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    Searched defs:Clear (Results 1 - 24 of 24) sorted by relevancy

  /xsrc/external/mit/mesa-demos/dist/src/tests/
step.c 58 static void Clear(void)
129 Clear();
138 Clear();
142 Clear();
  /xsrc/external/mit/MesaLib/dist/src/gallium/targets/haiku-softpipe/
SoftwareRenderer.cpp 101 void Clear(int32 color)
  /xsrc/external/mit/bitmap/dist/
Bitmap.h 78 button3Function Button3Function ButtonFunction Clear
147 #define Clear 0
154 #define XtClear "clear"
  /xsrc/external/mit/xconsole/dist/
xconsole.c 366 Clear(Widget widget, XEvent *event, String *params, Cardinal *num_params)
383 { "Clear", Clear },
  /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
meta.h 365 struct clear_state Clear; /**< For _mesa_meta_Clear() */
  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
dd.h 136 * Clear the color/depth/stencil/accum buffer(s).
140 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
274 * the clear value in the same internal format as the texture image. If it
mtypes.h 306 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
311 * Used for storing clear color, texture border color, etc.
457 GLclampd Clear; /**< Value to clear depth buffer to */
821 GLuint Clear; /**< Clear value */
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
meta.h 426 struct clear_state Clear; /**< For _mesa_meta_Clear() */
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
dd.h 114 * Clear the color/depth/stencil/accum buffer(s).
118 void (*Clear)( struct gl_context *ctx, GLbitfield buffers );
252 * the clear value in the same internal format as the texture image. If it
mtypes.h 354 GLfloat ClearColor[4]; /**< Accumulation buffer clear color */
359 * Used for storing clear color, texture border color, etc.
507 GLclampd Clear; /**< Value to clear depth buffer to */
844 GLuint Clear; /**< Clear value */
  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_draw.cpp 359 void ImDrawList::Clear()
373 // NB: Do not clear channels so our allocations are re-used after the first frame.
378 CmdBuffer.clear();
379 IdxBuffer.clear();
380 VtxBuffer.clear();
384 _ClipRectStack.clear();
385 _TextureIdStack.clear();
386 _Path.clear();
392 _Channels[i].CmdBuffer.clear();
393 _Channels[i].IdxBuffer.clear();
    [all...]
imgui_internal.h 257 void Clear() { Storage.clear(); }
273 ~ImPool() { Clear(); }
278 void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
555 void Update(int count, float spacing, bool clear);
649 ImGuiColumnsSet() { Clear(); }
650 void Clear()
662 Columns.clear();
    [all...]
imgui.h 629 IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
675 IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
868 ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item.
977 ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the back-end.
1169 // Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs.
1189 inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; }
1199 inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
1364 IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
1374 bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. IMPORTANT: You need to clear io.WantSaveIniSettings yourself.
1473 ImGuiPayload() { Clear(); }
1591 void clear() { Buf.clear(); } function in struct:ImGuiTextBuffer
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/wgl/
stw_icd.h 253 void (GLAPIENTRY * Clear)(GLbitfield);
  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_demo.cpp 771 flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
773 flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both
848 if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held
934 ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
3134 Commands.push_back("CLEAR");
3157 Items.clear();
3200 if (ImGui::SmallButton("Clear")) { ClearLog(); } ImGui::SameLine();
3227 if (ImGui::Selectable("Clear")) ClearLog();
3304 if (Stricmp(command_line, "CLEAR") == 0)
3375 // Multiple matches. Complete as much as we can, so inputing "C" will complete to "CL" and display "CLEAR" and "CLASSIFY
3507 bool clear = ImGui::Button("Clear"); local
    [all...]
imgui_draw.cpp 359 void ImDrawList::Clear()
373 // NB: Do not clear channels so our allocations are re-used after the first frame.
378 CmdBuffer.clear();
379 IdxBuffer.clear();
380 VtxBuffer.clear();
384 _ClipRectStack.clear();
385 _TextureIdStack.clear();
386 _Path.clear();
392 _Channels[i].CmdBuffer.clear();
393 _Channels[i].IdxBuffer.clear();
    [all...]
imgui_internal.h 257 void Clear() { Storage.clear(); }
273 ~ImPool() { Clear(); }
278 void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
555 void Update(int count, float spacing, bool clear);
649 ImGuiColumnsSet() { Clear(); }
650 void Clear()
662 Columns.clear();
    [all...]
imgui.h 629 IMGUI_API void SetStateStorage(ImGuiStorage* storage); // replace current window storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
675 IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
868 ImGuiDragDropFlags_SourceNoDisableHover = 1 << 1, // By default, when dragging we clear data so that IsItemHovered() will return false, to avoid subsequent user code submitting tooltips. This flag disable this behavior so you can still call IsItemHovered() on the source item.
977 ImGuiConfigFlags_NoMouse = 1 << 4, // Instruct imgui to clear mouse position/buttons in NewFrame(). This allows ignoring the mouse information set by the back-end.
1169 // Important: clear() frees memory, resize(0) keep the allocated buffer. We use resize(0) a lot to intentionally recycle allocated buffers across frames and amortize our costs.
1189 inline ImVector<T>& operator=(const ImVector<T>& src) { clear(); resize(src.Size); memcpy(Data, src.Data, (size_t)Size * sizeof(T)); return *this; }
1199 inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
1364 IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually
1374 bool WantSaveIniSettings; // When manual .ini load/save is active (io.IniFilename == NULL), this will be set to notify your application that you can call SaveIniSettingsToMemory() and save yourself. IMPORTANT: You need to clear io.WantSaveIniSettings yourself.
1473 ImGuiPayload() { Clear(); }
1591 void clear() { Buf.clear(); } function in struct:ImGuiTextBuffer
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/gtest/src/
gtest.cc 481 // This recursive algorithm isn't very efficient, but is clear and
2055 test_part_results_.clear();
2183 void TestResult::Clear() {
2184 test_part_results_.clear();
2185 test_properties_.clear();
2836 ad_hoc_test_result_.Clear();
4909 0x0, // Clear the following flags:
6078 g_argvs.clear();
  /xsrc/external/mit/MesaLib.old/dist/src/gtest/src/
gtest.cc 460 // This recursive algorithm isn't very efficient, but is clear and
2046 test_part_results_.clear();
2162 void TestResult::Clear() {
2163 test_part_results_.clear();
2164 test_properties_.clear();
2788 ad_hoc_test_result_.Clear();
4251 0x0, // Clear the following flags:
5350 g_argvs.clear();
  /xsrc/external/mit/MesaLib/dist/include/D3D9/
d3d9.h 201 virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
789 HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
916 #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1040 HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
1183 #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
  /xsrc/external/mit/MesaLib.old/dist/include/D3D9/
d3d9.h 201 virtual HRESULT WINAPI Clear(DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) = 0;
789 HRESULT (WINAPI *Clear)(IDirect3DDevice9 *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
916 #define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
1040 HRESULT (WINAPI *Clear)(IDirect3DDevice9Ex *This, DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
1183 #define IDirect3DDevice9Ex_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
  /xsrc/external/mit/MesaLib/src/mapi/glapi/gen/
glapi_mapi_tmp.h 223 GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask);
2739 GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask)
10999 STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Clear))"\n"
  /xsrc/external/mit/MesaLib.old/src/mapi/glapi/
glapi_mapi_tmp.h 224 GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask);
2740 GLAPI void APIENTRY GLAPI_PREFIX(Clear)(GLbitfield mask)
11000 STUB_ASM_ENTRY(GLAPI_PREFIX_STR(Clear))"\n"

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