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Searched
defs:NavInputs
(Results
1 - 2
of
2
) sorted by relevancy
/xsrc/external/mit/MesaLib/dist/src/imgui/
imgui.h
935
// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.
NavInputs
[] based on your io.KeysDown[] + io.KeyMap[] arrays.
936
// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.
NavInputs
[] fields before calling NewFrame(). Note that io.
NavInputs
[] is cleared by EndFrame().
959
// Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.
NavInputs
[].
973
ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.
NavInputs
[] based on io.KeysDown[].
974
ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.
NavInputs
[]. Back-end also needs to set ImGuiBackendFlags_HasGamepad.
1359
float
NavInputs
[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame().
/xsrc/external/mit/MesaLib.old/dist/src/imgui/
imgui.h
935
// Keyboard: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard to enable. NewFrame() will automatically fill io.
NavInputs
[] based on your io.KeysDown[] + io.KeyMap[] arrays.
936
// Gamepad: Set io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad to enable. Back-end: set ImGuiBackendFlags_HasGamepad and fill the io.
NavInputs
[] fields before calling NewFrame(). Note that io.
NavInputs
[] is cleared by EndFrame().
959
// Keyboard behavior that have no corresponding gamepad mapping (e.g. CTRL+TAB) will be directly reading from io.KeysDown[] instead of io.
NavInputs
[].
973
ImGuiConfigFlags_NavEnableKeyboard = 1 << 0, // Master keyboard navigation enable flag. NewFrame() will automatically fill io.
NavInputs
[] based on io.KeysDown[].
974
ImGuiConfigFlags_NavEnableGamepad = 1 << 1, // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.
NavInputs
[]. Back-end also needs to set ImGuiBackendFlags_HasGamepad.
1359
float
NavInputs
[ImGuiNavInput_COUNT]; // Gamepad inputs. Cleared back to zero by EndFrame(). Keyboard keys will be auto-mapped and be written here by NewFrame().
Completed in 12 milliseconds
Indexes created Wed Oct 21 00:26:06 UTC 2026