Home | History | Annotate | Line # | Download | only in CodeGen
      1 //==- llvm/CodeGen/MachineDominators.h - Machine Dom Calculation -*- C++ -*-==//
      2 //
      3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
      4 // See https://llvm.org/LICENSE.txt for license information.
      5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
      6 //
      7 //===----------------------------------------------------------------------===//
      8 //
      9 // This file defines classes mirroring those in llvm/Analysis/Dominators.h,
     10 // but for target-specific code rather than target-independent IR.
     11 //
     12 //===----------------------------------------------------------------------===//
     13 
     14 #ifndef LLVM_CODEGEN_MACHINEDOMINATORS_H
     15 #define LLVM_CODEGEN_MACHINEDOMINATORS_H
     16 
     17 #include "llvm/ADT/SmallSet.h"
     18 #include "llvm/ADT/SmallVector.h"
     19 #include "llvm/CodeGen/MachineBasicBlock.h"
     20 #include "llvm/CodeGen/MachineFunctionPass.h"
     21 #include "llvm/CodeGen/MachineInstr.h"
     22 #include "llvm/Support/GenericDomTree.h"
     23 #include "llvm/Support/GenericDomTreeConstruction.h"
     24 #include <cassert>
     25 #include <memory>
     26 
     27 namespace llvm {
     28 
     29 template <>
     30 inline void DominatorTreeBase<MachineBasicBlock, false>::addRoot(
     31     MachineBasicBlock *MBB) {
     32   this->Roots.push_back(MBB);
     33 }
     34 
     35 extern template class DomTreeNodeBase<MachineBasicBlock>;
     36 extern template class DominatorTreeBase<MachineBasicBlock, false>; // DomTree
     37 extern template class DominatorTreeBase<MachineBasicBlock, true>; // PostDomTree
     38 
     39 using MachineDomTreeNode = DomTreeNodeBase<MachineBasicBlock>;
     40 
     41 //===-------------------------------------
     42 /// DominatorTree Class - Concrete subclass of DominatorTreeBase that is used to
     43 /// compute a normal dominator tree.
     44 ///
     45 class MachineDominatorTree : public MachineFunctionPass {
     46   using DomTreeT = DomTreeBase<MachineBasicBlock>;
     47 
     48   /// Helper structure used to hold all the basic blocks
     49   /// involved in the split of a critical edge.
     50   struct CriticalEdge {
     51     MachineBasicBlock *FromBB;
     52     MachineBasicBlock *ToBB;
     53     MachineBasicBlock *NewBB;
     54   };
     55 
     56   /// Pile up all the critical edges to be split.
     57   /// The splitting of a critical edge is local and thus, it is possible
     58   /// to apply several of those changes at the same time.
     59   mutable SmallVector<CriticalEdge, 32> CriticalEdgesToSplit;
     60 
     61   /// Remember all the basic blocks that are inserted during
     62   /// edge splitting.
     63   /// Invariant: NewBBs == all the basic blocks contained in the NewBB
     64   /// field of all the elements of CriticalEdgesToSplit.
     65   /// I.e., forall elt in CriticalEdgesToSplit, it exists BB in NewBBs
     66   /// such as BB == elt.NewBB.
     67   mutable SmallSet<MachineBasicBlock *, 32> NewBBs;
     68 
     69   /// The DominatorTreeBase that is used to compute a normal dominator tree.
     70   std::unique_ptr<DomTreeT> DT;
     71 
     72   /// Apply all the recorded critical edges to the DT.
     73   /// This updates the underlying DT information in a way that uses
     74   /// the fast query path of DT as much as possible.
     75   ///
     76   /// \post CriticalEdgesToSplit.empty().
