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    Searched defs:Integer (Results 1 - 6 of 6) sorted by relevancy

  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
binner.h 53 INLINE Integer<SIMD_T> fpToFixedPointVertical(const Float<SIMD_T>& vIn)
66 FPToFixedPoint(const Vec4<SIMD_T>* const tri, Integer<SIMD_T> (&vXi)[3], Integer<SIMD_T> (&vYi)[3])
85 INLINE void calcBoundingBoxIntVertical(const Integer<SIMD_T> (&vX)[3],
86 const Integer<SIMD_T> (&vY)[3],
89 Integer<SIMD_T> vMinX = vX[0];
94 Integer<SIMD_T> vMaxX = vX[0];
99 Integer<SIMD_T> vMinY = vY[0];
104 Integer<SIMD_T> vMaxY = vY[0];
115 const Integer<SIMD_T> value = SIMD_T::set1_epi32(CT::BoundingBoxOffsetT::value)
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  /xsrc/external/mit/xkbcomp/dist/
xkbparse.y 79 INTEGER 61
137 %type <ival> Number Integer Float SignedNumber
425 GroupCompatDecl : GROUP Integer EQUALS Expr SEMI
437 IndicatorNameDecl: INDICATOR Integer EQUALS Expr SEMI
439 | VIRTUAL INDICATOR Integer EQUALS Expr SEMI
721 | Integer
770 | Integer
797 | INTEGER { $$= scanInt*XkbGeomPtsPerMM; }
803 Integer : INTEGER { $$= scanInt;
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  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/rasterizer/common/
simdlib_types.hpp 114 TO_NEAREST_INT = 0x00, // Round to nearest integer == TRUNCATE(value + 0.5)
143 template <typename Float, typename Integer, typename Double>
147 Integer vi[4];
189 union Integer
191 SIMDINLINE Integer() = default;
192 SIMDINLINE Integer(__m128i in) : v(in) {}
193 SIMDINLINE Integer& SIMDCALL operator=(__m128i in)
198 SIMDINLINE Integer& SIMDCALL operator=(Integer const& in)
227 using Vec4 = SIMDImpl::Vec4<Float, Integer, Double>
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  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/common/
simdlib_types.hpp 114 TO_NEAREST_INT = 0x00, // Round to nearest integer == TRUNCATE(value + 0.5)
143 template <typename Float, typename Integer, typename Double>
147 Integer vi[4];
189 union Integer
191 SIMDINLINE Integer() = default;
192 SIMDINLINE Integer(__m128i in) : v(in) {}
193 SIMDINLINE Integer& SIMDCALL operator=(__m128i in)
198 SIMDINLINE Integer& SIMDCALL operator=(Integer const& in)
227 using Vec4 = SIMDImpl::Vec4<Float, Integer, Double>
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  /xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h 418 GLubyte Integer:1; /**< Integer-valued? */
986 GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
3653 GLbitfield _IntegerBuffers; /**< Which color buffers are integer valued */
3658 GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
3984 * Treat integer textures using GL_LINEAR filters as GL_NEAREST.
4004 * If the driver supports real 32-bit integers, what integer value should be
4273 /** Whether the vertex buffer offset is a signed 32-bit integer. */
5292 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */
  /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h 468 GLubyte Integer:1; /**< Integer-valued? */
982 GLboolean _IsIntegerFormat; /**< Does the texture store integer values? */
3517 GLbitfield _IntegerBuffers; /**< Which color buffers are integer valued */
3522 GLboolean _AllColorBuffersFixedPoint; /* no integer, no float */
3840 * If the driver supports real 32-bit integers, what integer value should be
4876 /** GL version integer, for example 31 for GL 3.1, or 20 for GLES 2.0. */

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