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      1 /******************************************************************************
      2  *
      3  * Module Name: nswalk - Functions for walking the ACPI namespace
      4  *
      5  *****************************************************************************/
      6 
      7 /*
      8  * Copyright (C) 2000 - 2025, Intel Corp.
      9  * All rights reserved.
     10  *
     11  * Redistribution and use in source and binary forms, with or without
     12  * modification, are permitted provided that the following conditions
     13  * are met:
     14  * 1. Redistributions of source code must retain the above copyright
     15  *    notice, this list of conditions, and the following disclaimer,
     16  *    without modification.
     17  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
     18  *    substantially similar to the "NO WARRANTY" disclaimer below
     19  *    ("Disclaimer") and any redistribution must be conditioned upon
     20  *    including a substantially similar Disclaimer requirement for further
     21  *    binary redistribution.
     22  * 3. Neither the names of the above-listed copyright holders nor the names
     23  *    of any contributors may be used to endorse or promote products derived
     24  *    from this software without specific prior written permission.
     25  *
     26  * Alternatively, this software may be distributed under the terms of the
     27  * GNU General Public License ("GPL") version 2 as published by the Free
     28  * Software Foundation.
     29  *
     30  * NO WARRANTY
     31  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     32  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     33  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     34  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     35  * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
     36  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
     37  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
     38  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
     39  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
     40  * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     41  * POSSIBILITY OF SUCH DAMAGES.
     42  */
     43 
     44 #include "acpi.h"
     45 #include "accommon.h"
     46 #include "acnamesp.h"
     47 
     48 
     49 #define _COMPONENT          ACPI_NAMESPACE
     50         ACPI_MODULE_NAME    ("nswalk")
     51 
     52 
     53 /*******************************************************************************
     54  *
     55  * FUNCTION:    AcpiNsGetNextNode
     56  *
     57  * PARAMETERS:  ParentNode          - Parent node whose children we are
     58  *                                    getting
     59  *              ChildNode           - Previous child that was found.
     60  *                                    The NEXT child will be returned
     61  *
     62  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
     63  *                                    none is found.
     64  *
     65  * DESCRIPTION: Return the next peer node within the namespace. If Handle
     66  *              is valid, Scope is ignored. Otherwise, the first node
     67  *              within Scope is returned.
     68  *
     69  ******************************************************************************/
     70 
     71 ACPI_NAMESPACE_NODE *
     72 AcpiNsGetNextNode (
     73     ACPI_NAMESPACE_NODE     *ParentNode,
     74     ACPI_NAMESPACE_NODE     *ChildNode)
     75 {
     76     ACPI_FUNCTION_ENTRY ();
     77 
     78 
     79     if (!ChildNode)
     80     {
     81         /* It's really the parent's _scope_ that we want */
     82 
     83         return (ParentNode->Child);
     84     }
     85 
     86     /* Otherwise just return the next peer */
     87 
     88     return (ChildNode->Peer);
     89 }
     90 
     91 
     92 /*******************************************************************************
     93  *
     94  * FUNCTION:    AcpiNsGetNextNodeTyped
     95  *
     96  * PARAMETERS:  Type                - Type of node to be searched for
     97  *              ParentNode          - Parent node whose children we are
     98  *                                    getting
     99  *              ChildNode           - Previous child that was found.
    100  *                                    The NEXT child will be returned
    101  *
    102  * RETURN:      ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
    103  *                                    none is found.
    104  *
    105  * DESCRIPTION: Return the next peer node within the namespace. If Handle
    106  *              is valid, Scope is ignored. Otherwise, the first node
    107  *              within Scope is returned.