     77   void applySplitCriticalEdges() const;
     78 
     79 public:
     80   static char ID; // Pass ID, replacement for typeid
     81 
     82   MachineDominatorTree();
     83   explicit MachineDominatorTree(MachineFunction &MF) : MachineFunctionPass(ID) {
     84     calculate(MF);
     85   }
     86 
     87   DomTreeT &getBase() {
     88     if (!DT) DT.reset(new DomTreeT());
     89     applySplitCriticalEdges();
     90     return *DT;
     91   }
     92 
     93   void getAnalysisUsage(AnalysisUsage &AU) const override;
     94 
     95   MachineBasicBlock *getRoot() const {
     96     applySplitCriticalEdges();
     97     return DT->getRoot();
     98   }
     99 
    100   MachineDomTreeNode *getRootNode() const {
    101     applySplitCriticalEdges();
    102     return DT->getRootNode();
    103   }
    104 
    105   bool runOnMachineFunction(MachineFunction &F) override;
    106 
    107   void calculate(MachineFunction &F);
    108 
    109   bool dominates(const MachineDomTreeNode *A,
    110                  const MachineDomTreeNode *B) const {
    111     applySplitCriticalEdges();
    112     return DT->dominates(A, B);
    113   }
    114 
    115   bool dominates(const MachineBasicBlock *A, const MachineBasicBlock *B) const {
    116     applySplitCriticalEdges();
    117     return DT->dominates(A, B);
    118   }
    119 
    120   // dominates - Return true if A dominates B. This performs the
    121   // special checks necessary if A and B are in the same basic block.
    122   bool dominates(const MachineInstr *A, const MachineInstr *B) const {
    123     applySplitCriticalEdges();
    124     const MachineBasicBlock *BBA = A->getParent(), *BBB = B->getParent();
    125     if (BBA != BBB) return DT->dominates(BBA, BBB);
    126 
    127     // Loop through the basic block until we find A or B.
    128     MachineBasicBlock::const_iterator I = BBA->begin();
    129     for (; &*I != A && &*I != B; ++I)
    130       /*empty*/ ;
    131 
    132     return &*I == A;
    133   }
    134 
    135   bool properlyDominates(const MachineDomTreeNode *A,
    136                          const MachineDomTreeNode *B) const {
    137     applySplitCriticalEdges();
    138     return DT->properlyDominates(A, B);
    139   }
    140 
    141   bool properlyDominates(const MachineBasicBlock *A,
    142                          const MachineBasicBlock *B) const {
    143     applySplitCriticalEdges();
    144     return DT->properlyDominates(A, B);
    145   }
    146 
    147   /// findNearestCommonDominator - Find nearest common dominator basic block
    148   /// for basic block A and B. If there is no such block then return NULL.
    149   MachineBasicBlock *findNearestCommonDominator(MachineBasicBlock *A,
    150                                                 MachineBasicBlock *B) {
    151     applySplitCriticalEdges();
    152     return DT->findNearestCommonDominator(A, B);
    153   }
    154 
    155   MachineDomTreeNode *operator[](MachineBasicBlock *BB) const {
    156     applySplitCriticalEdges();
    157     return DT->getNode(BB);
    158   }
    159 
    160   /// getNode - return the (Post)DominatorTree node for the specified basic
    161   /// block.  This is the same as using operator[] on this class.
    162   ///
    163   MachineDomTreeNode *getNode(MachineBasicBlock *BB) const {
    164     applySplitCriticalEdges();
    165     return DT->getNode(BB);
    166   }
    167 
    168   /// addNewBlock - Add a new node to the dominator tree information.  This
    169   /// creates a new node as a child of DomBB dominator node,linking it into
    170   /// the children list of the immediate dominator.
    171   MachineDomTreeNode *addNewBlock(MachineBasicBlock *BB,
    172                                   MachineBasicBlock *DomBB) {
    173     applySplitCriticalEdges();
    174     return DT->addNewBlock(BB, DomBB);
    175   }
    176 
    177   /// changeImmediateDominator - This method is used to update the dominator
    178   /// tree information when a node's immediate dominator changes.
