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      1 /*
      2  * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
      3  * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the "Software"),
      7  * to deal in the Software without restriction, including without limitation
      8  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
      9  * and/or sell copies of the Software, and to permit persons to whom the
     10  * Software is furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice including the dates of first publication and
     13  * either this permission notice or a reference to
     14  * http://oss.sgi.com/projects/FreeB/
     15  * shall be included in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
     20  * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
     21  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
     22  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     23  * SOFTWARE.
     24  *
     25  * Except as contained in this notice, the name of Silicon Graphics, Inc.
     26  * shall not be used in advertising or otherwise to promote the sale, use or
     27  * other dealings in this Software without prior written authorization from
     28  * Silicon Graphics, Inc.
     29  */
     30 /*
     31 ** Author: Eric Veach, July 1994.
     32 **
     33 */
     34 
     35 #ifndef __mesh_h_
     36 #define __mesh_h_
     37 
     38 #include <GL/glu.h>
     39 
     40 typedef struct GLUmesh GLUmesh;
     41 
     42 typedef struct GLUvertex GLUvertex;
     43 typedef struct GLUface GLUface;
     44 typedef struct GLUhalfEdge GLUhalfEdge;
     45 
     46 typedef struct ActiveRegion ActiveRegion;	/* Internal data */
     47 
     48 /* The mesh structure is similar in spirit, notation, and operations
     49  * to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
     50  * for the manipulation of general subdivisions and the computation of
     51  * Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
     52  * For a simplified description, see the course notes for CS348a,
     53  * "Mathematical Foundations of Computer Graphics", available at the
     54  * Stanford bookstore (and taught during the fall quarter).
     55  * The implementation also borrows a tiny subset of the graph-based approach
     56  * use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
     57  * to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
     58  *
     59  * The fundamental data structure is the "half-edge".  Two half-edges
     60  * go together to make an edge, but they point in opposite directions.
     61  * Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
     62  * its origin vertex (Org), the face on its left side (Lface), and the
     63  * adjacent half-edges in the CCW direction around the origin vertex
     64  * (Onext) and around the left face (Lnext).  There is also a "next"
     65  * pointer for the global edge list (see below).
     66  *
     67  * The notation used for mesh navigation:
     68  *	Sym   = the mate of a half-edge (same edge, but opposite direction)
     69  *	Onext = edge CCW around origin vertex (keep same origin)
     70  *	Dnext = edge CCW around destination vertex (keep same dest)
     71  *	Lnext = edge CCW around left face (dest becomes new origin)
     72  *	Rnext = edge CCW around right face (origin becomes new dest)
     73  *
     74  * "prev" means to substitute CW for CCW in the definitions above.
     75  *
     76  * The mesh keeps global lists of all vertices, faces, and edges,
     77  * stored as doubly-linked circular lists with a dummy header node.
     78  * The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
     79  *
     80  * The circular edge list is special; since half-edges always occur
     81  * in pairs (e and e->Sym), each half-edge stores a pointer in only
     82  * one direction.  Starting at eHead and following the e->next pointers
     83  * will visit each *edge* once (ie. e or e->Sym, but not both).
     84  * e->Sym stores a pointer in the opposite direction, thus it is
     85  * always true that e->Sym->next->Sym->next == e.
     86  *
     87  * Each vertex has a pointer to next and previous vertices in the
     88  * circular list, and a pointer to a half-edge with this vertex as
     89  * the origin (NULL if this is the dummy header).  There is also a
     90  * field "data" for client data.
     91  *
     92  * Each face has a pointer to the next and previous faces in the
     93  * circular list, and a pointer to a half-edge with this face as
     94  * the left face (NULL if this is the dummy header).  There is also
     95  * a field "data" for client data.
     96  *
     97  * Note that what we call a "face" is really a loop; faces may consist
     98  * of more than one loop (ie. not simply connected), but there is no
     99  * record of this in the data structure.  The mesh may consist of
    100  * several disconnected regions, so it may not be possible to visit
    101  * the entire mesh by starting at a half-edge and traversing the edge
    102  * structure.