    108  *
    109  ******************************************************************************/
    110 
    111 ACPI_NAMESPACE_NODE *
    112 AcpiNsGetNextNodeTyped (
    113     ACPI_OBJECT_TYPE        Type,
    114     ACPI_NAMESPACE_NODE     *ParentNode,
    115     ACPI_NAMESPACE_NODE     *ChildNode)
    116 {
    117     ACPI_NAMESPACE_NODE     *NextNode = NULL;
    118 
    119 
    120     ACPI_FUNCTION_ENTRY ();
    121 
    122 
    123     NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    124 
    125     /* If any type is OK, we are done */
    126 
    127     if (Type == ACPI_TYPE_ANY)
    128     {
    129         /* NextNode is NULL if we are at the end-of-list */
    130 
    131         return (NextNode);
    132     }
    133 
    134     /* Must search for the node -- but within this scope only */
    135 
    136     while (NextNode)
    137     {
    138         /* If type matches, we are done */
    139 
    140         if (NextNode->Type == Type)
    141         {
    142             return (NextNode);
    143         }
    144 
    145         /* Otherwise, move on to the next peer node */
    146 
    147         NextNode = NextNode->Peer;
    148     }
    149 
    150     /* Not found */
    151 
    152     return (NULL);
    153 }
    154 
    155 
    156 /*******************************************************************************
    157  *
    158  * FUNCTION:    AcpiNsWalkNamespace
    159  *
    160  * PARAMETERS:  Type                - ACPI_OBJECT_TYPE to search for
    161  *              StartNode           - Handle in namespace where search begins
    162  *              MaxDepth            - Depth to which search is to reach
    163  *              Flags               - Whether to unlock the NS before invoking
    164  *                                    the callback routine
    165  *              DescendingCallback  - Called during tree descent
    166  *                                    when an object of "Type" is found
    167  *              AscendingCallback   - Called during tree ascent
    168  *                                    when an object of "Type" is found
    169  *              Context             - Passed to user function(s) above
    170  *              ReturnValue         - from the UserFunction if terminated
    171  *                                    early. Otherwise, returns NULL.
    172  * RETURNS:     Status
    173  *
    174  * DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
    175  *              starting (and ending) at the node specified by StartHandle.
    176  *              The callback function is called whenever a node that matches
    177  *              the type parameter is found. If the callback function returns
    178  *              a non-zero value, the search is terminated immediately and
    179  *              this value is returned to the caller.
    180  *
    181  *              The point of this procedure is to provide a generic namespace
    182  *              walk routine that can be called from multiple places to
    183  *              provide multiple services; the callback function(s) can be
    184  *              tailored to each task, whether it is a print function,
    185  *              a compare function, etc.
    186  *
    187  ******************************************************************************/
    188 
    189 ACPI_STATUS
    190 AcpiNsWalkNamespace (
    191     ACPI_OBJECT_TYPE        Type,
    192     ACPI_HANDLE             StartNode,
    193     UINT32                  MaxDepth,
    194     UINT32                  Flags,
    195     ACPI_WALK_CALLBACK      DescendingCallback,
    196     ACPI_WALK_CALLBACK      AscendingCallback,
    197     void                    *Context,
    198     void                    **ReturnValue)
    199 {
    200     ACPI_STATUS             Status;
    201     ACPI_STATUS             MutexStatus;
    202     ACPI_NAMESPACE_NODE     *ChildNode;
    203     ACPI_NAMESPACE_NODE     *ParentNode;
    204     ACPI_OBJECT_TYPE        ChildType;
    205     UINT32                  Level;
    206     BOOLEAN                 NodePreviouslyVisited = FALSE;
    207 
    208 
    209     ACPI_FUNCTION_TRACE (NsWalkNamespace);
    210 
    211 
    212     /* Special case for the namespace Root Node */
    213 
    214     if (StartNode == ACPI_ROOT_OBJECT)
    215     {
    216         StartNode = AcpiGbl_RootNode;
    217     }
    218 
    219     /* Avoid walking the namespace if the StartNode is NULL */
    220 
    221     if (!StartNode)
    222     {
    223         return_ACPI_STATUS (AE_NO_NAMESPACE);
    224     }
    225 
    226     /* Null child means "get first node" */
    227 
    228     ParentNode = StartNode;
    229     ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
    230     ChildType = ACPI_TYPE_ANY;
    231     Level = 1;
    232 
    233     /*
    234      * Traverse the tree of nodes until we bubble back up to where we
    235      * started. When Level is zero, the loop is done because we have
    236      * bubbled up to (and passed) the original parent handle (StartEntry)
    237      */
    238     while (Level > 0 && ChildNode)
    239     {
    240         Status = AE_OK;
    241 
    242         /* Found next child, get the type if we are not searching for ANY */
    243 
    244         if (Type != ACPI_TYPE_ANY)
    245         {
    246             ChildType = ChildNode->Type;
    247         }
    248 
    249         /*
    250          * Ignore all temporary namespace nodes (created during control
    251          * method execution) unless told otherwise. These temporary nodes
    252          * can cause a race condition because they can be deleted during
    253          * the execution of the user function (if the namespace is
    254          * unlocked before invocation of the user function.) Only the
    255          * debugger namespace dump will examine the temporary nodes.
