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      1 /*******************************************************************************
      2  *
      3  * Module Name: utstate - state object support procedures
      4  *
      5  ******************************************************************************/
      6 
      7 /******************************************************************************
      8  *
      9  * 1. Copyright Notice
     10  *
     11  * Some or all of this work - Copyright (c) 1999 - 2025, Intel Corp.
     12  * All rights reserved.
     13  *
     14  * 2. License
     15  *
     16  * 2.1. This is your license from Intel Corp. under its intellectual property
     17  * rights. You may have additional license terms from the party that provided
     18  * you this software, covering your right to use that party's intellectual
     19  * property rights.
     20  *
     21  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
     22  * copy of the source code appearing in this file ("Covered Code") an
     23  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
     24  * base code distributed originally by Intel ("Original Intel Code") to copy,
     25  * make derivatives, distribute, use and display any portion of the Covered
     26  * Code in any form, with the right to sublicense such rights; and
     27  *
     28  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
     29  * license (with the right to sublicense), under only those claims of Intel
     30  * patents that are infringed by the Original Intel Code, to make, use, sell,
     31  * offer to sell, and import the Covered Code and derivative works thereof
     32  * solely to the minimum extent necessary to exercise the above copyright
     33  * license, and in no event shall the patent license extend to any additions
     34  * to or modifications of the Original Intel Code. No other license or right
     35  * is granted directly or by implication, estoppel or otherwise;
     36  *
     37  * The above copyright and patent license is granted only if the following
     38  * conditions are met:
     39  *
     40  * 3. Conditions
     41  *
     42  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
     43  * Redistribution of source code of any substantial portion of the Covered
     44  * Code or modification with rights to further distribute source must include
     45  * the above Copyright Notice, the above License, this list of Conditions,
     46  * and the following Disclaimer and Export Compliance provision. In addition,
     47  * Licensee must cause all Covered Code to which Licensee contributes to
     48  * contain a file documenting the changes Licensee made to create that Covered
     49  * Code and the date of any change. Licensee must include in that file the
     50  * documentation of any changes made by any predecessor Licensee. Licensee
     51  * must include a prominent statement that the modification is derived,
     52  * directly or indirectly, from Original Intel Code.
     53  *
     54  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
     55  * Redistribution of source code of any substantial portion of the Covered
     56  * Code or modification without rights to further distribute source must
     57  * include the following Disclaimer and Export Compliance provision in the
     58  * documentation and/or other materials provided with distribution. In
     59  * addition, Licensee may not authorize further sublicense of source of any
     60  * portion of the Covered Code, and must include terms to the effect that the
     61  * license from Licensee to its licensee is limited to the intellectual
     62  * property embodied in the software Licensee provides to its licensee, and
     63  * not to intellectual property embodied in modifications its licensee may
     64  * make.
     65  *
     66  * 3.3. Redistribution of Executable. Redistribution in executable form of any
     67  * substantial portion of the Covered Code or modification must reproduce the
     68  * above Copyright Notice, and the following Disclaimer and Export Compliance
     69  * provision in the documentation and/or other materials provided with the
     70  * distribution.
     71  *
     72  * 3.4. Intel retains all right, title, and interest in and to the Original
     73  * Intel Code.
     74  *
     75  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
     76  * Intel shall be used in advertising or otherwise to promote the sale, use or
     77  * other dealings in products derived from or relating to the Covered Code
     78  * without prior written authorization from Intel.
     79  *
     80  * 4. Disclaimer and Export Compliance
     81  *
     82  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
     83  * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
     84  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
     85  * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
     86  * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
     87  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
     88  * PARTICULAR PURPOSE.
     89  *
     90  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
     91  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
     92  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
     93  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
     94  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
     95  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
     96  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
     97  * LIMITED REMEDY.
     98  *
     99  * 4.3. Licensee shall not export, either directly or indirectly, any of this
    100  * software or system incorporating such software without first obtaining any
    101  * required license or other approval from the U. S. Department of Commerce or
    102  * any other agency or department of the United States Government. In the
    103  * event Licensee exports any such software from the United States or
    104  * re-exports any such software from a foreign destination, Licensee shall
    105  * ensure that the distribution and export/re-export of the software is in
    106  * compliance with all laws, regulations, orders, or other restrictions of the
    107  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
    108  * any of its subsidiaries will export/re-export any technical data, process,
    109  * software, or service, directly or indirectly, to any country for which the
    110  * United States government or any agency thereof requires an export license,
    111  * other governmental approval, or letter of assurance, without first obtaining
    112  * such license, approval or letter.
