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Searched
defs:ImTextureID
(Results
1 - 2
of
2
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.h
119
#ifndef
ImTextureID
120
typedef void*
ImTextureID
; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about
ImTextureID
in imgui.cpp)
390
IMGUI_API void Image(
ImTextureID
user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
391
IMGUI_API bool ImageButton(
ImTextureID
user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
1735
ImTextureID
TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
1739
ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = ClipRect.z = ClipRect.w = 0.0f; TextureId = (
ImTextureID
)NULL; UserCallback = NULL; UserCallbackData = NULL; }
1812
ImVector<
ImTextureID
> _TextureIdStack; // [Internal]
1824
IMGUI_API void PushTextureID(
ImTextureID
texture_id);
1842
IMGUI_API void AddImage(
ImTextureID
user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& (…)
[
all
...]
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.h
119
#ifndef
ImTextureID
120
typedef void*
ImTextureID
; // User data to identify a texture (this is whatever to you want it to be! read the FAQ about
ImTextureID
in imgui.cpp)
390
IMGUI_API void Image(
ImTextureID
user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
391
IMGUI_API bool ImageButton(
ImTextureID
user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
1735
ImTextureID
TextureId; // User-provided texture ID. Set by user in ImfontAtlas::SetTexID() for fonts or passed to Image*() functions. Ignore if never using images or multiple fonts atlas.
1739
ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = ClipRect.z = ClipRect.w = 0.0f; TextureId = (
ImTextureID
)NULL; UserCallback = NULL; UserCallbackData = NULL; }
1812
ImVector<
ImTextureID
> _TextureIdStack; // [Internal]
1824
IMGUI_API void PushTextureID(
ImTextureID
texture_id);
1842
IMGUI_API void AddImage(
ImTextureID
user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& (…)
[
all
...]
Completed in 10 milliseconds
Indexes created Sun Jul 05 00:25:41 UTC 2026