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      1 /******************************************************************************
      2  *
      3  * Module Name: dswstate - Dispatcher parse tree walk management routines
      4  *
      5  *****************************************************************************/
      6 
      7 /******************************************************************************
      8  *
      9  * 1. Copyright Notice
     10  *
     11  * Some or all of this work - Copyright (c) 1999 - 2025, Intel Corp.
     12  * All rights reserved.
     13  *
     14  * 2. License
     15  *
     16  * 2.1. This is your license from Intel Corp. under its intellectual property
     17  * rights. You may have additional license terms from the party that provided
     18  * you this software, covering your right to use that party's intellectual
     19  * property rights.
     20  *
     21  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
     22  * copy of the source code appearing in this file ("Covered Code") an
     23  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
     24  * base code distributed originally by Intel ("Original Intel Code") to copy,
     25  * make derivatives, distribute, use and display any portion of the Covered
     26  * Code in any form, with the right to sublicense such rights; and
     27  *
     28  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
     29  * license (with the right to sublicense), under only those claims of Intel
     30  * patents that are infringed by the Original Intel Code, to make, use, sell,
     31  * offer to sell, and import the Covered Code and derivative works thereof
     32  * solely to the minimum extent necessary to exercise the above copyright
     33  * license, and in no event shall the patent license extend to any additions
     34  * to or modifications of the Original Intel Code. No other license or right
     35  * is granted directly or by implication, estoppel or otherwise;
     36  *
     37  * The above copyright and patent license is granted only if the following
     38  * conditions are met:
     39  *
     40  * 3. Conditions
     41  *
     42  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
     43  * Redistribution of source code of any substantial portion of the Covered
     44  * Code or modification with rights to further distribute source must include
     45  * the above Copyright Notice, the above License, this list of Conditions,
     46  * and the following Disclaimer and Export Compliance provision. In addition,
     47  * Licensee must cause all Covered Code to which Licensee contributes to
     48  * contain a file documenting the changes Licensee made to create that Covered
     49  * Code and the date of any change. Licensee must include in that file the
     50  * documentation of any changes made by any predecessor Licensee. Licensee
     51  * must include a prominent statement that the modification is derived,
     52  * directly or indirectly, from Original Intel Code.
     53  *
     54  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
     55  * Redistribution of source code of any substantial portion of the Covered
     56  * Code or modification without rights to further distribute source must
     57  * include the following Disclaimer and Export Compliance provision in the
     58  * documentation and/or other materials provided with distribution. In
     59  * addition, Licensee may not authorize further sublicense of source of any
     60  * portion of the Covered Code, and must include terms to the effect that the
     61  * license from Licensee to its licensee is limited to the intellectual
     62  * property embodied in the software Licensee provides to its licensee, and
     63  * not to intellectual property embodied in modifications its licensee may
     64  * make.
     65  *
     66  * 3.3. Redistribution of Executable. Redistribution in executable form of any
     67  * substantial portion of the Covered Code or modification must reproduce the
     68  * above Copyright Notice, and the following Disclaimer and Export Compliance
     69  * provision in the documentation and/or other materials provided with the
     70  * distribution.
     71  *
     72  * 3.4. Intel retains all right, title, and interest in and to the Original
     73  * Intel Code.
     74  *
     75  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
     76  * Intel shall be used in advertising or otherwise to promote the sale, use or
     77  * other dealings in products derived from or relating to the Covered Code
     78  * without prior written authorization from Intel.
     79  *
     80  * 4. Disclaimer and Export Compliance
     81  *
     82  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
     83  * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
     84  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
     85  * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
     86  * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
     87  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
     88  * PARTICULAR PURPOSE.
     89  *
     90  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
     91  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
     92  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
     93  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
     94  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
     95  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
     96  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
     97  * LIMITED REMEDY.