    179   ///
    180   void changeImmediateDominator(MachineBasicBlock *N,
    181                                 MachineBasicBlock *NewIDom) {
    182     applySplitCriticalEdges();
    183     DT->changeImmediateDominator(N, NewIDom);
    184   }
    185 
    186   void changeImmediateDominator(MachineDomTreeNode *N,
    187                                 MachineDomTreeNode *NewIDom) {
    188     applySplitCriticalEdges();
    189     DT->changeImmediateDominator(N, NewIDom);
    190   }
    191 
    192   /// eraseNode - Removes a node from  the dominator tree. Block must not
    193   /// dominate any other blocks. Removes node from its immediate dominator's
    194   /// children list. Deletes dominator node associated with basic block BB.
    195   void eraseNode(MachineBasicBlock *BB) {
    196     applySplitCriticalEdges();
    197     DT->eraseNode(BB);
    198   }
    199 
    200   /// splitBlock - BB is split and now it has one successor. Update dominator
    201   /// tree to reflect this change.
    202   void splitBlock(MachineBasicBlock* NewBB) {
    203     applySplitCriticalEdges();
    204     DT->splitBlock(NewBB);
    205   }
    206 
    207   /// isReachableFromEntry - Return true if A is dominated by the entry
    208   /// block of the function containing it.
    209   bool isReachableFromEntry(const MachineBasicBlock *A) {
    210     applySplitCriticalEdges();
    211     return DT->isReachableFromEntry(A);
    212   }
    213 
    214   void releaseMemory() override;
    215 
    216   void verifyAnalysis() const override;
    217 
    218   void print(raw_ostream &OS, const Module*) const override;
    219 
    220   /// Record that the critical edge (FromBB, ToBB) has been
    221   /// split with NewBB.
    222   /// This is best to use this method instead of directly update the
    223   /// underlying information, because this helps mitigating the
    224   /// number of time the DT information is invalidated.
    225   ///
    226   /// \note Do not use this method with regular edges.
    227   ///
    228   /// \note To benefit from the compile time improvement incurred by this
    229   /// method, the users of this method have to limit the queries to the DT
    230   /// interface between two edges splitting. In other words, they have to
    231   /// pack the splitting of critical edges as much as possible.
    232   void recordSplitCriticalEdge(MachineBasicBlock *FromBB,
    233                               MachineBasicBlock *ToBB,
    234                               MachineBasicBlock *NewBB) {
    235     bool Inserted = NewBBs.insert(NewBB).second;
    236     (void)Inserted;
    237     assert(Inserted &&
    238            "A basic block inserted via edge splitting cannot appear twice");
    239     CriticalEdgesToSplit.push_back({FromBB, ToBB, NewBB});
    240   }
    241 };
    242 
    243 //===-------------------------------------
    244 /// DominatorTree GraphTraits specialization so the DominatorTree can be
    245 /// iterable by generic graph iterators.
    246 ///
    247 
    248 template <class Node, class ChildIterator>
    249 struct MachineDomTreeGraphTraitsBase {
    250   using NodeRef = Node *;
    251   using ChildIteratorType = ChildIterator;
    252 
    253   static NodeRef getEntryNode(NodeRef N) { return N; }
    254   static ChildIteratorType child_begin(NodeRef N) { return N->begin(); }
    255   static ChildIteratorType child_end(NodeRef N) { return N->end(); }
    256 };
    257 
    258 template <class T> struct GraphTraits;
    259 
    260 template <>
    261 struct GraphTraits<MachineDomTreeNode *>
    262     : public MachineDomTreeGraphTraitsBase<MachineDomTreeNode,
    263                                            MachineDomTreeNode::const_iterator> {
    264 };
    265 
    266 template <>
    267 struct GraphTraits<const MachineDomTreeNode *>
    268     : public MachineDomTreeGraphTraitsBase<const MachineDomTreeNode,
    269                                            MachineDomTreeNode::const_iterator> {
    270 };
    271 
    272 template <> struct GraphTraits<MachineDominatorTree*>
    273   : public GraphTraits<MachineDomTreeNode *> {
    274   static NodeRef getEntryNode(MachineDominatorTree *DT) {
    275     return DT->getRootNode();
    276   }
    277 };
    278 
    279 } // end namespace llvm
    280 
    281 #endif // LLVM_CODEGEN_MACHINEDOMINATORS_H
    282