1400  * each compressed coding unit in the second and third planes in the buffer.
   1401  * For semi-planar and fully-planar YUV buffers, this corresponds to the chroma plane(s).
   1402  *
   1403  * For single-plane buffers, AFRC_FORMAT_MOD_CU_SIZE_P0 must be specified
   1404  * and AFRC_FORMAT_MOD_CU_SIZE_P12 must be zero.
   1405  * For semi-planar and fully-planar buffers, both AFRC_FORMAT_MOD_CU_SIZE_P0 and
   1406  * AFRC_FORMAT_MOD_CU_SIZE_P12 must be specified.
   1407  */
   1408 #define AFRC_FORMAT_MOD_CU_SIZE_MASK 0xf
   1409 #define AFRC_FORMAT_MOD_CU_SIZE_16 (1ULL)
   1410 #define AFRC_FORMAT_MOD_CU_SIZE_24 (2ULL)
   1411 #define AFRC_FORMAT_MOD_CU_SIZE_32 (3ULL)
   1412 
   1413 #define AFRC_FORMAT_MOD_CU_SIZE_P0(__afrc_cu_size) (__afrc_cu_size)
   1414 #define AFRC_FORMAT_MOD_CU_SIZE_P12(__afrc_cu_size) ((__afrc_cu_size) << 4)
   1415 
   1416 /*
   1417  * AFRC scanline memory layout.
   1418  *
   1419  * Indicates if the buffer uses the scanline-optimised layout
   1420  * for an AFRC encoded buffer, otherwise, it uses the rotation-optimised layout.
   1421  * The memory layout is the same for all planes.
   1422  */
   1423 #define AFRC_FORMAT_MOD_LAYOUT_SCAN (1ULL << 8)
   1424 
   1425 /*
   1426  * Arm 16x16 Block U-Interleaved modifier
   1427  *
   1428  * This is used by Arm Mali Utgard and Midgard GPUs. It divides the image
   1429  * into 16x16 pixel blocks. Blocks are stored linearly in order, but pixels
   1430  * in the block are reordered.
   1431  */
   1432 #define DRM_FORMAT_MOD_ARM_16X16_BLOCK_U_INTERLEAVED \
   1433 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 1ULL)
   1434 
   1435 /*
   1436  * ARM 64k interleaved modifier
   1437  *
   1438  * This is used by ARM Mali v10+ GPUs. With this modifier, the plane is divided
   1439  * into 64k byte 1:1 or 2:1 -sided tiles. The 64k tiles are laid out linearly.
   1440  * Each 64k tile is divided into blocks of 16x16 texel blocks, which are
   1441  * themselves laid out linearly within a 64k tile. Then within each 16x16
   1442  * block, texel blocks are laid out according to U order, similar to
   1443  * 16X16_BLOCK_U_INTERLEAVED.
   1444  *
   1445  * Note that unlike 16X16_BLOCK_U_INTERLEAVED, the layout does not change
   1446  * depending on whether a format is compressed or not.
   1447  */
   1448 #define DRM_FORMAT_MOD_ARM_INTERLEAVED_64K \
   1449 	DRM_FORMAT_MOD_ARM_CODE(DRM_FORMAT_MOD_ARM_TYPE_MISC, 2ULL)
   1450 
   1451 /*
   1452  * Allwinner tiled modifier
   1453  *
   1454  * This tiling mode is implemented by the VPU found on all Allwinner platforms,
   1455  * codenamed sunxi. It is associated with a YUV format that uses either 2 or 3
   1456  * planes.
   1457  *
   1458  * With this tiling, the luminance samples are disposed in tiles representing
   1459  * 32x32 pixels and the chrominance samples in tiles representing 32x64 pixels.
   1460  * The pixel order in each tile is linear and the tiles are disposed linearly,
   1461  * both in row-major order.
   1462  */
   1463 #define DRM_FORMAT_MOD_ALLWINNER_TILED fourcc_mod_code(ALLWINNER, 1)
   1464 
   1465 /*
   1466  * Amlogic Video Framebuffer Compression modifiers
   1467  *
   1468  * Amlogic uses a proprietary lossless image compression protocol and format
   1469  * for their hardware video codec accelerators, either video decoders or
   1470  * video input encoders.
   1471  *
   1472  * It considerably reduces memory bandwidth while writing and reading
   1473  * frames in memory.