     98  *
     99  * 4.3. Licensee shall not export, either directly or indirectly, any of this
    100  * software or system incorporating such software without first obtaining any
    101  * required license or other approval from the U. S. Department of Commerce or
    102  * any other agency or department of the United States Government. In the
    103  * event Licensee exports any such software from the United States or
    104  * re-exports any such software from a foreign destination, Licensee shall
    105  * ensure that the distribution and export/re-export of the software is in
    106  * compliance with all laws, regulations, orders, or other restrictions of the
    107  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
    108  * any of its subsidiaries will export/re-export any technical data, process,
    109  * software, or service, directly or indirectly, to any country for which the
    110  * United States government or any agency thereof requires an export license,
    111  * other governmental approval, or letter of assurance, without first obtaining
    112  * such license, approval or letter.
    113  *
    114  *****************************************************************************
    115  *
    116  * Alternatively, you may choose to be licensed under the terms of the
    117  * following license:
    118  *
    119  * Redistribution and use in source and binary forms, with or without
    120  * modification, are permitted provided that the following conditions
    121  * are met:
    122  * 1. Redistributions of source code must retain the above copyright
    123  *    notice, this list of conditions, and the following disclaimer,
    124  *    without modification.
    125  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
    126  *    substantially similar to the "NO WARRANTY" disclaimer below
    127  *    ("Disclaimer") and any redistribution must be conditioned upon
    128  *    including a substantially similar Disclaimer requirement for further
    129  *    binary redistribution.
    130  * 3. Neither the names of the above-listed copyright holders nor the names
    131  *    of any contributors may be used to endorse or promote products derived
    132  *    from this software without specific prior written permission.
    133  *
    134  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    135  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    136  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    137  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    138  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    139  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    140  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    141  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    142  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    143  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    144  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    145  *
    146  * Alternatively, you may choose to be licensed under the terms of the
    147  * GNU General Public License ("GPL") version 2 as published by the Free
    148  * Software Foundation.
    149  *
    150  *****************************************************************************/
    151 
    152 #include "acpi.h"
    153 #include "accommon.h"
    154 #include "acparser.h"
    155 #include "acdispat.h"
    156 #include "acnamesp.h"
    157 
    158 #define _COMPONENT          ACPI_DISPATCHER
    159         ACPI_MODULE_NAME    ("dswstate")
    160 
    161 /* Local prototypes */
    162 
    163 static ACPI_STATUS
    164 AcpiDsResultStackPush (
    165     ACPI_WALK_STATE         *WalkState);
    166 
    167 static ACPI_STATUS
    168 AcpiDsResultStackPop (
    169     ACPI_WALK_STATE         *WalkState);
    170 
    171 
    172 /*******************************************************************************
    173  *
    174  * FUNCTION:    AcpiDsResultPop
    175  *
    176  * PARAMETERS:  Object              - Where to return the popped object
    177  *              WalkState           - Current Walk state
    178  *
    179  * RETURN:      Status
    180  *
    181  * DESCRIPTION: Pop an object off the top of this walk's result stack
    182  *
    183  ******************************************************************************/
    184 
    185 ACPI_STATUS
    186 AcpiDsResultPop (
    187     ACPI_OPERAND_OBJECT     **Object,
    188     ACPI_WALK_STATE         *WalkState)
    189 {
    190     UINT32                  Index;
    191     ACPI_GENERIC_STATE      *State;
    192     ACPI_STATUS             Status;
    193 
    194 
    195     ACPI_FUNCTION_NAME (DsResultPop);
    196 
    197 
    198     State = WalkState->Results;
    199 
    200     /* Incorrect state of result stack */
    201 
    202     if (State && !WalkState->ResultCount)
    203     {
    204         ACPI_ERROR ((AE_INFO, "No results on result stack"));
    205         return (AE_AML_INTERNAL);
