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      1 /*
      2  * Copyright  2017 Intel Corporation
      3  *
      4  * Permission is hereby granted, free of charge, to any person obtaining a
      5  * copy of this software and associated documentation files (the "Software"),
      6  * to deal in the Software without restriction, including without limitation
      7  * on the rights to use, copy, modify, merge, publish, distribute, sub
      8  * license, and/or sell copies of the Software, and to permit persons to whom
      9  * the Software is furnished to do so, subject to the following conditions:
     10  *
     11  * The above copyright notice and this permission notice (including the next
     12  * paragraph) shall be included in all copies or substantial portions of the
     13  * Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
     16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
     18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
     19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
     20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
     21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
     22  */
     23 #ifndef IRIS_CONTEXT_H
     24 #define IRIS_CONTEXT_H
     25 
     26 #include "pipe/p_context.h"
     27 #include "pipe/p_state.h"
     28 #include "util/set.h"
     29 #include "util/slab.h"
     30 #include "util/u_debug.h"
     31 #include "util/u_threaded_context.h"
     32 #include "intel/blorp/blorp.h"
     33 #include "intel/dev/intel_debug.h"
     34 #include "intel/common/intel_l3_config.h"
     35 #include "intel/compiler/brw_compiler.h"
     36 #include "iris_batch.h"
     37 #include "iris_binder.h"
     38 #include "iris_fence.h"
     39 #include "iris_resource.h"
     40 #include "iris_screen.h"
     41 
     42 struct iris_bo;
     43 struct iris_context;
     44 struct blorp_batch;
     45 struct blorp_params;
     46 
     47 #define IRIS_MAX_TEXTURE_BUFFER_SIZE (1 << 27)
     48 #define IRIS_MAX_TEXTURE_SAMPLERS 32
     49 /* IRIS_MAX_ABOS and IRIS_MAX_SSBOS must be the same. */
     50 #define IRIS_MAX_ABOS 16
     51 #define IRIS_MAX_SSBOS 16
     52 #define IRIS_MAX_VIEWPORTS 16
     53 #define IRIS_MAX_CLIP_PLANES 8
     54 #define IRIS_MAX_GLOBAL_BINDINGS 32
     55 
     56 enum iris_param_domain {
     57    BRW_PARAM_DOMAIN_BUILTIN = 0,
     58    BRW_PARAM_DOMAIN_IMAGE,
     59 };
     60 
     61 enum {
     62    DRI_CONF_BO_REUSE_DISABLED,
     63    DRI_CONF_BO_REUSE_ALL
     64 };
     65 
     66 #define BRW_PARAM(domain, val)   (BRW_PARAM_DOMAIN_##domain << 24 | (val))
     67 #define BRW_PARAM_DOMAIN(param)  ((uint32_t)(param) >> 24)
     68 #define BRW_PARAM_VALUE(param)   ((uint32_t)(param) & 0x00ffffff)
     69 #define BRW_PARAM_IMAGE(idx, offset) BRW_PARAM(IMAGE, ((idx) << 8) | (offset))
     70 #define BRW_PARAM_IMAGE_IDX(value)   (BRW_PARAM_VALUE(value) >> 8)
     71 #define BRW_PARAM_IMAGE_OFFSET(value)(BRW_PARAM_VALUE(value) & 0xf)
     72 
     73 /**
     74  * Dirty flags.  When state changes, we flag some combination of these
     75  * to indicate that particular GPU commands need to be re-emitted.
     76  *
     77  * Each bit typically corresponds to a single 3DSTATE_* command packet, but
     78  * in rare cases they map to a group of related packets that need to be
     79  * emitted together.
     80  *
     81  * See iris_upload_render_state().
     82  */
     83 #define IRIS_DIRTY_COLOR_CALC_STATE               (1ull <<  0)
     84 #define IRIS_DIRTY_POLYGON_STIPPLE                (1ull <<  1)
     85 #define IRIS_DIRTY_SCISSOR_RECT                   (1ull <<  2)
     86 #define IRIS_DIRTY_WM_DEPTH_STENCIL               (1ull <<  3)
     87 #define IRIS_DIRTY_CC_VIEWPORT                    (1ull <<  4)
     88 #define IRIS_DIRTY_SF_CL_VIEWPORT                 (1ull <<  5)
     89 #define IRIS_DIRTY_PS_BLEND                       (1ull <<  6)
     90 #define IRIS_DIRTY_BLEND_STATE                    (1ull <<  7)
     91 #define IRIS_DIRTY_RASTER                         (1ull <<  8)
     92 #define IRIS_DIRTY_CLIP                           (1ull <<  9)
     93 #define IRIS_DIRTY_SBE                            (1ull << 10)
     94 #define IRIS_DIRTY_LINE_STIPPLE                   (1ull << 11)
     95 #define IRIS_DIRTY_VERTEX_ELEMENTS                (1ull << 12)
     96 #define IRIS_DIRTY_MULTISAMPLE                    (1ull << 13)
     97 #define IRIS_DIRTY_VERTEX_BUFFERS                 (1ull << 14)
     98 #define IRIS_DIRTY_SAMPLE_MASK                    (1ull << 15)
     99 #define IRIS_DIRTY_URB                            (1ull << 16)
    100 #define IRIS_DIRTY_DEPTH_BUFFER                   (1ull << 17)
    101 #define IRIS_DIRTY_WM                             (1ull << 18)
    102 #define IRIS_DIRTY_SO_BUFFERS                     (1ull << 19)
    103 #define IRIS_DIRTY_SO_DECL_LIST                   (1ull << 20)
    104 #define IRIS_DIRTY_STREAMOUT                      (1ull << 21)
    105 #define IRIS_DIRTY_VF_SGVS                        (1ull << 22)
    106 #define IRIS_DIRTY_VF                             (1ull << 23)
    107 #define IRIS_DIRTY_VF_TOPOLOGY                    (1ull << 24)
    108 #define IRIS_DIRTY_RENDER_RESOLVES_AND_FLUSHES    (1ull << 25)
    109 #define IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES   (1ull << 26)
    110 #define IRIS_DIRTY_VF_STATISTICS                  (1ull << 27)
    111 #define IRIS_DIRTY_PMA_FIX                        (1ull << 28)
    112 #define IRIS_DIRTY_DEPTH_BOUNDS                   (1ull << 29)
    113 #define IRIS_DIRTY_RENDER_BUFFER                  (1ull << 30)
    114 #define IRIS_DIRTY_STENCIL_REF                    (1ull << 31)
    115 #define IRIS_DIRTY_VERTEX_BUFFER_FLUSHES          (1ull << 32)
    116 #define IRIS_DIRTY_RENDER_MISC_BUFFER_FLUSHES     (1ull << 33)
    117 #define IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES    (1ull << 34)
    118 
    119 #define IRIS_ALL_DIRTY_FOR_COMPUTE (IRIS_DIRTY_COMPUTE_RESOLVES_AND_FLUSHES | \
    120                                     IRIS_DIRTY_COMPUTE_MISC_BUFFER_FLUSHES)
    121 
    122 #define IRIS_ALL_DIRTY_FOR_RENDER (~IRIS_ALL_DIRTY_FOR_COMPUTE)
    123 
    124 /**
    125  * Per-stage dirty flags.  When state changes, we flag some combination of
    126  * these to indicate that particular GPU commands need to be re-emitted.