   1474  *
   1475  * The underlying storage is considered to be 3 components, 8bit or 10-bit
   1476  * per component YCbCr 420, single plane :
   1477  * - DRM_FORMAT_YUV420_8BIT
   1478  * - DRM_FORMAT_YUV420_10BIT
   1479  *
   1480  * The first 8 bits of the mode defines the layout, then the following 8 bits
   1481  * defines the options changing the layout.
   1482  *
   1483  * Not all combinations are valid, and different SoCs may support different
   1484  * combinations of layout and options.
   1485  */
   1486 #define __fourcc_mod_amlogic_layout_mask 0xff
   1487 #define __fourcc_mod_amlogic_options_shift 8
   1488 #define __fourcc_mod_amlogic_options_mask 0xff
   1489 
   1490 #define DRM_FORMAT_MOD_AMLOGIC_FBC(__layout, __options) \
   1491 	fourcc_mod_code(AMLOGIC, \
   1492 			((__layout) & __fourcc_mod_amlogic_layout_mask) | \
   1493 			(((__options) & __fourcc_mod_amlogic_options_mask) \
   1494 			 << __fourcc_mod_amlogic_options_shift))
   1495 
   1496 /* Amlogic FBC Layouts */
   1497 
   1498 /*
   1499  * Amlogic FBC Basic Layout
   1500  *
   1501  * The basic layout is composed of:
   1502  * - a body content organized in 64x32 superblocks with 4096 bytes per
   1503  *   superblock in default mode.
   1504  * - a 32 bytes per 128x64 header block
   1505  *
   1506  * This layout is transferrable between Amlogic SoCs supporting this modifier.
   1507  */
   1508 #define AMLOGIC_FBC_LAYOUT_BASIC		(1ULL)
   1509 
   1510 /*
   1511  * Amlogic FBC Scatter Memory layout
   1512  *
   1513  * Indicates the header contains IOMMU references to the compressed
   1514  * frames content to optimize memory access and layout.
   1515  *
   1516  * In this mode, only the header memory address is needed, thus the
   1517  * content memory organization is tied to the current producer
   1518  * execution and cannot be saved/dumped neither transferrable between
   1519  * Amlogic SoCs supporting this modifier.
   1520  *
   1521  * Due to the nature of the layout, these buffers are not expected to
   1522  * be accessible by the user-space clients, but only accessible by the
   1523  * hardware producers and consumers.
   1524  *
   1525  * The user-space clients should expect a failure while trying to mmap
   1526  * the DMA-BUF handle returned by the producer.
   1527  */
   1528 #define AMLOGIC_FBC_LAYOUT_SCATTER		(2ULL)
   1529 
   1530 /* Amlogic FBC Layout Options Bit Mask */
   1531 
   1532 /*
   1533  * Amlogic FBC Memory Saving mode
   1534  *
   1535  * Indicates the storage is packed when pixel size is multiple of word
   1536  * boundaries, i.e. 8bit should be stored in this mode to save allocation
   1537  * memory.
   1538  *
   1539  * This mode reduces body layout to 3072 bytes per 64x32 superblock with
   1540  * the basic layout and 3200 bytes per 64x32 superblock combined with
   1541  * the scatter layout.
   1542  */
   1543 #define AMLOGIC_FBC_OPTION_MEM_SAVING		(1ULL << 0)
   1544 
   1545 /* MediaTek modifiers
   1546  * Bits  Parameter                Notes
   1547  * ----- ------------------------ ---------------------------------------------
   1548  *   7: 0 TILE LAYOUT              Values are MTK_FMT_MOD_TILE_*
   1549  *  15: 8 COMPRESSION              Values are MTK_FMT_MOD_COMPRESS_*
   1550  *  23:16 10 BIT LAYOUT            Values are MTK_FMT_MOD_10BIT_LAYOUT_*
   1551  *
   1552  */
   1553 
   1554 #define DRM_FORMAT_MOD_MTK(__flags)		fourcc_mod_code(MTK, __flags)
   1555 
   1556 /*
   1557  * MediaTek Tiled Modifier
   1558  * The lowest 8 bits of the modifier is used to specify the tiling
   1559  * layout. Only the 16L_32S tiling is used for now, but we define an
   1560  * "untiled" version and leave room for future expansion.