    206     }
    207 
    208     if (!State && WalkState->ResultCount)
    209     {
    210         ACPI_ERROR ((AE_INFO, "No result state for result stack"));
    211         return (AE_AML_INTERNAL);
    212     }
    213 
    214     /* Empty result stack */
    215 
    216     if (!State)
    217     {
    218         ACPI_ERROR ((AE_INFO, "Result stack is empty! State=%p", WalkState));
    219         return (AE_AML_NO_RETURN_VALUE);
    220     }
    221 
    222     /* Return object of the top element and clean that top element result stack */
    223 
    224     WalkState->ResultCount--;
    225     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
    226 
    227     *Object = State->Results.ObjDesc [Index];
    228     if (!*Object)
    229     {
    230         ACPI_ERROR ((AE_INFO, "No result objects on result stack, State=%p",
    231             WalkState));
    232         return (AE_AML_NO_RETURN_VALUE);
    233     }
    234 
    235     State->Results.ObjDesc [Index] = NULL;
    236     if (Index == 0)
    237     {
    238         Status = AcpiDsResultStackPop (WalkState);
    239         if (ACPI_FAILURE (Status))
    240         {
    241             return (Status);
    242         }
    243     }
    244 
    245     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    246         "Obj=%p [%s] Index=%X State=%p Num=%X\n", *Object,
    247         AcpiUtGetObjectTypeName (*Object),
    248         Index, WalkState, WalkState->ResultCount));
    249 
    250     return (AE_OK);
    251 }
    252 
    253 
    254 /*******************************************************************************
    255  *
    256  * FUNCTION:    AcpiDsResultPush
    257  *
    258  * PARAMETERS:  Object              - Where to return the popped object
    259  *              WalkState           - Current Walk state
    260  *
    261  * RETURN:      Status
    262  *
    263  * DESCRIPTION: Push an object onto the current result stack
    264  *
    265  ******************************************************************************/
    266 
    267 ACPI_STATUS
    268 AcpiDsResultPush (
    269     ACPI_OPERAND_OBJECT     *Object,
    270     ACPI_WALK_STATE         *WalkState)
    271 {
    272     ACPI_GENERIC_STATE      *State;
    273     ACPI_STATUS             Status;
    274     UINT32                  Index;
    275 
    276 
    277     ACPI_FUNCTION_NAME (DsResultPush);
    278 
    279 
    280     if (WalkState->ResultCount > WalkState->ResultSize)
    281     {
    282         ACPI_ERROR ((AE_INFO, "Result stack is full"));
    283         return (AE_AML_INTERNAL);
    284     }
    285     else if (WalkState->ResultCount == WalkState->ResultSize)
    286     {
    287         /* Extend the result stack */
    288 
    289         Status = AcpiDsResultStackPush (WalkState);
    290         if (ACPI_FAILURE (Status))
    291         {
    292             ACPI_ERROR ((AE_INFO, "Failed to extend the result stack"));
    293             return (Status);
    294         }
    295     }
    296 
    297     if (!(WalkState->ResultCount < WalkState->ResultSize))
    298     {
    299         ACPI_ERROR ((AE_INFO, "No free elements in result stack"));
    300         return (AE_AML_INTERNAL);
    301     }
    302 
    303     State = WalkState->Results;
    304     if (!State)
    305     {
    306         ACPI_ERROR ((AE_INFO, "No result stack frame during push"));
    307         return (AE_AML_INTERNAL);
    308     }
    309 
    310     if (!Object)
    311     {
    312         ACPI_ERROR ((AE_INFO,
    313             "Null Object! State=%p Num=%u",
    314             WalkState, WalkState->ResultCount));
    315         return (AE_BAD_PARAMETER);
    316     }
    317 
    318     /* Assign the address of object to the top free element of result stack */
    319 
    320     Index = (UINT32) WalkState->ResultCount % ACPI_RESULTS_FRAME_OBJ_NUM;
    321     State->Results.ObjDesc [Index] = Object;
    322     WalkState->ResultCount++;
    323 
    324     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p Num=%X Cur=%X\n",
    325         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
    326         WalkState, WalkState->ResultCount, WalkState->CurrentResult));
    327 
    328     return (AE_OK);
    329 }
    330 
    331 
    332 /*******************************************************************************
    333  *
    334  * FUNCTION:    AcpiDsResultStackPush
    335  *
    336  * PARAMETERS:  WalkState           - Current Walk state
    337  *
    338  * RETURN:      Status
    339  *
    340  * DESCRIPTION: Push an object onto the WalkState result stack
    341  *
    342  ******************************************************************************/
    343 
    344 static ACPI_STATUS
    345 AcpiDsResultStackPush (
    346     ACPI_WALK_STATE         *WalkState)
    347 {
    348     ACPI_GENERIC_STATE      *State;
    349 
    350 
    351     ACPI_FUNCTION_NAME (DsResultStackPush);