    127  * Unlike the IRIS_DIRTY_* flags these are shader stage-specific and can be
    128  * indexed by shifting the mask by the shader stage index.
    129  *
    130  * See iris_upload_render_state().
    131  */
    132 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_VS        (1ull << 0)
    133 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TCS       (1ull << 1)
    134 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_TES       (1ull << 2)
    135 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_GS        (1ull << 3)
    136 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_PS        (1ull << 4)
    137 #define IRIS_STAGE_DIRTY_SAMPLER_STATES_CS        (1ull << 5)
    138 #define IRIS_STAGE_DIRTY_UNCOMPILED_VS            (1ull << 6)
    139 #define IRIS_STAGE_DIRTY_UNCOMPILED_TCS           (1ull << 7)
    140 #define IRIS_STAGE_DIRTY_UNCOMPILED_TES           (1ull << 8)
    141 #define IRIS_STAGE_DIRTY_UNCOMPILED_GS            (1ull << 9)
    142 #define IRIS_STAGE_DIRTY_UNCOMPILED_FS            (1ull << 10)
    143 #define IRIS_STAGE_DIRTY_UNCOMPILED_CS            (1ull << 11)
    144 #define IRIS_STAGE_DIRTY_VS                       (1ull << 12)
    145 #define IRIS_STAGE_DIRTY_TCS                      (1ull << 13)
    146 #define IRIS_STAGE_DIRTY_TES                      (1ull << 14)
    147 #define IRIS_STAGE_DIRTY_GS                       (1ull << 15)
    148 #define IRIS_STAGE_DIRTY_FS                       (1ull << 16)
    149 #define IRIS_STAGE_DIRTY_CS                       (1ull << 17)
    150 #define IRIS_SHIFT_FOR_STAGE_DIRTY_CONSTANTS      18
    151 #define IRIS_STAGE_DIRTY_CONSTANTS_VS             (1ull << 18)
    152 #define IRIS_STAGE_DIRTY_CONSTANTS_TCS            (1ull << 19)
    153 #define IRIS_STAGE_DIRTY_CONSTANTS_TES            (1ull << 20)
    154 #define IRIS_STAGE_DIRTY_CONSTANTS_GS             (1ull << 21)
    155 #define IRIS_STAGE_DIRTY_CONSTANTS_FS             (1ull << 22)
    156 #define IRIS_STAGE_DIRTY_CONSTANTS_CS             (1ull << 23)
    157 #define IRIS_SHIFT_FOR_STAGE_DIRTY_BINDINGS       24
    158 #define IRIS_STAGE_DIRTY_BINDINGS_VS              (1ull << 24)
    159 #define IRIS_STAGE_DIRTY_BINDINGS_TCS             (1ull << 25)
    160 #define IRIS_STAGE_DIRTY_BINDINGS_TES             (1ull << 26)
    161 #define IRIS_STAGE_DIRTY_BINDINGS_GS              (1ull << 27)
    162 #define IRIS_STAGE_DIRTY_BINDINGS_FS              (1ull << 28)
    163 #define IRIS_STAGE_DIRTY_BINDINGS_CS              (1ull << 29)
    164 
    165 #define IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE (IRIS_STAGE_DIRTY_CS | \
    166                                           IRIS_STAGE_DIRTY_SAMPLER_STATES_CS | \
    167                                           IRIS_STAGE_DIRTY_UNCOMPILED_CS |    \
    168                                           IRIS_STAGE_DIRTY_CONSTANTS_CS |     \
    169                                           IRIS_STAGE_DIRTY_BINDINGS_CS)
    170 
    171 #define IRIS_ALL_STAGE_DIRTY_FOR_RENDER (~IRIS_ALL_STAGE_DIRTY_FOR_COMPUTE)
    172 
    173 #define IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER (IRIS_STAGE_DIRTY_BINDINGS_VS  | \
    174                                                   IRIS_STAGE_DIRTY_BINDINGS_TCS | \
    175                                                   IRIS_STAGE_DIRTY_BINDINGS_TES | \
    176                                                   IRIS_STAGE_DIRTY_BINDINGS_GS  | \
    177                                                   IRIS_STAGE_DIRTY_BINDINGS_FS)
    178 
    179 #define IRIS_ALL_STAGE_DIRTY_BINDINGS (IRIS_ALL_STAGE_DIRTY_BINDINGS_FOR_RENDER | \
    180                                        IRIS_STAGE_DIRTY_BINDINGS_CS)
    181 
    182 /**
    183  * Non-orthogonal state (NOS) dependency flags.
    184  *
    185  * Shader programs may depend on non-orthogonal state.  These flags are
    186  * used to indicate that a shader's key depends on the state provided by
    187  * a certain Gallium CSO.  Changing any CSOs marked as a dependency will
    188  * cause the driver to re-compute the shader key, possibly triggering a
    189  * shader recompile.
    190  */
    191 enum iris_nos_dep {
    192    IRIS_NOS_FRAMEBUFFER,
    193    IRIS_NOS_DEPTH_STENCIL_ALPHA,
    194    IRIS_NOS_RASTERIZER,
    195    IRIS_NOS_BLEND,
    196    IRIS_NOS_LAST_VUE_MAP,
    197 
    198    IRIS_NOS_COUNT,
    199 };
    200 
    201 /** @{
    202  *
    203  * Program cache keys for state based recompiles.