   1561  */
   1562 #define MTK_FMT_MOD_TILE_MASK     0xf
   1563 #define MTK_FMT_MOD_TILE_NONE     0x0
   1564 #define MTK_FMT_MOD_TILE_16L32S   0x1
   1565 
   1566 /*
   1567  * Bits 8-15 specify compression options
   1568  */
   1569 #define MTK_FMT_MOD_COMPRESS_MASK (0xf << 8)
   1570 #define MTK_FMT_MOD_COMPRESS_NONE (0x0 << 8)
   1571 #define MTK_FMT_MOD_COMPRESS_V1   (0x1 << 8)
   1572 
   1573 /*
   1574  * Bits 16-23 specify how the bits of 10 bit formats are
   1575  * stored out in memory
   1576  */
   1577 #define MTK_FMT_MOD_10BIT_LAYOUT_MASK      (0xf << 16)
   1578 #define MTK_FMT_MOD_10BIT_LAYOUT_PACKED    (0x0 << 16)
   1579 #define MTK_FMT_MOD_10BIT_LAYOUT_LSBTILED  (0x1 << 16)
   1580 #define MTK_FMT_MOD_10BIT_LAYOUT_LSBRASTER (0x2 << 16)
   1581 
   1582 /* alias for the most common tiling format */
   1583 #define DRM_FORMAT_MOD_MTK_16L_32S_TILE  DRM_FORMAT_MOD_MTK(MTK_FMT_MOD_TILE_16L32S)
   1584 
   1585 /*
   1586  * Apple GPU-tiled layouts.
   1587  *
   1588  * Apple GPUs support nonlinear tilings with optional lossless compression.
   1589  *
   1590  * GPU-tiled images are divided into 16KiB tiles:
   1591  *
   1592  *     Bytes per pixel  Tile size
   1593  *     ---------------  ---------
   1594  *                   1  128x128
   1595  *                   2  128x64
   1596  *                   4  64x64
   1597  *                   8  64x32
   1598  *                  16  32x32
   1599  *
   1600  * Tiles are raster-order. Pixels within a tile are interleaved (Morton order).
   1601  *
   1602  * Compressed images pad the body to 128-bytes and are immediately followed by a
   1603  * metadata section. The metadata section rounds the image dimensions to
   1604  * powers-of-two and contains 8 bytes for each 16x16 compression subtile.
   1605  * Subtiles are interleaved (Morton order).
   1606  *
   1607  * All images are 128-byte aligned.
   1608  *
   1609  * These layouts fundamentally do not have meaningful strides. No matter how we
   1610  * specify strides for these layouts, userspace unaware of Apple image layouts
   1611  * will be unable to use correctly the specified stride for any purpose.
   1612  * Userspace aware of the image layouts do not use strides. The most "correct"
   1613  * convention would be setting the image stride to 0. Unfortunately, some
   1614  * software assumes the stride is at least (width * bytes per pixel). We
   1615  * therefore require that stride equals (width * bytes per pixel). Since the
   1616  * stride is arbitrary here, we pick the simplest convention.
   1617  *
   1618  * Although containing two sections, compressed image layouts are treated in
   1619  * software as a single plane. This is modelled after AFBC, a similar
   1620  * scheme. Attempting to separate the sections to be "explicit" in DRM would
   1621  * only generate more confusion, as software does not treat the image this way.
   1622  *
   1623  * For detailed information on the hardware image layouts, see
   1624  * https://docs.mesa3d.org/drivers/asahi.html#image-layouts
   1625  */
   1626 #define DRM_FORMAT_MOD_APPLE_GPU_TILED fourcc_mod_code(APPLE, 1)
   1627 #define DRM_FORMAT_MOD_APPLE_GPU_TILED_COMPRESSED fourcc_mod_code(APPLE, 2)
   1628 
   1629 /*
   1630  * AMD modifiers
   1631  *
   1632  * Memory layout:
   1633  *
   1634  * without DCC:
   1635  *   - main surface
   1636  *
   1637  * with DCC & without DCC_RETILE:
   1638  *   - main surface in plane 0
   1639  *   - DCC surface in plane 1 (RB-aligned, pipe-aligned if DCC_PIPE_ALIGN is set)
   1640  *
   1641  * with DCC & DCC_RETILE:
   1642  *   - main surface in plane 0
   1643  *   - displayable DCC surface in plane 1 (not RB-aligned & not pipe-aligned)
   1644  *   - pipe-aligned DCC surface in plane 2 (RB-aligned & pipe-aligned)
   1645  *
   1646  * For multi-plane formats the above surfaces get merged into one plane for
   1647  * each format plane, based on the required alignment only.
