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Searched
defs:Integer
(Results
1 - 6
of
6
) sorted by relevancy
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/core/core/
binner.h
53
INLINE
Integer
<SIMD_T> fpToFixedPointVertical(const Float<SIMD_T>& vIn)
66
FPToFixedPoint(const Vec4<SIMD_T>* const tri,
Integer
<SIMD_T> (&vXi)[3],
Integer
<SIMD_T> (&vYi)[3])
85
INLINE void calcBoundingBoxIntVertical(const
Integer
<SIMD_T> (&vX)[3],
86
const
Integer
<SIMD_T> (&vY)[3],
89
Integer
<SIMD_T> vMinX = vX[0];
94
Integer
<SIMD_T> vMaxX = vX[0];
99
Integer
<SIMD_T> vMinY = vY[0];
104
Integer
<SIMD_T> vMaxY = vY[0];
115
const
Integer
<SIMD_T> value = SIMD_T::set1_epi32(CT::BoundingBoxOffsetT::value)
[
all
...]
/xsrc/external/mit/xkbcomp/dist/
xkbparse.y
79
INTEGER
61
137
%type <ival> Number
Integer
Float SignedNumber
425
GroupCompatDecl : GROUP
Integer
EQUALS Expr SEMI
437
IndicatorNameDecl: INDICATOR
Integer
EQUALS Expr SEMI
439
| VIRTUAL INDICATOR
Integer
EQUALS Expr SEMI
721
|
Integer
770
|
Integer
797
|
INTEGER
{ $$= scanInt*XkbGeomPtsPerMM; }
803
Integer
:
INTEGER
{ $$= scanInt;
[
all
...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/rasterizer/common/
simdlib_types.hpp
114
TO_NEAREST_INT = 0x00, // Round to nearest
integer
== TRUNCATE(value + 0.5)
143
template <typename Float, typename
Integer
, typename Double>
147
Integer
vi[4];
189
union
Integer
191
SIMDINLINE
Integer
() = default;
192
SIMDINLINE
Integer
(__m128i in) : v(in) {}
193
SIMDINLINE
Integer
& SIMDCALL operator=(__m128i in)
198
SIMDINLINE
Integer
& SIMDCALL operator=(
Integer
const& in)
227
using Vec4 = SIMDImpl::Vec4<Float,
Integer
, Double>
[
all
...]
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/swr/rasterizer/common/
simdlib_types.hpp
114
TO_NEAREST_INT = 0x00, // Round to nearest
integer
== TRUNCATE(value + 0.5)
143
template <typename Float, typename
Integer
, typename Double>
147
Integer
vi[4];
189
union
Integer
191
SIMDINLINE
Integer
() = default;
192
SIMDINLINE
Integer
(__m128i in) : v(in) {}
193
SIMDINLINE
Integer
& SIMDCALL operator=(__m128i in)
198
SIMDINLINE
Integer
& SIMDCALL operator=(
Integer
const& in)
227
using Vec4 = SIMDImpl::Vec4<Float,
Integer
, Double>
[
all
...]
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
mtypes.h
418
GLubyte
Integer
:1; /**<
Integer
-valued? */
986
GLboolean _IsIntegerFormat; /**< Does the texture store
integer
values? */
3653
GLbitfield _IntegerBuffers; /**< Which color buffers are
integer
valued */
3658
GLboolean _AllColorBuffersFixedPoint; /* no
integer
, no float */
3984
* Treat
integer
textures using GL_LINEAR filters as GL_NEAREST.
4004
* If the driver supports real 32-bit integers, what
integer
value should be
4273
/** Whether the vertex buffer offset is a signed 32-bit
integer
. */
5292
/** GL version
integer
, for example 31 for GL 3.1, or 20 for GLES 2.0. */
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
mtypes.h
468
GLubyte
Integer
:1; /**<
Integer
-valued? */
982
GLboolean _IsIntegerFormat; /**< Does the texture store
integer
values? */
3517
GLbitfield _IntegerBuffers; /**< Which color buffers are
integer
valued */
3522
GLboolean _AllColorBuffersFixedPoint; /* no
integer
, no float */
3840
* If the driver supports real 32-bit integers, what
integer
value should be
4876
/** GL version
integer
, for example 31 for GL 3.1, or 20 for GLES 2.0. */
Completed in 15 milliseconds
Indexes created Fri Apr 03 00:24:04 UTC 2026