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Searched
defs:EndFrame
(Results
1 - 2
of
2
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.cpp
258
// (You want to try calling
EndFrame
/Render as late as you can, to be able to use imgui in your own game rendering code)
259
ImGui::
EndFrame
();
330
Note that io.NavInputs[] is cleared by
EndFrame
().
3375
IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or
EndFrame
() at the end of the previous frame?");
3760
void ImGui::
EndFrame
()
3764
if (g.FrameCountEnded == g.FrameCount) // Don't process
EndFrame
() multiple times.
3857
EndFrame
();
4872
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::
EndFrame
() and haven't called ImGui::NewFrame() again yet
8118
// Overlay displayed when using CTRL+TAB. Called by
EndFrame
().
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.cpp
258
// (You want to try calling
EndFrame
/Render as late as you can, to be able to use imgui in your own game rendering code)
259
ImGui::
EndFrame
();
330
Note that io.NavInputs[] is cleared by
EndFrame
().
3375
IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or
EndFrame
() at the end of the previous frame?");
3760
void ImGui::
EndFrame
()
3764
if (g.FrameCountEnded == g.FrameCount) // Don't process
EndFrame
() multiple times.
3857
EndFrame
();
4872
IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::
EndFrame
() and haven't called ImGui::NewFrame() again yet
8118
// Overlay displayed when using CTRL+TAB. Called by
EndFrame
().
Completed in 25 milliseconds
Indexes created Fri Jul 31 00:23:59 UTC 2026