    352 
    353 
    354     /* Check for stack overflow */
    355 
    356     if (((UINT32) WalkState->ResultSize + ACPI_RESULTS_FRAME_OBJ_NUM) >
    357         ACPI_RESULTS_OBJ_NUM_MAX)
    358     {
    359         ACPI_ERROR ((AE_INFO, "Result stack overflow: State=%p Num=%u",
    360             WalkState, WalkState->ResultSize));
    361         return (AE_STACK_OVERFLOW);
    362     }
    363 
    364     State = AcpiUtCreateGenericState ();
    365     if (!State)
    366     {
    367         return (AE_NO_MEMORY);
    368     }
    369 
    370     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_RESULT;
    371     AcpiUtPushGenericState (&WalkState->Results, State);
    372 
    373     /* Increase the length of the result stack by the length of frame */
    374 
    375     WalkState->ResultSize += ACPI_RESULTS_FRAME_OBJ_NUM;
    376 
    377     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Results=%p State=%p\n",
    378         State, WalkState));
    379 
    380     return (AE_OK);
    381 }
    382 
    383 
    384 /*******************************************************************************
    385  *
    386  * FUNCTION:    AcpiDsResultStackPop
    387  *
    388  * PARAMETERS:  WalkState           - Current Walk state
    389  *
    390  * RETURN:      Status
    391  *
    392  * DESCRIPTION: Pop an object off of the WalkState result stack
    393  *
    394  ******************************************************************************/
    395 
    396 static ACPI_STATUS
    397 AcpiDsResultStackPop (
    398     ACPI_WALK_STATE         *WalkState)
    399 {
    400     ACPI_GENERIC_STATE      *State;
    401 
    402 
    403     ACPI_FUNCTION_NAME (DsResultStackPop);
    404 
    405 
    406     /* Check for stack underflow */
    407 
    408     if (WalkState->Results == NULL)
    409     {
    410         ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    411             "Result stack underflow - State=%p\n", WalkState));
    412         return (AE_AML_NO_OPERAND);
    413     }
    414 
    415     if (WalkState->ResultSize < ACPI_RESULTS_FRAME_OBJ_NUM)
    416     {
    417         ACPI_ERROR ((AE_INFO, "Insufficient result stack size"));
    418         return (AE_AML_INTERNAL);
    419     }
    420 
    421     State = AcpiUtPopGenericState (&WalkState->Results);
    422     AcpiUtDeleteGenericState (State);
    423 
    424     /* Decrease the length of result stack by the length of frame */
    425 
    426     WalkState->ResultSize -= ACPI_RESULTS_FRAME_OBJ_NUM;
    427 
    428     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC,
    429         "Result=%p RemainingResults=%X State=%p\n",
    430         State, WalkState->ResultCount, WalkState));
    431 
    432     return (AE_OK);
    433 }
    434 
    435 
    436 /*******************************************************************************
    437  *
    438  * FUNCTION:    AcpiDsObjStackPush
    439  *
    440  * PARAMETERS:  Object              - Object to push
    441  *              WalkState           - Current Walk state
    442  *
    443  * RETURN:      Status
    444  *
    445  * DESCRIPTION: Push an object onto this walk's object/operand stack
    446  *
    447  ******************************************************************************/
    448 
    449 ACPI_STATUS
    450 AcpiDsObjStackPush (
    451     void                    *Object,
    452     ACPI_WALK_STATE         *WalkState)
    453 {
    454     ACPI_FUNCTION_NAME (DsObjStackPush);
    455 
    456 
    457     /* Check for stack overflow */
    458 
    459     if (WalkState->NumOperands >= ACPI_OBJ_NUM_OPERANDS)
    460     {
    461         ACPI_ERROR ((AE_INFO,
    462             "Object stack overflow! Obj=%p State=%p #Ops=%u",
    463             Object, WalkState, WalkState->NumOperands));
    464         return (AE_STACK_OVERFLOW);
    465     }
    466 
    467     /* Put the object onto the stack */
    468 
    469     WalkState->Operands [WalkState->OperandIndex] = Object;
    470     WalkState->NumOperands++;
    471 
    472     /* For the usual order of filling the operand stack */
    473 
    474     WalkState->OperandIndex++;
    475 
    476     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Obj=%p [%s] State=%p #Ops=%X\n",
    477         Object, AcpiUtGetObjectTypeName ((ACPI_OPERAND_OBJECT *) Object),
    478         WalkState, WalkState->NumOperands));
    479 
    480     return (AE_OK);
    481 }
    482 
    483 
    484 /*******************************************************************************
    485  *
    486  * FUNCTION:    AcpiDsObjStackPop
    487  *
    488  * PARAMETERS:  PopCount            - Number of objects/entries to pop
    489  *              WalkState           - Current Walk state
    490  *
    491  * RETURN:      Status
    492  *
    493  * DESCRIPTION: Pop this walk's object stack. Objects on the stack are NOT
    494  *              deleted by this routine.