   1648  *
   1649  * Bits  Parameter                Notes
   1650  * ----- ------------------------ ---------------------------------------------
   1651  *
   1652  *   7:0 TILE_VERSION             Values are AMD_FMT_MOD_TILE_VER_*
   1653  *  12:8 TILE                     Values are AMD_FMT_MOD_TILE_<version>_*
   1654  *    13 DCC
   1655  *    14 DCC_RETILE
   1656  *    15 DCC_PIPE_ALIGN
   1657  *    16 DCC_INDEPENDENT_64B
   1658  *    17 DCC_INDEPENDENT_128B
   1659  * 19:18 DCC_MAX_COMPRESSED_BLOCK Values are AMD_FMT_MOD_DCC_BLOCK_*
   1660  *    20 DCC_CONSTANT_ENCODE
   1661  * 23:21 PIPE_XOR_BITS            Only for some chips
   1662  * 26:24 BANK_XOR_BITS            Only for some chips
   1663  * 29:27 PACKERS                  Only for some chips
   1664  * 32:30 RB                       Only for some chips
   1665  * 35:33 PIPE                     Only for some chips
   1666  * 55:36 -                        Reserved for future use, must be zero
   1667  */
   1668 #define AMD_FMT_MOD fourcc_mod_code(AMD, 0)
   1669 
   1670 #define IS_AMD_FMT_MOD(val) (((val) >> 56) == DRM_FORMAT_MOD_VENDOR_AMD)
   1671 
   1672 /* Reserve 0 for GFX8 and older */
   1673 #define AMD_FMT_MOD_TILE_VER_GFX9 1
   1674 #define AMD_FMT_MOD_TILE_VER_GFX10 2
   1675 #define AMD_FMT_MOD_TILE_VER_GFX10_RBPLUS 3
   1676 #define AMD_FMT_MOD_TILE_VER_GFX11 4
   1677 #define AMD_FMT_MOD_TILE_VER_GFX12 5
   1678 
   1679 /*
   1680  * 64K_S is the same for GFX9/GFX10/GFX10_RBPLUS and hence has GFX9 as canonical
   1681  * version.
   1682  */
   1683 #define AMD_FMT_MOD_TILE_GFX9_64K_S 9
   1684 
   1685 /*
   1686  * 64K_D for non-32 bpp is the same for GFX9/GFX10/GFX10_RBPLUS and hence has
   1687  * GFX9 as canonical version.
   1688  *
   1689  * 64K_D_2D on GFX12 is identical to 64K_D on GFX11.
   1690  */
   1691 #define AMD_FMT_MOD_TILE_GFX9_64K_D 10
   1692 #define AMD_FMT_MOD_TILE_GFX9_4K_D_X 22
   1693 #define AMD_FMT_MOD_TILE_GFX9_64K_S_X 25
   1694 #define AMD_FMT_MOD_TILE_GFX9_64K_D_X 26
   1695 #define AMD_FMT_MOD_TILE_GFX9_64K_R_X 27
   1696 #define AMD_FMT_MOD_TILE_GFX11_256K_R_X 31
   1697 
   1698 /* Gfx12 swizzle modes:
   1699  *    0 - LINEAR
   1700  *    1 - 256B_2D  - 2D block dimensions
   1701  *    2 - 4KB_2D
   1702  *    3 - 64KB_2D
   1703  *    4 - 256KB_2D
   1704  *    5 - 4KB_3D   - 3D block dimensions
   1705  *    6 - 64KB_3D
   1706  *    7 - 256KB_3D
   1707  */
   1708 #define AMD_FMT_MOD_TILE_GFX12_256B_2D 1
   1709 #define AMD_FMT_MOD_TILE_GFX12_4K_2D 2
   1710 #define AMD_FMT_MOD_TILE_GFX12_64K_2D 3
   1711 #define AMD_FMT_MOD_TILE_GFX12_256K_2D 4
   1712 
   1713 #define AMD_FMT_MOD_DCC_BLOCK_64B 0
   1714 #define AMD_FMT_MOD_DCC_BLOCK_128B 1
   1715 #define AMD_FMT_MOD_DCC_BLOCK_256B 2
   1716 
   1717 #define AMD_FMT_MOD_TILE_VERSION_SHIFT 0
   1718 #define AMD_FMT_MOD_TILE_VERSION_MASK 0xFF
   1719 #define AMD_FMT_MOD_TILE_SHIFT 8
   1720 #define AMD_FMT_MOD_TILE_MASK 0x1F
   1721 
   1722 /* Whether DCC compression is enabled. */
   1723 #define AMD_FMT_MOD_DCC_SHIFT 13
   1724 #define AMD_FMT_MOD_DCC_MASK 0x1
   1725 
   1726 /*
   1727  * Whether to include two DCC surfaces, one which is rb & pipe aligned, and
   1728  * one which is not-aligned.
