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Searched
defs:BOX
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/dab/
box.cc
1
/* $NetBSD:
box
.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
33
*
Box
computations
37
RCSID("$NetBSD:
box
.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $")
39
#include "
box
.h"
44
const POINT
BOX
::edges[
BOX
::last] =
46
const POINT
BOX
::corners[
BOX
::last] =
48
const int
BOX
::syms[
BOX
::last]
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all
...]
box.h
1
/* $NetBSD:
box
.h,v 1.4 2021/12/05 09:53:15 rillig Exp $ */
33
* Single
box
utilities; A
box
is an entity with four edges, four corners, and
50
class
BOX
{
61
BOX
(size_t py, size_t px, BOARD& b);
63
void reset(void); // Clear a
box
64
void paint(void); // Paint a
box
78
// Relative coordinates of the edges from the center of the
box
.
79
static const POINT edges[
BOX
::last];
80
// Relative coordinates of the corners from the center of the
box
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Completed in 11 milliseconds
Indexes created Sun Sep 21 14:09:52 GMT 2025