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      1 /*	$NetBSD: brhreg.h,v 1.2 2021/08/02 12:56:22 andvar Exp $	*/
      2 
      3 /*
      4  * Copyright (c) 2002 Wasabi Systems, Inc.
      5  * All rights reserved.
      6  *
      7  * Written by Jason R. Thorpe for Wasabi Systems, Inc.
      8  *
      9  * Redistribution and use in source and binary forms, with or without
     10  * modification, are permitted provided that the following conditions
     11  * are met:
     12  * 1. Redistributions of source code must retain the above copyright
     13  *    notice, this list of conditions and the following disclaimer.
     14  * 2. Redistributions in binary form must reproduce the above copyright
     15  *    notice, this list of conditions and the following disclaimer in the
     16  *    documentation and/or other materials provided with the distribution.
     17  * 3. All advertising materials mentioning features or use of this software
     18  *    must display the following acknowledgement:
     19  *	This product includes software developed for the NetBSD Project by
     20  *	Wasabi Systems, Inc.
     21  * 4. The name of Wasabi Systems, Inc. may not be used to endorse
     22  *    or promote products derived from this software without specific prior
     23  *    written permission.
     24  *
     25  * THIS SOFTWARE IS PROVIDED BY WASABI SYSTEMS, INC. ``AS IS'' AND
     26  * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     27  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     28  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL WASABI SYSTEMS, INC
     29  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
     30  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
     31  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
     32  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
     33  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
     34  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
     35  * POSSIBILITY OF SUCH DAMAGE.
     36  */
     37 
     38 #ifndef _BRHREG_H_
     39 #define	_BRHREG_H_
     40 
     41 /*
     42  * Memory map and register definitions for the ADI Engineering
     43  * Big Red Head Evaluation Board.
     44  */
     45 
     46 /*
     47  * This is arranged so that we can just use section mappings for
     48  * everything.  Note the physical size of the range may be larger
     49  * or smaller than the virtual size.
     50  *
     51  * We need to leave room near the top of the address space for the
     52  * vectors.
     53  */
     54 
     55 #define	BRH_PCI_CONF_VBASE	0xf9000000
     56 #define	BRH_PCI_CONF_VSIZE	0x02000000	/* 32M */
     57 
     58 #define	BRH_PCI_MEM1_VBASE	0xfb000000
     59 #define	BRH_PCI_MEM1_VSIZE	0x02000000	/* 32M */
     60 
     61 #define	BRH_PCI_MEM2_VBASE	0xfd000000
     62 #define	BRH_PCI_MEM2_VSIZE	0x02000000	/* 32M */
     63 
     64 #define	BRH_UART1_BASE		0x03000000
     65 #define	BRH_UART1_VBASE		0xff000000
     66 #define	BRH_UART1_VSIZE		0x00100000	/* 1M */
     67 
     68 #define	BRH_UART2_BASE		0x03100000
     69 #define	BRH_UART2_VBASE		0xff100000
     70 #define	BRH_UART2_VSIZE		0x00100000	/* 1M */
     71 
     72 #define	BRH_LED_BASE		0x03200000
     73 #define	BRH_LED_VBASE		0xff200000
     74 #define	BRH_LED_VSIZE		0x00100000	/* 1M */
     75 
     76 #define	BRH_PCI_IO_VBASE	0xff300000
     77 #define	BRH_PCI_IO_VSIZE	0x00100000	/* 1M */
     78 
     79 #define	BRH_BECC_VBASE		0xff400000
     80 #define	BRH_BECC_VSIZE		0x00100000	/* 1M */
     81 
     82 	/*			0xffff0000	high vectors */
     83 
     84 /*
     85  * The 7-segment display looks like so:
     86  *
     87  *         A
     88  *	+-----+
     89  *	|     |
     90  *    F	|     | B
     91  *	|  G  |
     92  *	+-----+
     93  *	|     |
     94  *    E	|     | C
     95  *	|  D  |
     96  *	+-----+ o  DP
     97  *
     98  * Setting a bit clears the corresponding segment on the
     99  * display.
    100  */
    101 #define	SEG_A			(1 << 0)
    102 #define	SEG_B			(1 << 1)
    103 #define	SEG_C			(1 << 2)
    104 #define	SEG_D			(1 << 3)
    105 #define	SEG_E			(1 << 4)
    106 #define	SEG_F			(1 << 5)
    107 #define	SEG_G			(1 << 6)
    108 #define	SEG_DP			(1 << 7)
    109 
    110 #endif /* _BRHREG_H_ */
    111