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    Searched defs:EndFrame (Results 1 - 2 of 2) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.cpp 258 // (You want to try calling EndFrame/Render as late as you can, to be able to use imgui in your own game rendering code)
259 ImGui::EndFrame();
330 Note that io.NavInputs[] is cleared by EndFrame().
3375 IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
3760 void ImGui::EndFrame()
3764 if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
3857 EndFrame();
4872 IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
8118 // Overlay displayed when using CTRL+TAB. Called by EndFrame().
  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.cpp 258 // (You want to try calling EndFrame/Render as late as you can, to be able to use imgui in your own game rendering code)
259 ImGui::EndFrame();
330 Note that io.NavInputs[] is cleared by EndFrame().
3375 IM_ASSERT((g.FrameCount == 0 || g.FrameCountEnded == g.FrameCount) && "Forgot to call Render() or EndFrame() at the end of the previous frame?");
3760 void ImGui::EndFrame()
3764 if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
3857 EndFrame();
4872 IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
8118 // Overlay displayed when using CTRL+TAB. Called by EndFrame().

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