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      1 /*	$NetBSD: phantdefs.h,v 1.4 2001/09/16 16:34:25 wiz Exp $	*/
      2 
      3 /*
      4  * phantdefs.h - important constants for Phantasia
      5  */
      6 
      7 /* ring constants */
      8 #define R_NONE		0		/* no ring */
      9 #define R_NAZREG	1		/* regular Nazgul ring (expires) */
     10 #define R_DLREG		2		/* regular Dark Lord ring (does not expire) */
     11 #define R_BAD		3		/* bad ring */
     12 #define R_SPOILED 	4		/* ring which has gone bad */
     13 
     14 /* status constants */
     15 /* We must #undef these first since setup.c includes headers that reserve S_* */
     16 #undef S_NOTUSED
     17 #undef S_OFF
     18 #undef S_PLAYING
     19 #undef S_CLOAKED
     20 #undef S_INBATTLE
     21 #undef S_MONSTER
     22 #undef S_TRADING
     23 #undef S_HUNGUP
     24 #define	S_NOTUSED	0		/* record not in use */
     25 #define S_OFF		1		/* not playing */
     26 #define S_PLAYING	2		/* playing - nothing else */
     27 #define S_CLOAKED	3		/* playing - cloaked */
     28 #define S_INBATTLE	4		/* playing - in battle */
     29 #define S_MONSTER	5		/* playing - fighting monster */
     30 #define	S_TRADING	6		/* playing - at a trading post */
     31 #define	S_HUNGUP	7		/* error occurred with character */
     32 
     33 /* tampered constants */
     34 #define T_OFF		0		/* nothing */
     35 #define T_NRGVOID	1		/* hit an energy void */
     36 #define T_GRAIL		2		/* landed on the holy grail */
     37 #define T_TRANSPORT	3		/* transported by king */
     38 #define T_BESTOW	4		/* gold bestowed by king */
     39 #define T_CURSED	5		/* cursed by king */
     40 #define T_MONSTER	6		/* monster lobbed by valar */
     41 #define T_BLESSED	7		/* blessed by valar */
     42 #define T_RELOCATE	8		/* moved by valar */
     43 #define T_HEAL		9		/* healed by valar */
     44 #define T_VAPORIZED	10		/* vaporized by wizard */
     45 #define T_EXVALAR	11		/* no longer valar */
     46 
     47 /* inter-terminal battle status constants */
     48 #define	I_OFF		0		/* nothing */
     49 #define	I_RAN		1		/* ran away */
     50 #define	I_STUCK		2		/* tried to run unsuccessfully */
     51 #define	I_BLEWIT	3		/* tried to luckout unsuccessfully */
     52 #define	I_KILLED	4		/* killed foe */
     53 
     54 /* constants for altering coordinates */
     55 #define	A_SPECIFIC	0		/* coordinates specified */
     56 #define	A_FORCED	1		/* coordinates specified, ignore Beyond */
     57 #define A_NEAR		2		/* coordinates not specified, move near */
     58 #define A_FAR		3		/* coordinates not specified, move far */
     59 
     60 /* constants for character types */
     61 #define C_MAGIC		0		/* magic user */
     62 #define C_FIGHTER	1		/* fighter */
     63 #define C_ELF		2		/* elf */
     64 #define C_DWARF		3		/* dwarf */
     65 #define C_HALFLING	4		/* halfling */
     66 #define C_EXPER		5		/* experimento */
     67 #define C_SUPER		6		/* super being */
     68 
     69 /* constants for special character types */
     70 #define SC_NONE		0		/* not a special character */
     71 #define	SC_KING		1		/* king */
     72 #define SC_COUNCIL	2		/* council of the wise */
     73 #define SC_VALAR	3		/* valar */
     74 #define SC_EXVALAR	4		/* ex-valar */
     75 
     76 /* special monster constants */
     77 #define	SM_NONE		0		/* nothing special */
     78 #define	SM_UNICORN	1		/* unicorn */
     79 #define	SM_MODNAR	2		/* Modnar */
     80 #define	SM_MIMIC	3		/* mimic */
     81 #define	SM_DARKLORD	4		/* Dark Lord */
     82 #define	SM_LEANAN	5		/* Leanan-Sidhe */
     83 #define	SM_SARUMAN	6		/* Saruman */
     84 #define	SM_THAUMATURG	7		/* thaumaturgist */
     85 #define	SM_BALROG	8		/* balrog */