    204  */
    205 
    206 struct iris_base_prog_key {
    207    unsigned program_string_id;
    208 };
    209 
    210 /**
    211  * Note, we need to take care to have padding explicitly declared
    212  * for key since we will directly memcmp the whole struct.
    213  */
    214 struct iris_vue_prog_key {
    215    struct iris_base_prog_key base;
    216 
    217    unsigned nr_userclip_plane_consts:4;
    218    unsigned padding:28;
    219 };
    220 
    221 struct iris_vs_prog_key {
    222    struct iris_vue_prog_key vue;
    223 };
    224 
    225 struct iris_tcs_prog_key {
    226    struct iris_vue_prog_key vue;
    227 
    228    uint16_t tes_primitive_mode;
    229 
    230    uint8_t input_vertices;
    231 
    232    bool quads_workaround;
    233 
    234    /** A bitfield of per-patch outputs written. */
    235    uint32_t patch_outputs_written;
    236 
    237    /** A bitfield of per-vertex outputs written. */
    238    uint64_t outputs_written;
    239 };
    240 
    241 struct iris_tes_prog_key {
    242    struct iris_vue_prog_key vue;
    243 
    244    /** A bitfield of per-patch inputs read. */
    245    uint32_t patch_inputs_read;
    246 
    247    /** A bitfield of per-vertex inputs read. */
    248    uint64_t inputs_read;
    249 };
    250 
    251 struct iris_gs_prog_key {
    252    struct iris_vue_prog_key vue;
    253 };
    254 
    255 struct iris_fs_prog_key {
    256    struct iris_base_prog_key base;
    257 
    258    unsigned nr_color_regions:5;
    259    bool flat_shade:1;
    260    bool alpha_test_replicate_alpha:1;
    261    bool alpha_to_coverage:1;
    262    bool clamp_fragment_color:1;
    263    bool persample_interp:1;
    264    bool multisample_fbo:1;
    265    bool force_dual_color_blend:1;
    266    bool coherent_fb_fetch:1;
    267 
    268    uint8_t color_outputs_valid;
    269    uint64_t input_slots_valid;
    270 };
    271 
    272 struct iris_cs_prog_key {
    273    struct iris_base_prog_key base;
    274 };
    275 
    276 union iris_any_prog_key {
    277    struct iris_base_prog_key base;
    278    struct iris_vue_prog_key vue;
    279    struct iris_vs_prog_key vs;
    280    struct iris_tcs_prog_key tcs;
    281    struct iris_tes_prog_key tes;
    282    struct iris_gs_prog_key gs;
    283    struct iris_fs_prog_key fs;
    284    struct iris_cs_prog_key cs;
    285 };
    286 
    287 /** @} */
    288 
    289 struct iris_depth_stencil_alpha_state;
    290 
    291 /**
    292  * Cache IDs for the in-memory program cache (ice->shaders.cache).
    293  */
    294 enum iris_program_cache_id {
    295    IRIS_CACHE_VS  = MESA_SHADER_VERTEX,
    296    IRIS_CACHE_TCS = MESA_SHADER_TESS_CTRL,
    297    IRIS_CACHE_TES = MESA_SHADER_TESS_EVAL,
    298    IRIS_CACHE_GS  = MESA_SHADER_GEOMETRY,
    299    IRIS_CACHE_FS  = MESA_SHADER_FRAGMENT,
    300    IRIS_CACHE_CS  = MESA_SHADER_COMPUTE,
    301    IRIS_CACHE_BLORP,
    302 };
    303 
    304 /** @{
    305  *
    306  * Defines for PIPE_CONTROL operations, which trigger cache flushes,
    307  * synchronization, pipelined memory writes, and so on.
    308  *
    309  * The bits here are not the actual hardware values.  The actual fields
    310  * move between various generations, so we just have flags for each
    311  * potential operation, and use genxml to encode the actual packet.
    312  */
    313 enum pipe_control_flags
    314 {
    315    PIPE_CONTROL_FLUSH_LLC                       = (1 << 1),
    316    PIPE_CONTROL_LRI_POST_SYNC_OP                = (1 << 2),
    317    PIPE_CONTROL_STORE_DATA_INDEX                = (1 << 3),
    318    PIPE_CONTROL_CS_STALL                        = (1 << 4),
    319    PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET     = (1 << 5),
    320    PIPE_CONTROL_SYNC_GFDT                       = (1 << 6),
    321    PIPE_CONTROL_TLB_INVALIDATE                  = (1 << 7),
    322    PIPE_CONTROL_MEDIA_STATE_CLEAR               = (1 << 8),
    323    PIPE_CONTROL_WRITE_IMMEDIATE                 = (1 << 9),
    324    PIPE_CONTROL_WRITE_DEPTH_COUNT               = (1 << 10),
    325    PIPE_CONTROL_WRITE_TIMESTAMP                 = (1 << 11),
    326    PIPE_CONTROL_DEPTH_STALL                     = (1 << 12),
    327    PIPE_CONTROL_RENDER_TARGET_FLUSH             = (1 << 13),
    328    PIPE_CONTROL_INSTRUCTION_INVALIDATE          = (1 << 14),
    329    PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE        = (1 << 15),
    330    PIPE_CONTROL_INDIRECT_STATE_POINTERS_DISABLE = (1 << 16),
    331    PIPE_CONTROL_NOTIFY_ENABLE                   = (1 << 17),
    332    PIPE_CONTROL_FLUSH_ENABLE                    = (1 << 18),
    333    PIPE_CONTROL_DATA_CACHE_FLUSH                = (1 << 19),
    334    PIPE_CONTROL_VF_CACHE_INVALIDATE             = (1 << 20),
    335    PIPE_CONTROL_CONST_CACHE_INVALIDATE          = (1 << 21),
    336    PIPE_CONTROL_STATE_CACHE_INVALIDATE          = (1 << 22),
    337    PIPE_CONTROL_STALL_AT_SCOREBOARD             = (1 << 23),
    338    PIPE_CONTROL_DEPTH_CACHE_FLUSH               = (1 << 24),
    339    PIPE_CONTROL_TILE_CACHE_FLUSH                = (1 << 25),
    340    PIPE_CONTROL_FLUSH_HDC                       = (1 << 26),
    341 };
    342 
    343 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
    344    (PIPE_CONTROL_DEPTH_CACHE_FLUSH |  \
    345     PIPE_CONTROL_DATA_CACHE_FLUSH |   \
    346     PIPE_CONTROL_TILE_CACHE_FLUSH |   \
    347     PIPE_CONTROL_RENDER_TARGET_FLUSH)
    348 
    349 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS  \
    350    (PIPE_CONTROL_STATE_CACHE_INVALIDATE |   \
    351     PIPE_CONTROL_CONST_CACHE_INVALIDATE |   \
    352     PIPE_CONTROL_VF_CACHE_INVALIDATE |      \
    353     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
    354     PIPE_CONTROL_INSTRUCTION_INVALIDATE)
    355 
    356 enum iris_predicate_state {
    357    /* The first two states are used if we can determine whether to draw
    358     * without having to look at the values in the query object buffer. This
    359     * will happen if there is no conditional render in progress, if the query
    360     * object is already completed or if something else has already added
    361     * samples to the preliminary result.