    495  *
    496  ******************************************************************************/
    497 
    498 ACPI_STATUS
    499 AcpiDsObjStackPop (
    500     UINT32                  PopCount,
    501     ACPI_WALK_STATE         *WalkState)
    502 {
    503     UINT32                  i;
    504 
    505 
    506     ACPI_FUNCTION_NAME (DsObjStackPop);
    507 
    508 
    509     for (i = 0; i < PopCount; i++)
    510     {
    511         /* Check for stack underflow */
    512 
    513         if (WalkState->NumOperands == 0)
    514         {
    515             ACPI_ERROR ((AE_INFO,
    516                 "Object stack underflow! Count=%X State=%p #Ops=%u",
    517                 PopCount, WalkState, WalkState->NumOperands));
    518             return (AE_STACK_UNDERFLOW);
    519         }
    520 
    521         /* Just set the stack entry to null */
    522 
    523         WalkState->NumOperands--;
    524         WalkState->Operands [WalkState->NumOperands] = NULL;
    525     }
    526 
    527     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%u\n",
    528         PopCount, WalkState, WalkState->NumOperands));
    529 
    530     return (AE_OK);
    531 }
    532 
    533 
    534 /*******************************************************************************
    535  *
    536  * FUNCTION:    AcpiDsObjStackPopAndDelete
    537  *
    538  * PARAMETERS:  PopCount            - Number of objects/entries to pop
    539  *              WalkState           - Current Walk state
    540  *
    541  * RETURN:      Status
    542  *
    543  * DESCRIPTION: Pop this walk's object stack and delete each object that is
    544  *              popped off.
    545  *
    546  ******************************************************************************/
    547 
    548 void
    549 AcpiDsObjStackPopAndDelete (
    550     UINT32                  PopCount,
    551     ACPI_WALK_STATE         *WalkState)
    552 {
    553     INT32                   i;
    554     ACPI_OPERAND_OBJECT     *ObjDesc;
    555 
    556 
    557     ACPI_FUNCTION_NAME (DsObjStackPopAndDelete);
    558 
    559 
    560     if (PopCount == 0)
    561     {
    562         return;
    563     }
    564 
    565     for (i = (INT32) PopCount - 1; i >= 0; i--)
    566     {
    567         if (WalkState->NumOperands == 0)
    568         {
    569             return;
    570         }
    571 
    572         /* Pop the stack and delete an object if present in this stack entry */
    573 
    574         WalkState->NumOperands--;
    575         ObjDesc = WalkState->Operands [i];
    576         if (ObjDesc)
    577         {
    578             AcpiUtRemoveReference (WalkState->Operands [i]);
    579             WalkState->Operands [i] = NULL;
    580         }
    581     }
    582 
    583     ACPI_DEBUG_PRINT ((ACPI_DB_EXEC, "Count=%X State=%p #Ops=%X\n",
    584         PopCount, WalkState, WalkState->NumOperands));
    585 }
    586 
    587 
    588 /*******************************************************************************
    589  *
    590  * FUNCTION:    AcpiDsGetCurrentWalkState
    591  *
    592  * PARAMETERS:  Thread          - Get current active state for this Thread
    593  *
    594  * RETURN:      Pointer to the current walk state
    595  *
    596  * DESCRIPTION: Get the walk state that is at the head of the list (the "current"
    597  *              walk state.)