    113  *
    114  *****************************************************************************
    115  *
    116  * Alternatively, you may choose to be licensed under the terms of the
    117  * following license:
    118  *
    119  * Redistribution and use in source and binary forms, with or without
    120  * modification, are permitted provided that the following conditions
    121  * are met:
    122  * 1. Redistributions of source code must retain the above copyright
    123  *    notice, this list of conditions, and the following disclaimer,
    124  *    without modification.
    125  * 2. Redistributions in binary form must reproduce at minimum a disclaimer
    126  *    substantially similar to the "NO WARRANTY" disclaimer below
    127  *    ("Disclaimer") and any redistribution must be conditioned upon
    128  *    including a substantially similar Disclaimer requirement for further
    129  *    binary redistribution.
    130  * 3. Neither the names of the above-listed copyright holders nor the names
    131  *    of any contributors may be used to endorse or promote products derived
    132  *    from this software without specific prior written permission.
    133  *
    134  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    135  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    136  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    137  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    138  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    139  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    140  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    141  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    142  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    143  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    144  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    145  *
    146  * Alternatively, you may choose to be licensed under the terms of the
    147  * GNU General Public License ("GPL") version 2 as published by the Free
    148  * Software Foundation.
    149  *
    150  *****************************************************************************/
    151 
    152 #include "acpi.h"
    153 #include "accommon.h"
    154 
    155 #define _COMPONENT          ACPI_UTILITIES
    156         ACPI_MODULE_NAME    ("utstate")
    157 
    158 
    159 /*******************************************************************************
    160  *
    161  * FUNCTION:    AcpiUtPushGenericState
    162  *
    163  * PARAMETERS:  ListHead            - Head of the state stack
    164  *              State               - State object to push
    165  *
    166  * RETURN:      None
    167  *
    168  * DESCRIPTION: Push a state object onto a state stack
    169  *
    170  ******************************************************************************/
    171 
    172 void
    173 AcpiUtPushGenericState (
    174     ACPI_GENERIC_STATE      **ListHead,
    175     ACPI_GENERIC_STATE      *State)
    176 {
    177     ACPI_FUNCTION_ENTRY ();
    178 
    179 
    180     /* Push the state object onto the front of the list (stack) */
    181 
    182     State->Common.Next = *ListHead;
    183     *ListHead = State;
    184     return;
    185 }
    186 
    187 
    188 /*******************************************************************************
    189  *
    190  * FUNCTION:    AcpiUtPopGenericState
    191  *
    192  * PARAMETERS:  ListHead            - Head of the state stack
    193  *
    194  * RETURN:      The popped state object
    195  *
    196  * DESCRIPTION: Pop a state object from a state stack
    197  *
    198  ******************************************************************************/
    199 
    200 ACPI_GENERIC_STATE *
    201 AcpiUtPopGenericState (
    202     ACPI_GENERIC_STATE      **ListHead)
    203 {
    204     ACPI_GENERIC_STATE      *State;
    205 
    206 
    207     ACPI_FUNCTION_ENTRY ();
    208 
    209 
    210     /* Remove the state object at the head of the list (stack) */
    211 
    212     State = *ListHead;
    213     if (State)
    214     {
    215         /* Update the list head */
    216 
    217         *ListHead = State->Common.Next;
    218     }
    219 
    220     return (State);
    221 }
    222 
    223 
    224 /*******************************************************************************
    225  *
    226  * FUNCTION:    AcpiUtCreateGenericState
    227  *
    228  * PARAMETERS:  None
    229  *
    230  * RETURN:      The new state object. NULL on failure.
    231  *
    232  * DESCRIPTION: Create a generic state object. Attempt to obtain one from
    233  *              the global state cache;  If none available, create a new one.
    234  *
    235  ******************************************************************************/
    236 
    237 ACPI_GENERIC_STATE *
    238 AcpiUtCreateGenericState (
    239     void)
    240 {
    241     ACPI_GENERIC_STATE      *State;
    242 
    243 
    244     ACPI_FUNCTION_ENTRY ();
    245 
    246 
    247     State = AcpiOsAcquireObject (AcpiGbl_StateCache);
    248     if (State)
    249     {
    250         /* Initialize */
    251         State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
    252     }
    253 
    254     return (State);
    255 }
    256 
    257 
    258 /*******************************************************************************
    259  *
    260  * FUNCTION:    AcpiUtCreateThreadState
    261  *
    262  * PARAMETERS:  None
    263  *
    264  * RETURN:      New Thread State. NULL on failure
    265  *
    266  * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
    267  *              to track per-thread info during method execution
    268  *
    269  ******************************************************************************/
    270 
    271 ACPI_THREAD_STATE *
    272 AcpiUtCreateThreadState (
    273     void)
    274 {
    275     ACPI_GENERIC_STATE      *State;
    276 
    277 
    278     ACPI_FUNCTION_ENTRY ();
    279 
    280 
    281     /* Create the generic state object */
    282 
    283     State = AcpiUtCreateGenericState ();
    284     if (!State)
    285     {
    286         return (NULL);
    287     }
    288 
    289     /* Init fields specific to the update struct */
    290 
    291     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
    292     State->Thread.ThreadId = AcpiOsGetThreadId ();
    293 
    294     /* Check for invalid thread ID - zero is very bad, it will break things */
    295 
    296     if (!State->Thread.ThreadId)
    297     {
    298         ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
    299         State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
    300     }
    301 
    302     return ((ACPI_THREAD_STATE *) State);
    303 }
    304 
    305 
    306 /*******************************************************************************
    307  *
    308  * FUNCTION:    AcpiUtCreateUpdateState
    309  *
    310  * PARAMETERS:  Object          - Initial Object to be installed in the state
    311  *              Action          - Update action to be performed
    312  *
    313  * RETURN:      New state object, null on failure
    314  *
    315  * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
    316  *              to update reference counts and delete complex objects such
    317  *              as packages.