    362     */
    363    IRIS_PREDICATE_STATE_RENDER,
    364    IRIS_PREDICATE_STATE_DONT_RENDER,
    365 
    366    /* In this case whether to draw or not depends on the result of an
    367     * MI_PREDICATE command so the predicate enable bit needs to be checked.
    368     */
    369    IRIS_PREDICATE_STATE_USE_BIT,
    370 };
    371 
    372 /** @} */
    373 
    374 /**
    375  * An uncompiled, API-facing shader.  This is the Gallium CSO for shaders.
    376  * It primarily contains the NIR for the shader.
    377  *
    378  * Each API-facing shader can be compiled into multiple shader variants,
    379  * based on non-orthogonal state dependencies, recorded in the shader key.
    380  *
    381  * See iris_compiled_shader, which represents a compiled shader variant.
    382  */
    383 struct iris_uncompiled_shader {
    384    struct pipe_reference ref;
    385 
    386    /**
    387     * NIR for the shader.
    388     *
    389     * Even for shaders that originate as TGSI, this pointer will be non-NULL.
    390     */
    391    struct nir_shader *nir;
    392 
    393    struct pipe_stream_output_info stream_output;
    394 
    395    /* A SHA1 of the serialized NIR for the disk cache. */
    396    unsigned char nir_sha1[20];
    397 
    398    unsigned program_id;
    399 
    400    /** Bitfield of (1 << IRIS_NOS_*) flags. */
    401    unsigned nos;
    402 
    403    /** Have any shader variants been compiled yet? */
    404    bool compiled_once;
    405 
    406    /* Whether shader uses atomic operations. */
    407    bool uses_atomic_load_store;
    408 
    409    /** Size (in bytes) of the kernel input data */
    410    unsigned kernel_input_size;
    411 
    412    /** Size (in bytes) of the local (shared) data passed as kernel inputs */
    413    unsigned kernel_shared_size;
    414 
    415    /** List of iris_compiled_shader variants */
    416    struct list_head variants;
    417 
    418    /** Lock for the variants list */
    419    simple_mtx_t lock;
    420 
    421    /** For parallel shader compiles */
    422    struct util_queue_fence ready;
    423 };
    424 
    425 enum iris_surface_group {
    426    IRIS_SURFACE_GROUP_RENDER_TARGET,
    427    IRIS_SURFACE_GROUP_RENDER_TARGET_READ,
    428    IRIS_SURFACE_GROUP_CS_WORK_GROUPS,
    429    IRIS_SURFACE_GROUP_TEXTURE,
    430    IRIS_SURFACE_GROUP_IMAGE,
    431    IRIS_SURFACE_GROUP_UBO,
    432    IRIS_SURFACE_GROUP_SSBO,
    433 
    434    IRIS_SURFACE_GROUP_COUNT,
    435 };
    436 
    437 enum {
    438    /* Invalid value for a binding table index. */
    439    IRIS_SURFACE_NOT_USED = 0xa0a0a0a0,
    440 };
    441 
    442 struct iris_binding_table {
    443    uint32_t size_bytes;
    444 
    445    /** Number of surfaces in each group, before compacting. */
    446    uint32_t sizes[IRIS_SURFACE_GROUP_COUNT];
    447 
    448    /** Initial offset of each group. */
    449    uint32_t offsets[IRIS_SURFACE_GROUP_COUNT];
    450 
    451    /** Mask of surfaces used in each group. */
    452    uint64_t used_mask[IRIS_SURFACE_GROUP_COUNT];
    453 };
    454 
    455 /**
    456  * A compiled shader variant, containing a pointer to the GPU assembly,
    457  * as well as program data and other packets needed by state upload.
    458  *
    459  * There can be several iris_compiled_shader variants per API-level shader
    460  * (iris_uncompiled_shader), due to state-based recompiles (brw_*_prog_key).
    461  */
    462 struct iris_compiled_shader {
    463    struct pipe_reference ref;
    464 
    465    /** Link in the iris_uncompiled_shader::variants list */
    466    struct list_head link;
    467 
    468    /** Key for this variant (but not for BLORP programs) */
    469    union iris_any_prog_key key;
    470 
    471    /**
    472     * Is the variant fully compiled and ready?
    473     *
    474     * Variants are added to \c iris_uncompiled_shader::variants before
    475     * compilation actually occurs.  This signals that compilation has
    476     * completed.
    477     */
    478    struct util_queue_fence ready;
    479 
    480    /** Variant is ready, but compilation failed. */
    481    bool compilation_failed;
    482 
    483    /** Reference to the uploaded assembly. */
    484    struct iris_state_ref assembly;
    485 
    486    /** Pointer to the assembly in the BO's map. */
    487    void *map;
    488 
    489    /** The program data (owned by the program cache hash table) */
    490    struct brw_stage_prog_data *prog_data;
    491 
    492    /** A list of system values to be uploaded as uniforms. */
    493    enum brw_param_builtin *system_values;
    494    unsigned num_system_values;
    495 
    496    /** Size (in bytes) of the kernel input data */
    497    unsigned kernel_input_size;
    498 
    499    /** Number of constbufs expected by the shader. */
    500    unsigned num_cbufs;
    501 
    502    /**
    503     * Derived 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets
    504     * (the VUE-based information for transform feedback outputs).
