HomeSort by: relevance | last modified time | path
    Searched defs:FramePadding (Results 1 - 6 of 6) sorted by relevancy

  /xsrc/external/mit/twm/dist/src/
screen.h 208 int FramePadding; /* distance between decorations and border */
  /xsrc/external/mit/ctwm/dist/
screen.h 772 /// FramePadding config var. Distance between titlebar contents and
774 int FramePadding;
  /xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_internal.h 1074 ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
1223 float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1295 ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
imgui.h 347 IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
350 IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
351 IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
387 IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
486 IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
772 ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
1073 ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
1246 ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets).
1252 float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).
  /xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_internal.h 1074 ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
1223 float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
1225 float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
1295 ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
imgui.h 347 IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to FramePadding.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
350 IMGUI_API float GetFrameHeight(); // ~ FontSize + style.FramePadding.y * 2
351 IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.FramePadding.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
387 IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
486 IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
772 ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use FramePadding (even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
1073 ImGuiStyleVar_FramePadding, // ImVec2 FramePadding
1246 ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets).
1252 float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize + FramePadding.x*2).

Completed in 25 milliseconds