    103  *
    104  * The mesh does NOT support isolated vertices; a vertex is deleted along
    105  * with its last edge.  Similarly when two faces are merged, one of the
    106  * faces is deleted (see __gl_meshDelete below).  For mesh operations,
    107  * all face (loop) and vertex pointers must not be NULL.  However, once
    108  * mesh manipulation is finished, __gl_MeshZapFace can be used to delete
    109  * faces of the mesh, one at a time.  All external faces can be "zapped"
    110  * before the mesh is returned to the client; then a NULL face indicates
    111  * a region which is not part of the output polygon.
    112  */
    113 
    114 struct GLUvertex {
    115   GLUvertex	*next;		/* next vertex (never NULL) */
    116   GLUvertex	*prev;		/* previous vertex (never NULL) */
    117   GLUhalfEdge	*anEdge;	/* a half-edge with this origin */
    118   void		*data;		/* client's data */
    119 
    120   /* Internal data (keep hidden) */
    121   GLdouble	coords[3];	/* vertex location in 3D */
    122   GLdouble	s, t;		/* projection onto the sweep plane */
    123   long		pqHandle;	/* to allow deletion from priority queue */
    124 };
    125 
    126 struct GLUface {
    127   GLUface	*next;		/* next face (never NULL) */
    128   GLUface	*prev;		/* previous face (never NULL) */
    129   GLUhalfEdge	*anEdge;	/* a half edge with this left face */
    130   void		*data;		/* room for client's data */
    131 
    132   /* Internal data (keep hidden) */
    133   GLUface	*trail;		/* "stack" for conversion to strips */
    134   GLboolean	marked;		/* flag for conversion to strips */
    135   GLboolean	inside;		/* this face is in the polygon interior */
    136 };
    137 
    138 struct GLUhalfEdge {
    139   GLUhalfEdge	*next;		/* doubly-linked list (prev==Sym->next) */
    140   GLUhalfEdge	*Sym;		/* same edge, opposite direction */
    141   GLUhalfEdge	*Onext;		/* next edge CCW around origin */
    142   GLUhalfEdge	*Lnext;		/* next edge CCW around left face */
    143   GLUvertex	*Org;		/* origin vertex (Overtex too long) */
    144   GLUface	*Lface;		/* left face */
    145 
    146   /* Internal data (keep hidden) */
    147   ActiveRegion	*activeRegion;	/* a region with this upper edge (sweep.c) */
    148   int		winding;	/* change in winding number when crossing
    149                                    from the right face to the left face */
    150 };
    151 
    152 #define	Rface	Sym->Lface
    153 #define Dst	Sym->Org
    154 
    155 #define Oprev	Sym->Lnext
    156 #define Lprev   Onext->Sym
    157 #define Dprev	Lnext->Sym
    158 #define Rprev	Sym->Onext
    159 #define Dnext	Rprev->Sym	/* 3 pointers */
    160 #define Rnext	Oprev->Sym	/* 3 pointers */
    161 
    162 
    163 struct GLUmesh {
    164   GLUvertex	vHead;		/* dummy header for vertex list */
    165   GLUface	fHead;		/* dummy header for face list */
    166   GLUhalfEdge	eHead;		/* dummy header for edge list */
    167   GLUhalfEdge	eHeadSym;	/* and its symmetric counterpart */
    168 };
    169 
    170 /* The mesh operations below have three motivations: completeness,
    171  * convenience, and efficiency.  The basic mesh operations are MakeEdge,
    172  * Splice, and Delete.  All the other edge operations can be implemented
    173  * in terms of these.  The other operations are provided for convenience
    174  * and/or efficiency.
    175  *
    176  * When a face is split or a vertex is added, they are inserted into the
    177  * global list *before* the existing vertex or face (ie. e->Org or e->Lface).