    318  *
    319  ******************************************************************************/
    320 
    321 ACPI_GENERIC_STATE *
    322 AcpiUtCreateUpdateState (
    323     ACPI_OPERAND_OBJECT     *Object,
    324     UINT16                  Action)
    325 {
    326     ACPI_GENERIC_STATE      *State;
    327 
    328 
    329     ACPI_FUNCTION_ENTRY ();
    330 
    331 
    332     /* Create the generic state object */
    333 
    334     State = AcpiUtCreateGenericState ();
    335     if (!State)
    336     {
    337         return (NULL);
    338     }
    339 
    340     /* Init fields specific to the update struct */
    341 
    342     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
    343     State->Update.Object = Object;
    344     State->Update.Value = Action;
    345     return (State);
    346 }
    347 
    348 
    349 /*******************************************************************************
    350  *
    351  * FUNCTION:    AcpiUtCreatePkgState
    352  *
    353  * PARAMETERS:  Object          - Initial Object to be installed in the state
    354  *              Action          - Update action to be performed
    355  *
    356  * RETURN:      New state object, null on failure
    357  *
    358  * DESCRIPTION: Create a "Package State"
    359  *
    360  ******************************************************************************/
    361 
    362 ACPI_GENERIC_STATE *
    363 AcpiUtCreatePkgState (
    364     void                    *InternalObject,
    365     void                    *ExternalObject,
    366     UINT32                  Index)
    367 {
    368     ACPI_GENERIC_STATE      *State;
    369 
    370 
    371     ACPI_FUNCTION_ENTRY ();
    372 
    373 
    374     /* Create the generic state object */
    375 
    376     State = AcpiUtCreateGenericState ();
    377     if (!State)
    378     {
    379         return (NULL);
    380     }
    381 
    382     /* Init fields specific to the update struct */
    383 
    384     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
    385     State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
    386     State->Pkg.DestObject = ExternalObject;
    387     State->Pkg.Index= Index;
    388     State->Pkg.NumPackages = 1;
    389 
    390     return (State);
    391 }
    392 
    393 
    394 /*******************************************************************************
    395  *
    396  * FUNCTION:    AcpiUtCreateControlState
    397  *
    398  * PARAMETERS:  None
    399  *
    400  * RETURN:      New state object, null on failure
    401  *
    402  * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
    403  *              to support nested IF/WHILE constructs in the AML.
    404  *
    405  ******************************************************************************/
    406 
    407 ACPI_GENERIC_STATE *
    408 AcpiUtCreateControlState (
    409     void)
    410 {
    411     ACPI_GENERIC_STATE      *State;
    412 
    413 
    414     ACPI_FUNCTION_ENTRY ();
    415 
    416 
    417     /* Create the generic state object */
    418 
    419     State = AcpiUtCreateGenericState ();
    420     if (!State)
    421     {
    422         return (NULL);
    423     }
    424 
    425     /* Init fields specific to the control struct */
    426 
    427     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
    428     State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
    429 
    430     return (State);
    431 }
    432 
    433 
    434 /*******************************************************************************
    435  *
    436  * FUNCTION:    AcpiUtDeleteGenericState
    437  *
    438  * PARAMETERS:  State               - The state object to be deleted
    439  *
    440  * RETURN:      None
    441  *
    442  * DESCRIPTION: Release a state object to the state cache. NULL state objects
    443  *              are ignored.
    444  *
    445  ******************************************************************************/
    446 
    447 void
    448 AcpiUtDeleteGenericState (
    449     ACPI_GENERIC_STATE      *State)
    450 {
    451     ACPI_FUNCTION_ENTRY ();
    452 
    453 
    454     /* Ignore null state */
    455 
    456     if (State)
    457     {
    458         (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
    459     }
    460 
    461     return;
    462 }
    463