HomeSort by: relevance | last modified time | path
    Searched defs:BOX (Results 1 - 2 of 2) sorted by relevancy

  /src/games/dab/
box.cc 1 /* $NetBSD: box.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $ */
33 * Box computations
37 RCSID("$NetBSD: box.cc,v 1.4 2021/12/05 09:22:45 rillig Exp $")
39 #include "box.h"
44 const POINT BOX::edges[BOX::last] =
46 const POINT BOX::corners[BOX::last] =
48 const int BOX::syms[BOX::last]
    [all...]
box.h 1 /* $NetBSD: box.h,v 1.4 2021/12/05 09:53:15 rillig Exp $ */
33 * Single box utilities; A box is an entity with four edges, four corners, and
50 class BOX {
61 BOX(size_t py, size_t px, BOARD& b);
63 void reset(void); // Clear a box
64 void paint(void); // Paint a box
78 // Relative coordinates of the edges from the center of the box.
79 static const POINT edges[BOX::last];
80 // Relative coordinates of the corners from the center of the box
    [all...]

Completed in 11 milliseconds