   1729  */
   1730 #define AMD_FMT_MOD_DCC_RETILE_SHIFT 14
   1731 #define AMD_FMT_MOD_DCC_RETILE_MASK 0x1
   1732 
   1733 /* Only set if DCC_RETILE = false */
   1734 #define AMD_FMT_MOD_DCC_PIPE_ALIGN_SHIFT 15
   1735 #define AMD_FMT_MOD_DCC_PIPE_ALIGN_MASK 0x1
   1736 
   1737 #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_SHIFT 16
   1738 #define AMD_FMT_MOD_DCC_INDEPENDENT_64B_MASK 0x1
   1739 #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_SHIFT 17
   1740 #define AMD_FMT_MOD_DCC_INDEPENDENT_128B_MASK 0x1
   1741 #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_SHIFT 18
   1742 #define AMD_FMT_MOD_DCC_MAX_COMPRESSED_BLOCK_MASK 0x3
   1743 
   1744 /*
   1745  * DCC supports embedding some clear colors directly in the DCC surface.
   1746  * However, on older GPUs the rendering HW ignores the embedded clear color
   1747  * and prefers the driver provided color. This necessitates doing a fastclear
   1748  * eliminate operation before a process transfers control.
   1749  *
   1750  * If this bit is set that means the fastclear eliminate is not needed for these
   1751  * embeddable colors.
   1752  */
   1753 #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_SHIFT 20
   1754 #define AMD_FMT_MOD_DCC_CONSTANT_ENCODE_MASK 0x1
   1755 
   1756 /*
   1757  * The below fields are for accounting for per GPU differences. These are only
   1758  * relevant for GFX9 and later and if the tile field is *_X/_T.
   1759  *
   1760  * PIPE_XOR_BITS = always needed
   1761  * BANK_XOR_BITS = only for TILE_VER_GFX9
   1762  * PACKERS = only for TILE_VER_GFX10_RBPLUS
   1763  * RB = only for TILE_VER_GFX9 & DCC
   1764  * PIPE = only for TILE_VER_GFX9 & DCC & (DCC_RETILE | DCC_PIPE_ALIGN)
   1765  */
   1766 #define AMD_FMT_MOD_PIPE_XOR_BITS_SHIFT 21
   1767 #define AMD_FMT_MOD_PIPE_XOR_BITS_MASK 0x7
   1768 #define AMD_FMT_MOD_BANK_XOR_BITS_SHIFT 24
   1769 #define AMD_FMT_MOD_BANK_XOR_BITS_MASK 0x7
   1770 #define AMD_FMT_MOD_PACKERS_SHIFT 27
   1771 #define AMD_FMT_MOD_PACKERS_MASK 0x7
   1772 #define AMD_FMT_MOD_RB_SHIFT 30
   1773 #define AMD_FMT_MOD_RB_MASK 0x7
   1774 #define AMD_FMT_MOD_PIPE_SHIFT 33
   1775 #define AMD_FMT_MOD_PIPE_MASK 0x7
   1776 
   1777 #define AMD_FMT_MOD_SET(field, value) \
   1778 	((__u64)(value) << AMD_FMT_MOD_##field##_SHIFT)
   1779 #define AMD_FMT_MOD_GET(field, value) \
   1780 	(((value) >> AMD_FMT_MOD_##field##_SHIFT) & AMD_FMT_MOD_##field##_MASK)
   1781 #define AMD_FMT_MOD_CLEAR(field) \
   1782 	(~((__u64)AMD_FMT_MOD_##field##_MASK << AMD_FMT_MOD_##field##_SHIFT))
   1783 
   1784 #if defined(__cplusplus)
   1785 }
   1786 #endif
   1787 
   1788 #endif /* DRM_FOURCC_H */
   1789