    505     */
    506    uint32_t *streamout;
    507 
    508    struct iris_binding_table bt;
    509 
    510    /**
    511     * Shader packets and other data derived from prog_data.  These must be
    512     * completely determined from prog_data.
    513     */
    514    uint8_t derived_data[0];
    515 };
    516 
    517 /**
    518  * API context state that is replicated per shader stage.
    519  */
    520 struct iris_shader_state {
    521    /** Uniform Buffers */
    522    struct pipe_shader_buffer constbuf[PIPE_MAX_CONSTANT_BUFFERS];
    523    struct iris_state_ref constbuf_surf_state[PIPE_MAX_CONSTANT_BUFFERS];
    524 
    525    bool sysvals_need_upload;
    526 
    527    /** Shader Storage Buffers */
    528    struct pipe_shader_buffer ssbo[PIPE_MAX_SHADER_BUFFERS];
    529    struct iris_state_ref ssbo_surf_state[PIPE_MAX_SHADER_BUFFERS];
    530 
    531    /** Shader Storage Images (image load store) */
    532    struct iris_image_view image[PIPE_MAX_SHADER_IMAGES];
    533 
    534    struct iris_state_ref sampler_table;
    535    struct iris_sampler_state *samplers[IRIS_MAX_TEXTURE_SAMPLERS];
    536    struct iris_sampler_view *textures[IRIS_MAX_TEXTURE_SAMPLERS];
    537 
    538    /** Bitfield of which constant buffers are bound (non-null). */
    539    uint32_t bound_cbufs;
    540    uint32_t dirty_cbufs;
    541 
    542    /** Bitfield of which image views are bound (non-null). */
    543    uint32_t bound_image_views;
    544 
    545    /** Bitfield of which sampler views are bound (non-null). */
    546    uint32_t bound_sampler_views;
    547 
    548    /** Bitfield of which shader storage buffers are bound (non-null). */
    549    uint32_t bound_ssbos;
    550 
    551    /** Bitfield of which shader storage buffers are writable. */
    552    uint32_t writable_ssbos;
    553 };
    554 
    555 /**
    556  * Gallium CSO for stream output (transform feedback) targets.
    557  */
    558 struct iris_stream_output_target {
    559    struct pipe_stream_output_target base;
    560 
    561    /** Storage holding the offset where we're writing in the buffer */
    562    struct iris_state_ref offset;
    563 
    564    /** Stride (bytes-per-vertex) during this transform feedback operation */
    565    uint16_t stride;
    566 
    567    /** Does the next 3DSTATE_SO_BUFFER need to zero the offsets? */
    568    bool zero_offset;
    569 };
    570 
    571 /**
    572  * A pool containing SAMPLER_BORDER_COLOR_STATE entries.
    573  *
    574  * See iris_border_color.c for more information.
    575  */
    576 struct iris_border_color_pool {
    577    struct iris_bo *bo;
    578    void *map;
    579    unsigned insert_point;
    580 
    581    /** Map from border colors to offsets in the buffer. */
    582    struct hash_table *ht;
    583 };
    584 
    585 /**
    586  * The API context (derived from pipe_context).
    587  *
    588  * Most driver state is tracked here.
    589  */
    590 struct iris_context {
    591    struct pipe_context ctx;
    592    struct threaded_context *thrctx;
    593 
    594    /** A debug callback for KHR_debug output. */
    595    struct pipe_debug_callback dbg;
    596 
    597    /** A device reset status callback for notifying that the GPU is hosed. */
    598    struct pipe_device_reset_callback reset;
    599 
    600    /** A set of dmabuf resources dirtied beyond their default aux-states. */
    601    struct set *dirty_dmabufs;
    602 
    603    /** Slab allocator for iris_transfer_map objects. */
    604    struct slab_child_pool transfer_pool;
    605 
    606    /** Slab allocator for threaded_context's iris_transfer_map objects */
    607    struct slab_child_pool transfer_pool_unsync;
    608 
    609    struct blorp_context blorp;
    610 
    611    struct iris_batch batches[IRIS_BATCH_COUNT];
    612 
    613    struct u_upload_mgr *query_buffer_uploader;
    614 
    615    struct {
    616       struct {
    617          /**
    618           * Either the value of BaseVertex for indexed draw calls or the value
    619           * of the argument <first> for non-indexed draw calls.
    620           */
    621          int firstvertex;
    622          int baseinstance;
    623       } params;
    624 
    625       /**
    626        * Are the above values the ones stored in the draw_params buffer?
    627        * If so, we can compare them against new values to see if anything
    628        * changed.  If not, we need to assume they changed.
    629        */
    630       bool params_valid;
    631 
    632       /**
    633        * Resource and offset that stores draw_parameters from the indirect
    634        * buffer or to the buffer that stures the previous values for non
    635        * indirect draws.
    636        */
    637       struct iris_state_ref draw_params;
    638 
    639       struct {
    640          /**
    641           * The value of DrawID. This always comes in from it's own vertex
    642           * buffer since it's not part of the indirect draw parameters.
    643           */
    644          int drawid;
    645 
    646          /**
    647           * Stores if an indexed or non-indexed draw (~0/0). Useful to
    648           * calculate BaseVertex as an AND of firstvertex and is_indexed_draw.
    649           */
    650          int is_indexed_draw;
    651       } derived_params;
    652 
    653       /**
    654        * Resource and offset used for GL_ARB_shader_draw_parameters which
    655        * contains parameters that are not present in the indirect buffer as
    656        * drawid and is_indexed_draw. They will go in their own vertex element.
    657        */
    658       struct iris_state_ref derived_draw_params;
    659    } draw;
    660 
    661    struct {
    662       struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES];
    663       struct iris_compiled_shader *prog[MESA_SHADER_STAGES];
    664       struct iris_compiled_shader *last_vue_shader;
    665       struct {
    666          unsigned size[4];
    667          unsigned entries[4];
    668          unsigned start[4];
    669          bool constrained;
    670       } urb;
    671 
    672       /** Uploader for shader assembly from the driver thread */
    673       struct u_upload_mgr *uploader_driver;
    674       /** Uploader for shader assembly from the threaded context */
    675       struct u_upload_mgr *uploader_unsync;
    676       struct hash_table *cache;
    677 
    678       /** Is a GS or TES outputting points or lines? */
    679       bool output_topology_is_points_or_lines;
    680 
    681       /**
    682        * Scratch buffers for various sizes and stages.