     86 #define	SM_VORTEX	9		/* vortex */
     87 #define SM_NAZGUL	10		/* nazgul */
     88 #define	SM_TIAMAT	11		/* Tiamat */
     89 #define	SM_KOBOLD	12		/* kobold */
     90 #define	SM_SHELOB	13		/* Shelob */
     91 #define	SM_FAERIES	14		/* assorted faeries */
     92 #define	SM_LAMPREY	15		/* lamprey */
     93 #define	SM_SHRIEKER	16		/* shrieker */
     94 #define	SM_BONNACON	17		/* bonnacon */
     95 #define	SM_SMEAGOL	18		/* Smeagol */
     96 #define	SM_SUCCUBUS	19		/* succubus */
     97 #define	SM_CERBERUS	20		/* Cerberus */
     98 #define	SM_UNGOLIANT	21		/* Ungoliant */
     99 #define	SM_JABBERWOCK	22		/* jabberwock */
    100 #define	SM_MORGOTH	23		/* Morgoth */
    101 #define	SM_TROLL	24		/* troll */
    102 #define	SM_WRAITH	25		/* wraith */
    103 
    104 /* constants for spells */
    105 #define	ML_ALLORNOTHING	0.0		/* magic level for 'all or nothing' */
    106 #define MM_ALLORNOTHING	1.0		/* mana used for 'all or nothing' */
    107 #define	ML_MAGICBOLT	5.0		/* magic level for 'magic bolt' */
    108 #define	ML_FORCEFIELD	15.0		/* magic level for 'force field' */
    109 #define	MM_FORCEFIELD	30.0		/* mana used for 'force field' */
    110 #define	ML_XFORM	25.0		/* magic level for 'transform' */
    111 #define	MM_XFORM	50.0		/* mana used for 'transform' */
    112 #define	ML_INCRMIGHT	35.0		/* magic level for 'increase might' */
    113 #define	MM_INCRMIGHT	75.0		/* mana used for 'increase might' */
    114 #define	ML_INVISIBLE	45.0		/* magic level for 'invisibility' */
    115 #define	MM_INVISIBLE	90.0		/* mana used for 'invisibility' */
    116 #define	ML_XPORT	60.0		/* magic level for 'transport' */
    117 #define	MM_XPORT	125.0		/* mana used for 'transport' */
    118 #define	ML_PARALYZE	75.0		/* magic level for 'paralyze' */
    119 #define	MM_PARALYZE	150.0		/* mana used for 'paralyze' */
    120 #define	MM_SPECIFY	1000.0		/* mana used for 'specify' */
    121 #define ML_CLOAK	20.0		/* magic level for 'cloak' */
    122 #define	MEL_CLOAK	7.0		/* experience level for 'cloak' */
    123 #define	MM_CLOAK	35.0		/* mana used for 'cloak' */
    124 #define	ML_TELEPORT	40.0		/* magic level for 'teleport' */
    125 #define	MEL_TELEPORT	12.0		/* experience level for 'teleport' */
    126 #define	MM_INTERVENE	1000.0		/* mana used to 'intervene' */
    127 
    128 /* some miscellaneous constants */
    129 #define SZ_DATABUF	100		/* size of input buffer */
    130 #define	SZ_PLAYERSTRUCT	sizeof(struct player) /* size of player structure */
    131 #define	SZ_VOIDSTRUCT	sizeof(struct energyvoid) /* size of energy void struct */
    132 #define	SZ_SCORESTRUCT	sizeof(struct scoreboard) /* size of score board entry */
    133 #define	SZ_MONSTERSTRUCT sizeof(struct monster) /* size of monster structure */
    134 #define	SZ_NAME		21		/* size of player name (incl. trailing nul) */
    135 #define	SZ_PASSWORD	9		/* size of password (incl. trailing nul) */
    136 #define	SZ_LOGIN	9		/* size of login (incl. trailing nul) */
    137 
    138 #define N_DAYSOLD	21		/* number of days old for purge */
    139 #define N_AGE		500		/* age to degenerate ratio */
    140 #define	N_GEMVALUE	(1000.0)	/* number of gold pieces to gem ratio */
    141 #define	N_TAXAMOUNT	(7.0)		/* tax percent */
    142 
    143 #define	D_BEYOND	(1.1e6)		/* distance to beyond point of no return */
    144 #define D_EXPER		(2000.0)	/* distance experimentos are allowed */
    145 
    146 #define	CH_MARKDELETE	'\001'		/* used to alter name of deleted players */
    147 #define	CH_KILL		'\030'		/* kill character (ctrl-X) */
    148 #define	CH_ERASE	'\010'		/* erase character (ctrl-H) */
    149 #define	CH_NEWLINE	'\n'		/* newline */
    150 #define	CH_REDRAW	'\014'		/* redraw screen character (ctrl-L) */
    151