    598  *
    599  ******************************************************************************/
    600 
    601 ACPI_WALK_STATE *
    602 AcpiDsGetCurrentWalkState (
    603     ACPI_THREAD_STATE       *Thread)
    604 {
    605     ACPI_FUNCTION_NAME (DsGetCurrentWalkState);
    606 
    607 
    608     if (!Thread)
    609     {
    610         return (NULL);
    611     }
    612 
    613     ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Current WalkState %p\n",
    614         Thread->WalkStateList));
    615 
    616     return (Thread->WalkStateList);
    617 }
    618 
    619 
    620 /*******************************************************************************
    621  *
    622  * FUNCTION:    AcpiDsPushWalkState
    623  *
    624  * PARAMETERS:  WalkState       - State to push
    625  *              Thread          - Thread state object
    626  *
    627  * RETURN:      None
    628  *
    629  * DESCRIPTION: Place the Thread state at the head of the state list
    630  *
    631  ******************************************************************************/
    632 
    633 void
    634 AcpiDsPushWalkState (
    635     ACPI_WALK_STATE         *WalkState,
    636     ACPI_THREAD_STATE       *Thread)
    637 {
    638     ACPI_FUNCTION_TRACE (DsPushWalkState);
    639 
    640 
    641     WalkState->Next = Thread->WalkStateList;
    642     Thread->WalkStateList = WalkState;
    643 
    644     return_VOID;
    645 }
    646 
    647 
    648 /*******************************************************************************
    649  *
    650  * FUNCTION:    AcpiDsPopWalkState
    651  *
    652  * PARAMETERS:  Thread      - Current thread state
    653  *
    654  * RETURN:      A WalkState object popped from the thread's stack
    655  *
    656  * DESCRIPTION: Remove and return the walkstate object that is at the head of
    657  *              the walk stack for the given walk list. NULL indicates that
    658  *              the list is empty.
    659  *
    660  ******************************************************************************/
    661 
    662 ACPI_WALK_STATE *
    663 AcpiDsPopWalkState (
    664     ACPI_THREAD_STATE       *Thread)
    665 {
    666     ACPI_WALK_STATE         *WalkState;
    667 
    668 
    669     ACPI_FUNCTION_TRACE (DsPopWalkState);
    670 
    671 
    672     WalkState = Thread->WalkStateList;
    673 
    674     if (WalkState)
    675     {
    676         /* Next walk state becomes the current walk state */
    677 
    678         Thread->WalkStateList = WalkState->Next;
    679 
    680         /*
    681          * Don't clear the NEXT field, this serves as an indicator
    682          * that there is a parent WALK STATE
    683          * Do Not: WalkState->Next = NULL;
    684          */
    685     }
    686 
    687     return_PTR (WalkState);
    688 }
    689 
    690 
    691 /*******************************************************************************
    692  *
    693  * FUNCTION:    AcpiDsCreateWalkState
    694  *
    695  * PARAMETERS:  OwnerId         - ID for object creation
    696  *              Origin          - Starting point for this walk
    697  *              MethodDesc      - Method object
    698  *              Thread          - Current thread state
    699  *
    700  * RETURN:      Pointer to the new walk state.
    701  *
    702  * DESCRIPTION: Allocate and initialize a new walk state. The current walk
    703  *              state is set to this new state.