    683        *
    684        * Indexed by the "Per-Thread Scratch Space" field's 4-bit encoding,
    685        * and shader stage.
    686        */
    687       struct iris_bo *scratch_bos[1 << 4][MESA_SHADER_STAGES];
    688 
    689       /**
    690        * Scratch buffer surface states on Gfx12.5+
    691        */
    692       struct iris_state_ref scratch_surfs[1 << 4];
    693    } shaders;
    694 
    695    struct intel_perf_context *perf_ctx;
    696 
    697    /** Frame number for debug prints */
    698    uint32_t frame;
    699 
    700    struct {
    701       uint64_t dirty;
    702       uint64_t stage_dirty;
    703       uint64_t stage_dirty_for_nos[IRIS_NOS_COUNT];
    704 
    705       unsigned num_viewports;
    706       unsigned sample_mask;
    707       struct iris_blend_state *cso_blend;
    708       struct iris_rasterizer_state *cso_rast;
    709       struct iris_depth_stencil_alpha_state *cso_zsa;
    710       struct iris_vertex_element_state *cso_vertex_elements;
    711       struct pipe_blend_color blend_color;
    712       struct pipe_poly_stipple poly_stipple;
    713       struct pipe_viewport_state viewports[IRIS_MAX_VIEWPORTS];
    714       struct pipe_scissor_state scissors[IRIS_MAX_VIEWPORTS];
    715       struct pipe_stencil_ref stencil_ref;
    716       struct pipe_framebuffer_state framebuffer;
    717       struct pipe_clip_state clip_planes;
    718 
    719       float default_outer_level[4];
    720       float default_inner_level[2];
    721 
    722       /** Bitfield of which vertex buffers are bound (non-null). */
    723       uint64_t bound_vertex_buffers;
    724 
    725       uint8_t patch_vertices;
    726       bool primitive_restart;
    727       unsigned cut_index;
    728       enum pipe_prim_type prim_mode:8;
    729       bool prim_is_points_or_lines;
    730       uint8_t vertices_per_patch;
    731 
    732       bool window_space_position;
    733 
    734       /** The last compute group size */
    735       uint32_t last_block[3];
    736 
    737       /** The last compute grid size */
    738       uint32_t last_grid[3];
    739       /** Reference to the BO containing the compute grid size */
    740       struct iris_state_ref grid_size;
    741       /** Reference to the SURFACE_STATE for the compute grid resource */
    742       struct iris_state_ref grid_surf_state;
    743 
    744       /**
    745        * Array of aux usages for drawing, altered to account for any
    746        * self-dependencies from resources bound for sampling and rendering.
    747        */
    748       enum isl_aux_usage draw_aux_usage[BRW_MAX_DRAW_BUFFERS];
    749 
    750       /** Aux usage of the fb's depth buffer (which may or may not exist). */
    751       enum isl_aux_usage hiz_usage;
    752 
    753       enum intel_urb_deref_block_size urb_deref_block_size;
    754 
    755       /** Are depth writes enabled?  (Depth buffer may or may not exist.) */
    756       bool depth_writes_enabled;
    757 
    758       /** Are stencil writes enabled?  (Stencil buffer may or may not exist.) */
    759       bool stencil_writes_enabled;
    760 
    761       /** GenX-specific current state */
    762       struct iris_genx_state *genx;
    763 
    764       struct iris_shader_state shaders[MESA_SHADER_STAGES];
    765 
    766       /** Do vertex shader uses shader draw parameters ? */
    767       bool vs_uses_draw_params;
    768       bool vs_uses_derived_draw_params;
    769       bool vs_needs_sgvs_element;
    770 
    771       /** Do vertex shader uses edge flag ? */
    772       bool vs_needs_edge_flag;
    773 
    774       /** Do any samplers need border color?  One bit per shader stage. */
    775       uint8_t need_border_colors;
    776 
    777       /** Global resource bindings */
    778       struct pipe_resource *global_bindings[IRIS_MAX_GLOBAL_BINDINGS];
    779 
    780       struct pipe_stream_output_target *so_target[PIPE_MAX_SO_BUFFERS];
    781       bool streamout_active;
    782 
    783       bool statistics_counters_enabled;
    784 
    785       /** Current conditional rendering mode */
    786       enum iris_predicate_state predicate;
    787 
    788       /**
    789        * Query BO with a MI_PREDICATE_RESULT snapshot calculated on the
    790        * render context that needs to be uploaded to the compute context.
    791        */
    792       struct iris_bo *compute_predicate;
    793 
    794       /** Is a PIPE_QUERY_PRIMITIVES_GENERATED query active? */
    795       bool prims_generated_query_active;
    796 
    797       /** 3DSTATE_STREAMOUT and 3DSTATE_SO_DECL_LIST packets */
    798       uint32_t *streamout;
    799 
    800       /** The SURFACE_STATE for a 1x1x1 null surface. */
    801       struct iris_state_ref unbound_tex;
    802 
    803       /** The SURFACE_STATE for a framebuffer-sized null surface. */
    804       struct iris_state_ref null_fb;
    805 
    806       struct u_upload_mgr *surface_uploader;
    807       struct u_upload_mgr *bindless_uploader;
    808       struct u_upload_mgr *dynamic_uploader;
    809 
    810       struct iris_binder binder;
    811 
    812       struct iris_border_color_pool border_color_pool;
    813 
    814       /** The high 16-bits of the last VBO/index buffer addresses */
    815       uint16_t last_vbo_high_bits[33];
    816       uint16_t last_index_bo_high_bits;
    817 
    818       /**
    819        * Resources containing streamed state which our render context
    820        * currently points to.  Used to re-add these to the validation
    821        * list when we start a new batch and haven't resubmitted commands.
