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    Searched defs:Active (Results 1 - 6 of 6) sorted by relevancy

  /xsrc/external/mit/twm/dist/src/
iconmgr.c 48 static WList *Active = NULL;
143 p->active = NULL;
179 if (!Active)
182 cur_row = Active->row;
183 cur_col = Active->col;
184 ip = Active->iconmgr;
192 if ((tmp = Active->next) == NULL)
198 if ((tmp = Active->prev) == NULL)
291 if (!Active)
299 ip = Active->iconmgr
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  /xsrc/external/mit/ctwm/dist/
iconmgr.c 52 static WList *Active = NULL;
545 Current = Active;
678 if(tmp_ip->active) {
679 XWarpPointer(dpy, None, tmp_ip->active->icon, 0, 0, 0, 0, 5, 5);
1035 void ActiveIconManager(WList *active)
1037 active->active = true;
1038 Active = active;
1039 Active->iconmgr->active = active
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  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_internal.h 575 // Temporarily set when active
789 float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
790 ImGuiID ActiveId; // Active widget
792 ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
795 bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
796 bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
797 bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
800 int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
1150 bool Active; // Set to true on Begin(), unless Collapse
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  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_internal.h 575 // Temporarily set when active
789 float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
790 ImGuiID ActiveId; // Active widget
792 ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
795 bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
796 bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
797 bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
800 int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
1150 bool Active; // Set to true on Begin(), unless Collapse
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  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h 1670 GLint ActiveTexture; /**< Client Active Texture */
1692 * Vertex array object that is used with the currently active draw command.
1867 /* Bitmask of active buffer indices. */
1891 GLboolean Active; /**< Is transform feedback enabled? */
1898 * GLES: if Active is true, remaining number of primitives which can be
1902 * Undefined if Active is false.
1909 * The program active when BeginTransformFeedback() was called.
1910 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1966 /** True if the monitor is currently active (Begin called but not End). */
1967 GLboolean Active;
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  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h 1593 GLint ActiveTexture; /**< Client Active Texture */
1614 * Vertex array object that is used with the currently active draw command.
1789 /* Bitmask of active buffer indices. */
1813 GLboolean Active; /**< Is transform feedback enabled? */
1820 * GLES: if Active is true, remaining number of primitives which can be
1824 * Undefined if Active is false.
1831 * The program active when BeginTransformFeedback() was called.
1832 * When active and unpaused, this equals ctx->Shader.CurrentProgram[stage],
1888 /** True if the monitor is currently active (Begin called but not End). */
1889 GLboolean Active;
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