    704  *
    705  ******************************************************************************/
    706 
    707 ACPI_WALK_STATE *
    708 AcpiDsCreateWalkState (
    709     ACPI_OWNER_ID           OwnerId,
    710     ACPI_PARSE_OBJECT       *Origin,
    711     ACPI_OPERAND_OBJECT     *MethodDesc,
    712     ACPI_THREAD_STATE       *Thread)
    713 {
    714     ACPI_WALK_STATE         *WalkState;
    715 
    716 
    717     ACPI_FUNCTION_TRACE (DsCreateWalkState);
    718 
    719 
    720     WalkState = ACPI_ALLOCATE_ZEROED (sizeof (ACPI_WALK_STATE));
    721     if (!WalkState)
    722     {
    723         return_PTR (NULL);
    724     }
    725 
    726     WalkState->DescriptorType = ACPI_DESC_TYPE_WALK;
    727     WalkState->MethodDesc = MethodDesc;
    728     WalkState->OwnerId = OwnerId;
    729     WalkState->Origin = Origin;
    730     WalkState->Thread = Thread;
    731 
    732     WalkState->ParserState.StartOp = Origin;
    733 
    734     /* Init the method args/local */
    735 
    736 #ifndef ACPI_CONSTANT_EVAL_ONLY
    737     AcpiDsMethodDataInit (WalkState);
    738 #endif
    739 
    740     /* Put the new state at the head of the walk list */
    741 
    742     if (Thread)
    743     {
    744         AcpiDsPushWalkState (WalkState, Thread);
    745     }
    746 
    747     return_PTR (WalkState);
    748 }
    749 
    750 
    751 /*******************************************************************************
    752  *
    753  * FUNCTION:    AcpiDsInitAmlWalk
    754  *
    755  * PARAMETERS:  WalkState       - New state to be initialized
    756  *              Op              - Current parse op
    757  *              MethodNode      - Control method NS node, if any
    758  *              AmlStart        - Start of AML
    759  *              AmlLength       - Length of AML
    760  *              Info            - Method info block (params, etc.)
    761  *              PassNumber      - 1, 2, or 3
    762  *
    763  * RETURN:      Status
    764  *
    765  * DESCRIPTION: Initialize a walk state for a pass 1 or 2 parse tree walk
    766  *
    767  ******************************************************************************/
    768 
    769 ACPI_STATUS
    770 AcpiDsInitAmlWalk (
    771     ACPI_WALK_STATE         *WalkState,
    772     ACPI_PARSE_OBJECT       *Op,
    773     ACPI_NAMESPACE_NODE     *MethodNode,
    774     UINT8                   *AmlStart,
    775     UINT32                  AmlLength,
    776     ACPI_EVALUATE_INFO      *Info,
    777     UINT8                   PassNumber)
    778 {
    779     ACPI_STATUS             Status;
    780     ACPI_PARSE_STATE        *ParserState = &WalkState->ParserState;
    781     ACPI_PARSE_OBJECT       *ExtraOp;
    782 
    783 
    784     ACPI_FUNCTION_TRACE (DsInitAmlWalk);
    785 
    786 
    787     WalkState->ParserState.Aml =
    788     WalkState->ParserState.AmlStart =
    789     WalkState->ParserState.AmlEnd =
    790     WalkState->ParserState.PkgEnd = AmlStart;
    791     /* Avoid undefined behavior: applying zero offset to null pointer */
    792     if (AmlLength != 0) {
    793       WalkState->ParserState.AmlEnd += AmlLength;
    794       WalkState->ParserState.PkgEnd += AmlLength;
    795     }
    796 
    797     /* The NextOp of the NextWalk will be the beginning of the method */
    798 
    799     WalkState->NextOp = NULL;
    800     WalkState->PassNumber = PassNumber;
    801 
    802     if (Info)
    803     {
    804         WalkState->Params = Info->Parameters;
    805         WalkState->CallerReturnDesc = &Info->ReturnObject;
    806     }
    807 
    808     Status = AcpiPsInitScope (&WalkState->ParserState, Op);
    809     if (ACPI_FAILURE (Status))
    810     {
    811         return_ACPI_STATUS (Status);
    812     }
    813 
    814     if (MethodNode)
    815     {
    816         WalkState->ParserState.StartNode = MethodNode;
    817         WalkState->WalkType = ACPI_WALK_METHOD;
    818         WalkState->MethodNode = MethodNode;
    819         WalkState->MethodDesc = AcpiNsGetAttachedObject (MethodNode);
    820 
    821         /* Push start scope on scope stack and make it current  */
    822 
    823         Status = AcpiDsScopeStackPush (
    824             MethodNode, ACPI_TYPE_METHOD, WalkState);
    825         if (ACPI_FAILURE (Status))
    826         {
    827             return_ACPI_STATUS (Status);
    828         }
    829 
    830         /* Init the method arguments */
    831 
    832         Status = AcpiDsMethodDataInitArgs (WalkState->Params,
    833                     ACPI_METHOD_NUM_ARGS, WalkState);
    834         if (ACPI_FAILURE (Status))
    835         {
    836             return_ACPI_STATUS (Status);
    837         }
    838     }
    839     else
    840     {
    841         /*
    842          * Setup the current scope.