    822        */
    823       struct {
    824          struct pipe_resource *cc_vp;
    825          struct pipe_resource *sf_cl_vp;
    826          struct pipe_resource *color_calc;
    827          struct pipe_resource *scissor;
    828          struct pipe_resource *blend;
    829          struct pipe_resource *index_buffer;
    830          struct pipe_resource *cs_thread_ids;
    831          struct pipe_resource *cs_desc;
    832       } last_res;
    833 
    834       /** Records the size of variable-length state for INTEL_DEBUG=bat */
    835       struct hash_table_u64 *sizes;
    836 
    837       /** Last rendering scale argument provided to genX(emit_hashing_mode). */
    838       unsigned current_hash_scale;
    839    } state;
    840 };
    841 
    842 #define perf_debug(dbg, ...) do {                      \
    843    if (INTEL_DEBUG(DEBUG_PERF))                        \
    844       dbg_printf(__VA_ARGS__);                         \
    845    if (unlikely(dbg))                                  \
    846       pipe_debug_message(dbg, PERF_INFO, __VA_ARGS__); \
    847 } while(0)
    848 
    849 struct pipe_context *
    850 iris_create_context(struct pipe_screen *screen, void *priv, unsigned flags);
    851 void iris_destroy_context(struct pipe_context *ctx);
    852 
    853 void iris_lost_context_state(struct iris_batch *batch);
    854 
    855 void iris_mark_dirty_dmabuf(struct iris_context *ice,
    856                             struct pipe_resource *res);
    857 void iris_flush_dirty_dmabufs(struct iris_context *ice);
    858 
    859 void iris_init_blit_functions(struct pipe_context *ctx);
    860 void iris_init_clear_functions(struct pipe_context *ctx);
    861 void iris_init_program_functions(struct pipe_context *ctx);
    862 void iris_init_screen_program_functions(struct pipe_screen *pscreen);
    863 void iris_init_resource_functions(struct pipe_context *ctx);
    864 void iris_init_perfquery_functions(struct pipe_context *ctx);
    865 void iris_update_compiled_shaders(struct iris_context *ice);
    866 void iris_update_compiled_compute_shader(struct iris_context *ice);
    867 void iris_fill_cs_push_const_buffer(struct brw_cs_prog_data *cs_prog_data,
    868                                     unsigned threads,
    869                                     uint32_t *dst);
    870 
    871 
    872 /* iris_blit.c */
    873 void iris_blorp_surf_for_resource(struct isl_device *isl_dev,
    874                                   struct blorp_surf *surf,
    875                                   struct pipe_resource *p_res,
    876                                   enum isl_aux_usage aux_usage,
    877                                   unsigned level,
    878                                   bool is_render_target);
    879 void iris_copy_region(struct blorp_context *blorp,
    880                       struct iris_batch *batch,
    881                       struct pipe_resource *dst,
    882                       unsigned dst_level,
    883                       unsigned dstx, unsigned dsty, unsigned dstz,
    884                       struct pipe_resource *src,
    885                       unsigned src_level,
    886                       const struct pipe_box *src_box);
    887 
    888 /* iris_draw.c */
    889 
    890 void iris_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info,
    891                    unsigned drawid_offset,
    892                    const struct pipe_draw_indirect_info *indirect,
    893                    const struct pipe_draw_start_count_bias *draws,
    894                    unsigned num_draws);
    895 void iris_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
    896 
    897 /* iris_pipe_control.c */
    898 
    899 void iris_emit_pipe_control_flush(struct iris_batch *batch,
    900                                   const char *reason, uint32_t flags);
    901 void iris_emit_pipe_control_write(struct iris_batch *batch,
    902                                   const char *reason, uint32_t flags,
    903                                   struct iris_bo *bo, uint32_t offset,
    904                                   uint64_t imm);
    905 void iris_emit_end_of_pipe_sync(struct iris_batch *batch,
    906                                 const char *reason, uint32_t flags);
    907 void iris_emit_buffer_barrier_for(struct iris_batch *batch,
    908                                   struct iris_bo *bo,
    909                                   enum iris_domain access);
    910 void iris_flush_all_caches(struct iris_batch *batch);
    911 
    912 #define iris_handle_always_flush_cache(batch) \
    913    if (unlikely(batch->screen->driconf.always_flush_cache)) \
    914       iris_flush_all_caches(batch);
    915 
    916 void iris_init_flush_functions(struct pipe_context *ctx);
    917 
    918 /* iris_border_color.c */
    919 
    920 void iris_init_border_color_pool(struct iris_context *ice);
    921 void iris_destroy_border_color_pool(struct iris_context *ice);
    922 void iris_border_color_pool_reserve(struct iris_context *ice, unsigned count);
    923 uint32_t iris_upload_border_color(struct iris_context *ice,
    924                                   union pipe_color_union *color);
    925 
    926 /* iris_program.c */
    927 void iris_upload_ubo_ssbo_surf_state(struct iris_context *ice,
    928                                      struct pipe_shader_buffer *buf,
    929                                      struct iris_state_ref *surf_state,
    930                                      isl_surf_usage_flags_t usage);
    931 const struct shader_info *iris_get_shader_info(const struct iris_context *ice,
    932                                                gl_shader_stage stage);
    933 struct iris_bo *iris_get_scratch_space(struct iris_context *ice,
    934                                        unsigned per_thread_scratch,
    935                                        gl_shader_stage stage);
    936 const struct iris_state_ref *iris_get_scratch_surf(struct iris_context *ice,
    937                                                    unsigned per_thread_scratch);
    938 uint32_t iris_group_index_to_bti(const struct iris_binding_table *bt,
    939                                  enum iris_surface_group group,
    940                                  uint32_t index);
    941 uint32_t iris_bti_to_group_index(const struct iris_binding_table *bt,
    942                                  enum iris_surface_group group,
    943                                  uint32_t bti);
    944 
    945 /* iris_disk_cache.c */
    946 
    947 void iris_disk_cache_store(struct disk_cache *cache,
    948                            const struct iris_uncompiled_shader *ish,
    949                            const struct iris_compiled_shader *shader,
    950                            const void *prog_key,
    951                            uint32_t prog_key_size);
    952 bool
    953 iris_disk_cache_retrieve(struct iris_screen *screen,
    954                          struct u_upload_mgr *uploader,
    955                          struct iris_uncompiled_shader *ish,