    256          */
    257         if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
    258             !(Flags & ACPI_NS_WALK_TEMP_NODES))
    259         {
    260             Status = AE_CTRL_DEPTH;
    261         }
    262 
    263         /* Type must match requested type */
    264 
    265         else if (ChildType == Type)
    266         {
    267             /*
    268              * Found a matching node, invoke the user callback function.
    269              * Unlock the namespace if flag is set.
    270              */
    271             if (Flags & ACPI_NS_WALK_UNLOCK)
    272             {
    273                 MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
    274                 if (ACPI_FAILURE (MutexStatus))
    275                 {
    276                     return_ACPI_STATUS (MutexStatus);
    277                 }
    278             }
    279 
    280             /*
    281              * Invoke the user function, either descending, ascending,
    282              * or both.
    283              */
    284             if (!NodePreviouslyVisited)
    285             {
    286                 if (DescendingCallback)
    287                 {
    288                     Status = DescendingCallback (ChildNode, Level,
    289                         Context, ReturnValue);
    290                 }
    291             }
    292             else
    293             {
    294                 if (AscendingCallback)
    295                 {
    296                     Status = AscendingCallback (ChildNode, Level,
    297                         Context, ReturnValue);
    298                 }
    299             }
    300 
    301             if (Flags & ACPI_NS_WALK_UNLOCK)
    302             {
    303                 MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
    304                 if (ACPI_FAILURE (MutexStatus))
    305                 {
    306                     return_ACPI_STATUS (MutexStatus);
    307                 }
    308             }
    309 
    310             switch (Status)
    311             {
    312             case AE_OK:
    313             case AE_CTRL_DEPTH:
    314 
    315                 /* Just keep going */
    316                 break;
    317 
    318             case AE_CTRL_TERMINATE:
    319 
    320                 /* Exit now, with OK status */
    321 
    322                 return_ACPI_STATUS (AE_OK);
    323 
    324             default:
    325 
    326                 /* All others are valid exceptions */
    327 
    328                 return_ACPI_STATUS (Status);
    329             }
    330         }
    331 
    332         /*
    333          * Depth first search: Attempt to go down another level in the
    334          * namespace if we are allowed to. Don't go any further if we have
    335          * reached the caller specified maximum depth or if the user
    336          * function has specified that the maximum depth has been reached.
    337          */
    338         if (!NodePreviouslyVisited &&
    339             (Level < MaxDepth) &&
    340             (Status != AE_CTRL_DEPTH))
    341         {
    342             if (ChildNode->Child)
    343             {
    344                 /* There is at least one child of this node, visit it */
    345 
    346                 Level++;
    347                 ParentNode = ChildNode;
    348                 ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
    349                 continue;
    350             }
    351         }
    352 
    353         /* No more children, re-visit this node */
    354 
    355         if (!NodePreviouslyVisited)
    356         {
    357             NodePreviouslyVisited = TRUE;
    358             continue;
    359         }
    360 
    361         /* No more children, visit peers */
    362 
    363         ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
    364         if (ChildNode)
    365         {
    366             NodePreviouslyVisited = FALSE;
    367         }
    368 
    369         /* No peers, re-visit parent */
    370 
    371         else
    372         {
    373             /*
    374              * No more children of this node (AcpiNsGetNextNode failed), go
    375              * back upwards in the namespace tree to the node's parent.
    376              */
    377             Level--;
    378             ChildNode = ParentNode;
    379             ParentNode = ParentNode->Parent;
    380 
    381             NodePreviouslyVisited = TRUE;
    382         }
    383     }
    384 
    385     /* Complete walk, not terminated by user function */
    386 
    387     return_ACPI_STATUS (AE_OK);
    388 }
    389