    178  * This makes it easier to process all vertices or faces in the global lists
    179  * without worrying about processing the same data twice.  As a convenience,
    180  * when a face is split, the "inside" flag is copied from the old face.
    181  * Other internal data (v->data, v->activeRegion, f->data, f->marked,
    182  * f->trail, e->winding) is set to zero.
    183  *
    184  * ********************** Basic Edge Operations **************************
    185  *
    186  * __gl_meshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
    187  * The loop (face) consists of the two new half-edges.
    188  *
    189  * __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
    190  * mesh connectivity and topology.  It changes the mesh so that
    191  *	eOrg->Onext <- OLD( eDst->Onext )
    192  *	eDst->Onext <- OLD( eOrg->Onext )
    193  * where OLD(...) means the value before the meshSplice operation.
    194  *
    195  * This can have two effects on the vertex structure:
    196  *  - if eOrg->Org != eDst->Org, the two vertices are merged together
    197  *  - if eOrg->Org == eDst->Org, the origin is split into two vertices
    198  * In both cases, eDst->Org is changed and eOrg->Org is untouched.
    199  *
    200  * Similarly (and independently) for the face structure,
    201  *  - if eOrg->Lface == eDst->Lface, one loop is split into two
    202  *  - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
    203  * In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
    204  *
    205  * __gl_meshDelete( eDel ) removes the edge eDel.  There are several cases:
    206  * if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
    207  * eDel->Lface is deleted.  Otherwise, we are splitting one loop into two;
    208  * the newly created loop will contain eDel->Dst.  If the deletion of eDel
    209  * would create isolated vertices, those are deleted as well.
    210  *
    211  * ********************** Other Edge Operations **************************
    212  *
    213  * __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
    214  * eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
    215  * eOrg and eNew will have the same left face.
    216  *
    217  * __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
    218  * such that eNew == eOrg->Lnext.  The new vertex is eOrg->Dst == eNew->Org.
    219  * eOrg and eNew will have the same left face.
    220  *
    221  * __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
    222  * to eDst->Org, and returns the corresponding half-edge eNew.
    223  * If eOrg->Lface == eDst->Lface, this splits one loop into two,
    224  * and the newly created loop is eNew->Lface.  Otherwise, two disjoint
    225  * loops are merged into one, and the loop eDst->Lface is destroyed.
    226  *
    227  * ************************ Other Operations *****************************
    228  *
    229  * __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
    230  * and no loops (what we usually call a "face").
    231  *
    232  * __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
    233  * both meshes, and returns the new mesh (the old meshes are destroyed).
    234  *
    235  * __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
    236  *
    237  * __gl_meshZapFace( fZap ) destroys a face and removes it from the
    238  * global face list.  All edges of fZap will have a NULL pointer as their
    239  * left face.  Any edges which also have a NULL pointer as their right face
    240  * are deleted entirely (along with any isolated vertices this produces).
    241  * An entire mesh can be deleted by zapping its faces, one at a time,
    242  * in any order.  Zapped faces cannot be used in further mesh operations!
    243  *
    244  * __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
    245  */
    246 
    247 GLUhalfEdge	*__gl_meshMakeEdge( GLUmesh *mesh );
    248 int		__gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
    249 int		__gl_meshDelete( GLUhalfEdge *eDel );
    250 
    251 GLUhalfEdge	*__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg );
    252 GLUhalfEdge	*__gl_meshSplitEdge( GLUhalfEdge *eOrg );
    253 GLUhalfEdge	*__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
    254 
    255 GLUmesh		*__gl_meshNewMesh( void );
    256 GLUmesh		*__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 );
    257 void		__gl_meshDeleteMesh( GLUmesh *mesh );
    258 void		__gl_meshZapFace( GLUface *fZap );
    259 
    260 #ifdef NDEBUG
    261 #define		__gl_meshCheckMesh( mesh )
    262 #else
    263 void		__gl_meshCheckMesh( GLUmesh *mesh );
    264 #endif
    265 
    266 #endif
    267