    956                          struct iris_compiled_shader *shader,
    957                          const void *prog_key,
    958                          uint32_t prog_key_size);
    959 
    960 /* iris_program_cache.c */
    961 
    962 void iris_init_program_cache(struct iris_context *ice);
    963 void iris_destroy_program_cache(struct iris_context *ice);
    964 struct iris_compiled_shader *iris_find_cached_shader(struct iris_context *ice,
    965                                                      enum iris_program_cache_id,
    966                                                      uint32_t key_size,
    967                                                      const void *key);
    968 
    969 struct iris_compiled_shader *iris_create_shader_variant(const struct iris_screen *,
    970                                                         void *mem_ctx,
    971                                                         enum iris_program_cache_id cache_id,
    972                                                         uint32_t key_size,
    973                                                         const void *key);
    974 
    975 void iris_finalize_program(struct iris_compiled_shader *shader,
    976                            struct brw_stage_prog_data *prog_data,
    977                            uint32_t *streamout,
    978                            enum brw_param_builtin *system_values,
    979                            unsigned num_system_values,
    980                            unsigned kernel_input_size,
    981                            unsigned num_cbufs,
    982                            const struct iris_binding_table *bt);
    983 
    984 void iris_upload_shader(struct iris_screen *screen,
    985                         struct iris_uncompiled_shader *,
    986                         struct iris_compiled_shader *,
    987                         struct hash_table *driver_ht,
    988                         struct u_upload_mgr *uploader,
    989                         enum iris_program_cache_id,
    990                         uint32_t key_size,
    991                         const void *key,
    992                         const void *assembly);
    993 void iris_delete_shader_variant(struct iris_compiled_shader *shader);
    994 
    995 void iris_destroy_shader_state(struct pipe_context *ctx, void *state);
    996 
    997 static inline void
    998 iris_uncompiled_shader_reference(struct pipe_context *ctx,
    999                                  struct iris_uncompiled_shader **dst,
   1000                                  struct iris_uncompiled_shader *src)
   1001 {
   1002    if (*dst == src)
   1003       return;
   1004 
   1005    struct iris_uncompiled_shader *old_dst = *dst;
   1006 
   1007    if (pipe_reference(old_dst != NULL ? &old_dst->ref : NULL,
   1008                       src != NULL ? &src->ref : NULL)) {
   1009       iris_destroy_shader_state(ctx, *dst);
   1010    }
   1011 
   1012    *dst = src;
   1013 }
   1014 
   1015 static inline void
   1016 iris_shader_variant_reference(struct iris_compiled_shader **dst,
   1017                               struct iris_compiled_shader *src)
   1018 {
   1019    struct iris_compiled_shader *old_dst = *dst;
   1020 
   1021    if (pipe_reference(old_dst ? &old_dst->ref: NULL, src ? &src->ref : NULL))
   1022       iris_delete_shader_variant(old_dst);
   1023 
   1024    *dst = src;
   1025 }
   1026 
   1027 bool iris_blorp_lookup_shader(struct blorp_batch *blorp_batch,
   1028                               const void *key,
   1029                               uint32_t key_size,
   1030                               uint32_t *kernel_out,
   1031                               void *prog_data_out);
   1032 bool iris_blorp_upload_shader(struct blorp_batch *blorp_batch, uint32_t stage,
   1033                               const void *key, uint32_t key_size,
   1034                               const void *kernel, uint32_t kernel_size,
   1035                               const struct brw_stage_prog_data *prog_data,
   1036                               uint32_t prog_data_size,
   1037                               uint32_t *kernel_out,
   1038                               void *prog_data_out);
   1039 
   1040 /* iris_resolve.c */
   1041 
   1042 void iris_predraw_resolve_inputs(struct iris_context *ice,
   1043                                  struct iris_batch *batch,
   1044                                  bool *draw_aux_buffer_disabled,
   1045                                  gl_shader_stage stage,
   1046                                  bool consider_framebuffer);
   1047 void iris_predraw_resolve_framebuffer(struct iris_context *ice,
   1048                                       struct iris_batch *batch,
   1049                                       bool *draw_aux_buffer_disabled);
   1050 void iris_predraw_flush_buffers(struct iris_context *ice,
   1051                                 struct iris_batch *batch,
   1052                                 gl_shader_stage stage);
   1053 void iris_postdraw_update_resolve_tracking(struct iris_context *ice,
   1054                                            struct iris_batch *batch);
   1055 void iris_cache_flush_for_render(struct iris_batch *batch,
   1056                                  struct iris_bo *bo,
   1057                                  enum isl_aux_usage aux_usage);
   1058 int iris_get_driver_query_info(struct pipe_screen *pscreen, unsigned index,
   1059                                struct pipe_driver_query_info *info);
   1060 int iris_get_driver_query_group_info(struct pipe_screen *pscreen,
   1061                                      unsigned index,
   1062                                      struct pipe_driver_query_group_info *info);
   1063 
   1064 /* iris_state.c */
   1065 void gfx9_toggle_preemption(struct iris_context *ice,
   1066                             struct iris_batch *batch,
   1067                             const struct pipe_draw_info *draw);
   1068 
   1069 
   1070 
   1071 #ifdef genX
   1072 #  include "iris_genx_protos.h"
   1073 #else
   1074 #  define genX(x) gfx4_##x
   1075 #  include "iris_genx_protos.h"
   1076 #  undef genX
   1077 #  define genX(x) gfx5_##x
   1078 #  include "iris_genx_protos.h"
   1079 #  undef genX
   1080 #  define genX(x) gfx6_##x
   1081 #  include "iris_genx_protos.h"
   1082 #  undef genX
   1083 #  define genX(x) gfx7_##x
   1084 #  include "iris_genx_protos.h"
   1085 #  undef genX
   1086 #  define genX(x) gfx75_##x
   1087 #  include "iris_genx_protos.h"
   1088 #  undef genX
   1089 #  define genX(x) gfx8_##x
   1090 #  include "iris_genx_protos.h"
   1091 #  undef genX
   1092 #  define genX(x) gfx9_##x
   1093 #  include "iris_genx_protos.h"
   1094 #  undef genX
   1095 #  define genX(x) gfx11_##x
   1096 #  include "iris_genx_protos.h"
   1097 #  undef genX
   1098 #  define genX(x) gfx12_##x
   1099 #  include "iris_genx_protos.h"
   1100 #  undef genX
   1101 #  define genX(x) gfx125_##x
   1102 #  include "iris_genx_protos.h"
   1103 #  undef genX
   1104 #endif
   1105 
   1106 #endif
   1107