1 # $NetBSD: Makefile,v 1.21 2011/08/16 11:19:41 christos Exp $ 2 # @(#)Makefile 5.12 (Berkeley) 5/30/93 3 4 # EXTRA 5 # Incorporates code to gather additional performance statistics 6 # 7 # TERMIO 8 # Use sysv termio 9 # TERMIOS 10 # Use posix termios 11 # BSD 12 # Use BSD specific features (mostly timer and signal stuff) 13 # BSD4.1 14 # Use BSD4.1 to avoid some 4.2 dependencies (must be used with 15 # BSD above; do not mix with SYSV) 16 # HIDEBYLINK 17 # If defined, the program attempts to hide from ps 18 # DOCHECKPOINTS 19 # If not defined, checkpoint files are periodically written by the 20 # larn process (no forking) if enabled in the .larnopts description 21 # file. Checkpointing is handy on an unreliable system, but takes 22 # CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the 23 # checkpoints (again if enabled in the .larnopts file). This usually 24 # avoids pauses in larn while the checkpointing is being done (on 25 # large machines). 26 # VER 27 # This is the version of the software, example: 12 28 # SUBVER 29 # This is the revision of the software, example: 1 30 # FLUSHNO=# 31 # Set the input queue excess flushing threshold (default 5) 32 # NOVARARGS 33 # Define for systems that don't have varargs (a default varargs will 34 # be used). 35 # MACRORND 36 # Define to use macro version of rnd() and rund() (fast and big) 37 # UIDSCORE 38 # Define to use user id's to manage scoreboard. Leaving this out will 39 # cause player id's from the file ".playerids" to be used instead. 40 # (.playerids is created upon demand). Only one entry per id # is 41 # allowed in each scoreboard (winning & non-winning). 42 # VT100 43 # Compile for using vt100 family of terminals. Omission of this 44 # define will cause larn to use termcap, but it will be MUCH slower 45 # due to an extra layer of output interpretation. Also, only VT100 46 # mode allows 2 different standout modes, inverse video, and bold video. 47 # And only in VT100 mode is the scrolling region of the terminal used 48 # (much nicer than insert/delete line sequences to simulate it, if 49 # VT100 is omitted). 50 # NONAP 51 # This causes napms() to return immediately instead of delaying n 52 # milliseconds. This define may be needed on some systems if the nap 53 # stuff does not work correctly (possible hang). nap() is primarilly 54 # used to delay for effect when casting missile type spells. 55 # NOLOG 56 # Turn off logging. 57 58 .include <bsd.own.mk> 59 60 PROG= larn 61 MAN= larn.6 62 CPPFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -DTERMIOS 63 SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \ 64 monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \ 65 signal.c action.c moreobj.c movem.c regen.c fortune.c savelev.c 66 DPADD= ${LIBTERMINFO} 67 LDADD= -lterminfo 68 HIDEGAME=hidegame 69 SETGIDGAME=yes 70 71 .if ${MKSHARE} != "no" 72 DAT=larnmaze larnopts larn.help 73 FILES=${DAT:S@^@${.CURDIR}/datfiles/@g} 74 FILESDIR=/usr/share/games/larn 75 .endif 76 77 COPTS.display.c += -Wno-format-nonliteral 78 COPTS.monster.c += -Wno-format-nonliteral 79 80 .include <bsd.prog.mk> 81