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Searched
defs:FramePadding
(Results
1 - 6
of
6
) sorted by relevancy
/xsrc/external/mit/twm/dist/src/
screen.h
208
int
FramePadding
; /* distance between decorations and border */
/xsrc/external/mit/ctwm/dist/
screen.h
772
///
FramePadding
config var. Distance between titlebar contents and
774
int
FramePadding
;
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui_internal.h
1074
ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y >
FramePadding
.y), often used on TVs.
1223
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.
FramePadding
.y * 2.0f; }
1225
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.
FramePadding
.y * 2.0f : 0.0f; }
1295
ImVec2
FramePadding
; // style.
FramePadding
locked at the time of BeginTabBar()
imgui.h
347
IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to
FramePadding
.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
350
IMGUI_API float GetFrameHeight(); // ~ FontSize + style.
FramePadding
.y * 2
351
IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.
FramePadding
.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
387
IMGUI_API bool SmallButton(const char* label); // button with
FramePadding
=(0,0) to easily embed within text
486
IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.
FramePadding
.x*2) for a regular unframed TreeNode
772
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use
FramePadding
(even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
1073
ImGuiStyleVar_FramePadding, // ImVec2
FramePadding
1246
ImVec2
FramePadding
; // Padding within a framed rectangle (used by most widgets).
1252
float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize +
FramePadding
.x*2).
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui_internal.h
1074
ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y >
FramePadding
.y), often used on TVs.
1223
float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.
FramePadding
.y * 2.0f; }
1225
float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.
FramePadding
.y * 2.0f : 0.0f; }
1295
ImVec2
FramePadding
; // style.
FramePadding
locked at the time of BeginTabBar()
imgui.h
347
IMGUI_API void AlignTextToFramePadding(); // vertically align upcoming text baseline to
FramePadding
.y so that it will align properly to regularly framed items (call if you have text on a line before a framed item)
350
IMGUI_API float GetFrameHeight(); // ~ FontSize + style.
FramePadding
.y * 2
351
IMGUI_API float GetFrameHeightWithSpacing(); // ~ FontSize + style.
FramePadding
.y * 2 + style.ItemSpacing.y (distance in pixels between 2 consecutive lines of framed widgets)
387
IMGUI_API bool SmallButton(const char* label); // button with
FramePadding
=(0,0) to easily embed within text
486
IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.
FramePadding
.x*2) for a regular unframed TreeNode
772
ImGuiTreeNodeFlags_FramePadding = 1 << 10, // Use
FramePadding
(even for an unframed text node) to vertically align text baseline to regular widget height. Equivalent to calling AlignTextToFramePadding().
1073
ImGuiStyleVar_FramePadding, // ImVec2
FramePadding
1246
ImVec2
FramePadding
; // Padding within a framed rectangle (used by most widgets).
1252
float IndentSpacing; // Horizontal indentation when e.g. entering a tree node. Generally == (FontSize +
FramePadding
.x*2).
Completed in 25 milliseconds
Indexes created Fri Oct 23 00:26:12 UTC 2026