    843          * Find a Named Op that has a namespace node associated with it.
    844          * search upwards from this Op. Current scope is the first
    845          * Op with a namespace node.
    846          */
    847         ExtraOp = ParserState->StartOp;
    848         while (ExtraOp && !ExtraOp->Common.Node)
    849         {
    850             ExtraOp = ExtraOp->Common.Parent;
    851         }
    852 
    853         if (!ExtraOp)
    854         {
    855             ParserState->StartNode = NULL;
    856         }
    857         else
    858         {
    859             ParserState->StartNode = ExtraOp->Common.Node;
    860         }
    861 
    862         if (ParserState->StartNode)
    863         {
    864             /* Push start scope on scope stack and make it current  */
    865 
    866             Status = AcpiDsScopeStackPush (ParserState->StartNode,
    867                 ParserState->StartNode->Type, WalkState);
    868             if (ACPI_FAILURE (Status))
    869             {
    870                 return_ACPI_STATUS (Status);
    871             }
    872         }
    873     }
    874 
    875     Status = AcpiDsInitCallbacks (WalkState, PassNumber);
    876     return_ACPI_STATUS (Status);
    877 }
    878 
    879 
    880 /*******************************************************************************
    881  *
    882  * FUNCTION:    AcpiDsDeleteWalkState
    883  *
    884  * PARAMETERS:  WalkState       - State to delete
    885  *
    886  * RETURN:      Status
    887  *
    888  * DESCRIPTION: Delete a walk state including all internal data structures
    889  *
    890  ******************************************************************************/
    891 
    892 void
    893 AcpiDsDeleteWalkState (
    894     ACPI_WALK_STATE         *WalkState)
    895 {
    896     ACPI_GENERIC_STATE      *State;
    897 
    898 
    899     ACPI_FUNCTION_TRACE_PTR (DsDeleteWalkState, WalkState);
    900 
    901 
    902     if (!WalkState)
    903     {
    904         return_VOID;
    905     }
    906 
    907     if (WalkState->DescriptorType != ACPI_DESC_TYPE_WALK)
    908     {
    909         ACPI_ERROR ((AE_INFO, "%p is not a valid walk state",
    910             WalkState));
    911         return_VOID;
    912     }
    913 
    914     /* There should not be any open scopes */
    915 
    916     if (WalkState->ParserState.Scope)
    917     {
    918         ACPI_ERROR ((AE_INFO, "%p walk still has a scope list",
    919             WalkState));
    920         AcpiPsCleanupScope (&WalkState->ParserState);
    921     }
    922 
    923     /* Always must free any linked control states */
    924 
    925     while (WalkState->ControlState)
    926     {
    927         State = WalkState->ControlState;
    928         WalkState->ControlState = State->Common.Next;
    929 
    930         AcpiUtDeleteGenericState (State);
    931     }
    932 
    933     /* Always must free any linked parse states */
    934 
    935     while (WalkState->ScopeInfo)
    936     {
    937         State = WalkState->ScopeInfo;
    938         WalkState->ScopeInfo = State->Common.Next;
    939 
    940         AcpiUtDeleteGenericState (State);
    941     }
    942 
    943     /* Always must free any stacked result states */
    944 
    945     while (WalkState->Results)
    946     {
    947         State = WalkState->Results;
    948         WalkState->Results = State->Common.Next;
    949 
    950         AcpiUtDeleteGenericState (State);
    951     }
    952 
    953     ACPI_FREE (WalkState);
    954     return_VOID;
    955 }
    956